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SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats
This function is only defined when USE_RGB_COLOR is defined so these additional conditions are redundant.
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@ -532,12 +532,10 @@ void SurfaceSdlGraphicsManager::detectSupportedFormats() {
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// available format, it will get one that is "cheap" to
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// use.
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const Graphics::PixelFormat RGBList[] = {
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#ifdef USE_RGB_COLOR
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// RGBA8888, ARGB8888, RGB888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
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Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
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#endif
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// RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
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Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
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@ -546,12 +544,10 @@ void SurfaceSdlGraphicsManager::detectSupportedFormats() {
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Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
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};
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const Graphics::PixelFormat BGRList[] = {
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#ifdef USE_RGB_COLOR
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// ABGR8888, BGRA8888, BGR888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
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Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
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Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
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#endif
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// BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
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Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
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Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
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