SCUMM: Fix ActorStop, V0 needs to set the stop direction

This commit is contained in:
Robert Crossfield 2012-01-30 23:33:48 +11:00 committed by Tobias Gunkel
parent 2b657283d7
commit 92908bfc4b

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@ -235,6 +235,8 @@ void Actor::stopActorMoving() {
_vm->stopScript(_walkScript);
_moving = 0;
if( _vm->_game.version == 0 )
((ActorC64*)this)->setDirection( _facing );
}
void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {