MADS: Fix for making explosives in room 411

This commit is contained in:
Paul Gilbert 2014-06-01 18:45:36 -04:00
parent b01e045ed1
commit 926249b529

View File

@ -3720,8 +3720,8 @@ void Scene411::step() {
if (_makeMushroomCloud) {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 5, 1, 0, 0);
_makeMushroomCloud = false;
_scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
_scene->_hotspots.activate(NOUN_KETTLE, true);
_scene->_hotspots.activate(NOUN_KETTLE, false);
_scene->_hotspots.activate(NOUN_EXPLOSIVES, true);
}
break;