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SCUMM: Fix ActorStop, V0 needs to set the stop direction
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@ -235,6 +235,8 @@ void Actor::stopActorMoving() {
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_vm->stopScript(_walkScript);
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_moving = 0;
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if( _vm->_game.version == 0 )
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((ActorC64*)this)->setDirection( _facing );
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}
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void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
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