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DM: Start refactoring of eventMan
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705e906698
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92c9c54481
@ -867,8 +867,8 @@ void ChampionMan::f314_wakeUp() {
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_vm->_displayMan->f98_drawFloorAndCeiling();
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_vm->_eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface;
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_vm->_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
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_vm->_eventMan->_g443_primaryKeyboardInput = g458_primaryKeyboardInput_interface;
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_vm->_eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement;
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_vm->_eventMan->_g443_primaryKeyboardInput = _vm->_eventMan->g458_primaryKeyboardInput_interface;
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_vm->_eventMan->_g444_secondaryKeyboardInput = _vm->_eventMan->g459_secondaryKeyboardInput_movement;
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_vm->_eventMan->f357_discardAllInput();
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_vm->_menuMan->f457_drawEnabledMenus();
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}
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@ -351,8 +351,8 @@ void DMEngine::f462_startGame() {
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_eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface;
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_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
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_eventMan->_g443_primaryKeyboardInput = g458_primaryKeyboardInput_interface;
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_eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement;
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_eventMan->_g443_primaryKeyboardInput = _eventMan->g458_primaryKeyboardInput_interface;
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_eventMan->_g444_secondaryKeyboardInput = _eventMan->g459_secondaryKeyboardInput_movement;
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f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex);
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@ -43,48 +43,6 @@
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namespace DM {
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KeyboardInput g458_primaryKeyboardInput_interface[7] = { // @ G0458_as_Graphic561_PrimaryKeyboardInput_Interface
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/* { Command, Code } */
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KeyboardInput(k7_CommandToggleInventoryChampion_0, Common::KEYCODE_F1, 0), /* F1 (<CSI>1~) Atari ST: Code = 0x3B00 */
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KeyboardInput(k8_CommandToggleInventoryChampion_1, Common::KEYCODE_F2, 0), /* F2 (<CSI>2~) Atari ST: Code = 0x3C00 */
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KeyboardInput(k9_CommandToggleInventoryChampion_2, Common::KEYCODE_F3, 0), /* F3 (<CSI>3~) Atari ST: Code = 0x3D00 */
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KeyboardInput(k10_CommandToggleInventoryChampion_3, Common::KEYCODE_F4, 0), /* F4 (<CSI>4~) Atari ST: Code = 0x3E00 */
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KeyboardInput(k140_CommandSaveGame, Common::KEYCODE_s, Common::KBD_CTRL), /* CTRL-S Atari ST: Code = 0x0013 */
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KeyboardInput(k147_CommandFreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc (0x1B) Atari ST: Code = 0x001B */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)};
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KeyboardInput g459_secondaryKeyboardInput_movement[19] = { // @ G0459_as_Graphic561_SecondaryKeyboardInput_Movement
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/* { Command, Code } */
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_KP4, 0), /* Numeric pad 4 Atari ST: Code = 0x5200 */
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_KP5, 0), /* Numeric pad 5 Atari ST: Code = 0x4800 */
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_KP6, 0), /* Numeric pad 6 Atari ST: Code = 0x4700 */
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_KP1, 0), /* Numeric pad 1 Atari ST: Code = 0x4B00 */
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_KP2, 0), /* Numeric pad 2 Atari ST: Code = 0x5000 */
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_KP3, 0), /* Numeric pad 3 Atari ST: Code = 0x4D00. Remaining entries below not present */
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_w, 0), /* Up Arrow (<CSI>A) */ /*Differs for testing convenience*/
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_w, Common::KBD_SHIFT), /* Shift Up Arrow (<CSI>T) */ /*Differs for testing convenience*/
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_a, 0), /* Backward Arrow (<CSI>D) */ /*Differs for testing convenience*/
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_a, Common::KBD_SHIFT), /* Shift Forward Arrow (<CSI> A) */ /*Differs for testing convenience*/
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_d, 0), /* Forward Arrow (<CSI>C) */ /*Differs for testing convenience*/
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_d, Common::KBD_SHIFT), /* Shift Backward Arrow (<CSI> @) */ /*Differs for testing convenience*/
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_s, 0), /* Down arrow (<CSI>B) */ /*Differs for testing convenience*/
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_s, Common::KBD_SHIFT), /* Shift Down arrow (<CSI>S) */ /*Differs for testing convenience*/
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_q, 0), /* Del (0x7F) */ /*Differs for testing convenience*/
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_q, Common::KBD_SHIFT), /* Shift Del (0x7F) */ /*Differs for testing convenience*/
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_e, 0), /* Help (<CSI>?~) */ /*Differs for testing convenience*/
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_e, Common::KBD_SHIFT), /* Shift Help (<CSI>?~) */ /*Differs for testing convenience*/
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)};
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KeyboardInput g460_primaryKeyboardInput_partySleeping[3] = { // @ G0460_as_Graphic561_PrimaryKeyboardInput_PartySleeping
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/* { Command, Code } */
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KeyboardInput(k146_CommandWakeUp, Common::KEYCODE_RETURN, 0), /* Return */
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KeyboardInput(k147_CommandFreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)};
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KeyboardInput g461_primaryKeyboardInput_frozenGame[2] = { // @ G0461_as_Graphic561_PrimaryKeyboardInput_FrozenGame
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/* { Command, Code } */
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KeyboardInput(k148_CommandUnfreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)};
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MouseInput g445_PrimaryMouseInput_Entrance[4] = { // @ G0445_as_Graphic561_PrimaryMouseInput_Entrance[4]
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/* { Command, Box.X1, Box.X2, Box.Y1, Box.Y2, Button } */
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@ -286,7 +244,65 @@ MouseInput* g480_PrimaryMouseInput_DialogSets[2][4] = { // @ G0480_aaps_PrimaryM
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g477_PrimaryMouseInput_ScreenDialog3Choices,
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g478_PrimaryMouseInput_ScreenDialog4Choices},};
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void EventManager::initArrays() {
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KeyboardInput primaryKeyboardInputInterface[7] = { // @ G0458_as_Graphic561_PrimaryKeyboardInput_Interface
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/* { Command, Code } */
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KeyboardInput(k7_CommandToggleInventoryChampion_0, Common::KEYCODE_F1, 0), /* F1 (<CSI>1~) Atari ST: Code = 0x3B00 */
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KeyboardInput(k8_CommandToggleInventoryChampion_1, Common::KEYCODE_F2, 0), /* F2 (<CSI>2~) Atari ST: Code = 0x3C00 */
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KeyboardInput(k9_CommandToggleInventoryChampion_2, Common::KEYCODE_F3, 0), /* F3 (<CSI>3~) Atari ST: Code = 0x3D00 */
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KeyboardInput(k10_CommandToggleInventoryChampion_3, Common::KEYCODE_F4, 0), /* F4 (<CSI>4~) Atari ST: Code = 0x3E00 */
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KeyboardInput(k140_CommandSaveGame, Common::KEYCODE_s, Common::KBD_CTRL), /* CTRL-S Atari ST: Code = 0x0013 */
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KeyboardInput(k147_CommandFreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc (0x1B) Atari ST: Code = 0x001B */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)
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};
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KeyboardInput secondaryKeyboardInputMovement[19] = { // @ G0459_as_Graphic561_SecondaryKeyboardInput_Movement
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/* { Command, Code } */
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_KP4, 0), /* Numeric pad 4 Atari ST: Code = 0x5200 */
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_KP5, 0), /* Numeric pad 5 Atari ST: Code = 0x4800 */
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_KP6, 0), /* Numeric pad 6 Atari ST: Code = 0x4700 */
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_KP1, 0), /* Numeric pad 1 Atari ST: Code = 0x4B00 */
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_KP2, 0), /* Numeric pad 2 Atari ST: Code = 0x5000 */
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_KP3, 0), /* Numeric pad 3 Atari ST: Code = 0x4D00. Remaining entries below not present */
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_w, 0), /* Up Arrow (<CSI>A) */ /*Differs for testing convenience*/
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KeyboardInput(k3_CommandMoveForward, Common::KEYCODE_w, Common::KBD_SHIFT), /* Shift Up Arrow (<CSI>T) */ /*Differs for testing convenience*/
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_a, 0), /* Backward Arrow (<CSI>D) */ /*Differs for testing convenience*/
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KeyboardInput(k6_CommandMoveLeft, Common::KEYCODE_a, Common::KBD_SHIFT), /* Shift Forward Arrow (<CSI> A) */ /*Differs for testing convenience*/
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_d, 0), /* Forward Arrow (<CSI>C) */ /*Differs for testing convenience*/
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KeyboardInput(k4_CommandMoveRight, Common::KEYCODE_d, Common::KBD_SHIFT), /* Shift Backward Arrow (<CSI> @) */ /*Differs for testing convenience*/
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_s, 0), /* Down arrow (<CSI>B) */ /*Differs for testing convenience*/
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KeyboardInput(k5_CommandMoveBackward, Common::KEYCODE_s, Common::KBD_SHIFT), /* Shift Down arrow (<CSI>S) */ /*Differs for testing convenience*/
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_q, 0), /* Del (0x7F) */ /*Differs for testing convenience*/
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KeyboardInput(k1_CommandTurnLeft, Common::KEYCODE_q, Common::KBD_SHIFT), /* Shift Del (0x7F) */ /*Differs for testing convenience*/
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_e, 0), /* Help (<CSI>?~) */ /*Differs for testing convenience*/
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KeyboardInput(k2_CommandTurnRight, Common::KEYCODE_e, Common::KBD_SHIFT), /* Shift Help (<CSI>?~) */ /*Differs for testing convenience*/
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)
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};
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KeyboardInput primaryKeyboardInputPartySleeping[3] = { // @ G0460_as_Graphic561_PrimaryKeyboardInput_PartySleeping
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/* { Command, Code } */
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KeyboardInput(k146_CommandWakeUp, Common::KEYCODE_RETURN, 0), /* Return */
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KeyboardInput(k147_CommandFreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)
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};
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KeyboardInput primaryKeyboardInputFrozenGame[2] = { // @ G0461_as_Graphic561_PrimaryKeyboardInput_FrozenGame
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/* { Command, Code } */
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KeyboardInput(k148_CommandUnfreezeGame, Common::KEYCODE_ESCAPE, 0), /* Esc */
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KeyboardInput(k0_CommandNone, Common::KEYCODE_INVALID, 0)
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};
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for (int i = 0; i < 7; i++)
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g458_primaryKeyboardInput_interface[i] = primaryKeyboardInputInterface[i];
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for (int i = 0; i < 19; i++)
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g459_secondaryKeyboardInput_movement[i] = secondaryKeyboardInputMovement[i];
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for (int i = 0; i < 3 ; i++)
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g460_primaryKeyboardInput_partySleeping[i] = primaryKeyboardInputPartySleeping[i];
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for (int i = 0; i < 2; i++)
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g461_primaryKeyboardInput_frozenGame[i] = primaryKeyboardInputFrozenGame[i];
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}
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EventManager::EventManager(DMEngine *vm) : _vm(vm) {
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_mousePos = Common::Point(0, 0);
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_dummyMapIndex = 0;
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@ -315,6 +331,8 @@ EventManager::EventManager(DMEngine *vm) : _vm(vm) {
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_g587_hideMousePointerRequestCount = 0;
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_g558_mouseButtonStatus = 0;
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_highlightScreenBox.setToZero();
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initArrays();
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}
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EventManager::~EventManager() {
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@ -208,16 +208,9 @@ public:
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byte _modifiers;
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KeyboardInput(CommandType command, Common::KeyCode keycode, byte modifierFlags) : _commandToIssue(command), _key(keycode), _modifiers(modifierFlags) {}
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KeyboardInput() : _commandToIssue(k0_CommandNone), _key(Common::KEYCODE_ESCAPE), _modifiers(0) {}
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}; // @ KEYBOARD_INPUT
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extern KeyboardInput g458_primaryKeyboardInput_interface[7];
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extern KeyboardInput g459_secondaryKeyboardInput_movement[19];
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extern KeyboardInput g460_primaryKeyboardInput_partySleeping[3];
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extern KeyboardInput g461_primaryKeyboardInput_frozenGame[2];
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class DMEngine;
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#define k0_pointerArrow 0 // @ C0_POINTER_ARROW
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@ -323,6 +316,14 @@ public:
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void f362_commandHighlightBoxEnable(int16 x1, int16 x2, int16 y1, int16 y2); // @ F0362_COMMAND_HighlightBoxEnable
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void f363_highlightBoxDisable(); // @ F0363_COMMAND_HighlightBoxDisable
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void f6_highlightScreenBox(int16 x1, int16 x2, int16 y1, int16 y2) { warning(false, "STUB METHOD: f6_highlightScreenBox"); } // @ F0006_MAIN_HighlightScreenBox
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KeyboardInput g458_primaryKeyboardInput_interface[7]; // @ G0458_as_Graphic561_PrimaryKeyboardInput_Interface
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KeyboardInput g459_secondaryKeyboardInput_movement[19]; // @ G0459_as_Graphic561_SecondaryKeyboardInput_Movement
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KeyboardInput g460_primaryKeyboardInput_partySleeping[3]; // @ G0460_as_Graphic561_PrimaryKeyboardInput_PartySleeping
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KeyboardInput g461_primaryKeyboardInput_frozenGame[2]; // @ G0461_as_Graphic561_PrimaryKeyboardInput_FrozenGame
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void initArrays();
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};
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}
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@ -126,7 +126,7 @@ void InventoryMan::f355_toggleInventory(ChampionIndex championIndex) {
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_vm->_menuMan->f395_drawMovementArrows();
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_vm->_eventMan->f77_hideMouse();
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_vm->_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
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_vm->_eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement;
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_vm->_eventMan->_g444_secondaryKeyboardInput = _vm->_eventMan->g459_secondaryKeyboardInput_movement;
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_vm->_eventMan->f357_discardAllInput();
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_vm->_displayMan->f98_drawFloorAndCeiling();
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return;
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