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FULLPIPE: Enable sceneFinal
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19bf8cf4bf
commit
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@ -986,18 +986,16 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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_updateCursorCallback = defaultUpdateCursor;
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break;
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#if 0
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case SC_FINAL1:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
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scene->preloadMovements(sceneVar);
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sceneFinal1_initScene();
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sceneFinal_initScene();
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_FINAL1");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandlerFinal1, 2);
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_updateCursorCallback = sceneFinal1_updateCursor;
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addMessageHandler(sceneHandlerFinal, 2);
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_updateCursorCallback = sceneFinal_updateCursor;
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break;
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#endif
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case SC_DBGMENU:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
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@ -176,6 +176,10 @@ int scene37_updateCursor();
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void scene38_initScene(Scene *sc);
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int sceneHandler38(ExCommand *ex);
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int sceneFinal_updateCursor();
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void sceneFinal_initScene();
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int sceneHandlerFinal(ExCommand *cmd);
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void sceneDbgMenu_initScene(Scene *sc);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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