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SAGA2: Add error check on TaskStacks loading
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@ -135,6 +135,8 @@ public:
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// list.
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void newTaskStack(TaskStack *p);
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void newTaskStack(TaskStack *p, TaskID id);
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// Place a TaskStack back into the inactive list.
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void deleteTaskStack(TaskStack *p);
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@ -229,7 +231,7 @@ void TaskStackList::read(Common::InSaveFile *in) {
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debugC(3, kDebugSaveload, "Loading Task Stack %d", id);
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ts = new TaskStack;
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_list[id] = ts;
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newTaskStack(ts, id);
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ts->read(in);
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@ -326,6 +328,12 @@ void TaskStackList::newTaskStack(TaskStack *p) {
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}
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}
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void TaskStackList::newTaskStack(TaskStack *p, TaskID id) {
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if (_list[id])
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error("Task already exists");
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_list[id] = p;
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}
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//----------------------------------------------------------------------
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// Remove the specified TaskStack from the active list and place it
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// back into the inactive list
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@ -498,7 +506,7 @@ void loadTaskStacks(SaveFileReader &saveGame) {
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}
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void loadTaskStacks(Common::InSaveFile *in, int32 chunkSize) {
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debugC(2, kDebugSaveload, "Saving Task Stacks");
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debugC(2, kDebugSaveload, "Loading Task Stacks");
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// If there is no saved data, simply call the default constructor
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if (chunkSize == 0) {
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