GRAPHICS: Render TTF glyphs at the right locations.

Or at least using the fields used by the FreeType examples.
This commit is contained in:
Alyssa Milburn 2012-03-19 23:00:12 +01:00
parent 9a13b34549
commit 92327c7991

View File

@ -395,11 +395,11 @@ bool TTFFont::cacheGlyph(Glyph &glyph, FT_UInt &slot, uint chr) {
FT_Glyph_Metrics &metrics = _face->glyph->metrics;
glyph.xOffset = ftFloor26_6(metrics.horiBearingX);
glyph.xOffset = _face->glyph->bitmap_left;
int xMax = glyph.xOffset + ftCeil26_6(metrics.width);
glyph.yOffset = _ascent - ftFloor26_6(metrics.horiBearingY);
glyph.yOffset = _ascent - _face->glyph->bitmap_top;
glyph.advance = ftCeil26_6(metrics.horiAdvance);
glyph.advance = ftCeil26_6(_face->glyph->advance.x);
// In case we got a negative xMin we adjust that, this might make some
// characters make a bit odd, but it's the only way we can assure no