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svn-id: r15249
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@ -1760,15 +1760,6 @@ void ScummEngine_v72he::o72_openFile() {
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mode = pop();
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copyScriptString(filename);
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// The boot script in some HE games doen't set the
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// complete data file name. So we work around that.
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if (!strcmp((char *)filename,".he7")) {
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memset(filename, 0, sizeof(filename));
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sprintf((char *)filename, "%s.he7", _gameName.c_str());
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} else if (!strcmp((char *)filename,".he3")) {
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memset(filename, 0, sizeof(filename));
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sprintf((char *)filename, "%s.he3", _gameName.c_str());
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}
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debug(1,"File %s", filename);
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