fix compilation

This commit is contained in:
Jonathan Gray 2003-12-12 09:53:29 +00:00
parent 30a62b7b24
commit 929b13790b
2 changed files with 4 additions and 5 deletions

View File

@ -1,8 +1,7 @@
CXX = g++
CXXFLAGS = -g -W -Wall -Ilua/include `sdl-config --cflags` # -O2
CXXFLAGS = -g -W -Wall -Ilua/include `sdl-config --cflags` -DUNIX # -O2
LDFLAGS = -g -W -Wall # -O2
LIBS = -lSDL -lGL -lGLU -Llua/lib -llua -llualib `sdl-config --libs`
OBJS = main.o lab.o bitmap.o model.o resource.o material.o debug.o \
textsplit.o lua.o registry.o localize.o scene.o engine.o actor.o \
sound.o mixer.o keyframe.o costume.o walkplane.o textobject.o \

6
bits.h
View File

@ -96,16 +96,16 @@
#ifdef X11_BACKEND
// You need to set this manually if necessary
// #define SCUMM_LITTLE_ENDIAN
// #define SYSTEM_LITTLE_ENDIAN
#else
/* need this for the SDL_BYTEORDER define */
#include <SDL_byteorder.h>
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SCUMM_LITTLE_ENDIAN
#define SYSTEM_LITTLE_ENDIAN
#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
#define SCUMM_BIG_ENDIAN
#define SYSTEM_BIG_ENDIAN
#else
#error Neither SDL_BIG_ENDIAN nor SDL_LITTLE_ENDIAN is set.
#endif