FULLPIPE: Enable sceneFinal

This commit is contained in:
Eugene Sandulenko 2014-01-23 12:00:18 -08:00
parent 19bf8cf4bf
commit 91ebc07eb9
2 changed files with 7 additions and 5 deletions

View File

@ -986,18 +986,16 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = defaultUpdateCursor;
break;
#if 0
case SC_FINAL1:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
scene->preloadMovements(sceneVar);
sceneFinal1_initScene();
sceneFinal_initScene();
_behaviorManager->initBehavior(scene, sceneVar);
scene->initObjectCursors("SC_FINAL1");
setSceneMusicParameters(sceneVar);
addMessageHandler(sceneHandlerFinal1, 2);
_updateCursorCallback = sceneFinal1_updateCursor;
addMessageHandler(sceneHandlerFinal, 2);
_updateCursorCallback = sceneFinal_updateCursor;
break;
#endif
case SC_DBGMENU:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");

View File

@ -176,6 +176,10 @@ int scene37_updateCursor();
void scene38_initScene(Scene *sc);
int sceneHandler38(ExCommand *ex);
int sceneFinal_updateCursor();
void sceneFinal_initScene();
int sceneHandlerFinal(ExCommand *cmd);
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);