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MADS: Fix for making explosives in room 411
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@ -3720,8 +3720,8 @@ void Scene411::step() {
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if (_makeMushroomCloud) {
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_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 5, 1, 0, 0);
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_makeMushroomCloud = false;
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_scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
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_scene->_hotspots.activate(NOUN_KETTLE, true);
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_scene->_hotspots.activate(NOUN_KETTLE, false);
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_scene->_hotspots.activate(NOUN_EXPLOSIVES, true);
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}
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break;
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