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SCI: Reverted changes to savegame.cpp made in r54510, as that still occurs
svn-id: r54511
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parent
3485d433c5
commit
91e42bbcb9
@ -194,23 +194,17 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
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reg_t addr = it->_value.getPos();
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scr->scriptObjInit(addr, false);
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}
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Object *obj = scr->scriptObjInit(addr, false);
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// In SCI0-SCI1, we need to make two passes, as the objects in the
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// script might be in the wrong order (e.g. in the demo of Iceman).
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// Refer to bug #3034713
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if (getSciVersion() < SCI_VERSION_1_1) {
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
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reg_t addr = it->_value.getPos();
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Object *obj = scr->scriptObjInit(addr, false);
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if (getSciVersion() < SCI_VERSION_1_1) {
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if (!obj->initBaseObject(this, addr, false)) {
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error("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
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//scr->scriptObjRemove(addr);
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// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
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// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
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warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
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scr->_objects.erase(addr.toUint16());
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}
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}
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}
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}
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}
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