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https://github.com/libretro/scummvm.git
synced 2025-03-05 17:57:14 +00:00
ADL: Implement hires2 PIC drawing
This commit is contained in:
parent
641d87f752
commit
930bdcfa91
@ -219,9 +219,24 @@ void Display::loadFrameBuffer(Common::ReadStream &stream) {
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error("Failed to read frame buffer");
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}
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void Display::putPixelRaw(const Common::Point &p, byte color) {
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byte *b = _frameBuf + p.y * DISPLAY_PITCH + (p.x / 7);
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color ^= *b;
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color &= 0x80 | (1 << (p.x % 7));
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*b ^= color;
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}
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void Display::putPixel(const Common::Point &p, byte color) {
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byte offset = p.x / 7;
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byte mask = 0x80 | (1 << (p.x % 7));
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// Since white and black are in both palettes, we leave
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// the palette bit alone
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if ((color & 0x7f) == 0x7f || (color & 0x7f) == 0)
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mask &= 0x7f;
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// Adjust colors starting with bits '01' or '10' for
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// odd offsets
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if (offset & 1) {
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byte c = color << 1;
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if (c >= 0x40 && c < 0xc0)
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@ -230,10 +245,15 @@ void Display::putPixel(const Common::Point &p, byte color) {
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byte *b = _frameBuf + p.y * DISPLAY_PITCH + offset;
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color ^= *b;
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color &= 1 << (p.x % 7);
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color &= mask;
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*b ^= color;
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}
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bool Display::getPixelBit(const Common::Point &p) const {
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byte *b = _frameBuf + p.y * DISPLAY_PITCH + (p.x / 7);
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return *b & (1 << (p.x % 7));
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}
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void Display::clear(byte color) {
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byte val = 0;
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@ -61,7 +61,9 @@ public:
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// Graphics
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void loadFrameBuffer(Common::ReadStream &stream);
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void putPixelRaw(const Common::Point &p, byte color);
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void putPixel(const Common::Point &p, byte color);
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bool getPixelBit(const Common::Point &p) const;
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void clear(byte color);
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// Text
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@ -28,6 +28,7 @@
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#include "adl/hires2.h"
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#include "adl/display.h"
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#include "adl/picture.h"
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namespace Adl {
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@ -121,9 +122,22 @@ void HiRes2Engine::restartGame() {
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}
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void HiRes2Engine::drawPic(byte pic, Common::Point pos) const {
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// Temp hack
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PictureD test(*_display);
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Common::File f;
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if (!f.open(IDS_HR2_DISK_IMAGE))
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error("Failed to open file '" IDS_HR2_DISK_IMAGE "'");
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f.seek(0x1000);
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test.draw(f);
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}
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void HiRes2Engine::showRoom() const {
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drawPic(0, Common::Point());
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_display->updateHiResScreen();
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}
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Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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@ -5,7 +5,8 @@ MODULE_OBJS := \
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detection.o \
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display.o \
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hires1.o \
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hires2.o
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hires2.o \
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picture.o
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MODULE_DIRS += \
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engines/adl
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298
engines/adl/picture.cpp
Normal file
298
engines/adl/picture.cpp
Normal file
@ -0,0 +1,298 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/stream.h"
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#include "common/rect.h"
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#include "common/textconsole.h"
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#include "adl/display.h"
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#include "adl/picture.h"
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#define MIN_COMMAND 0xe0
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namespace Adl {
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#define NUM_PATTERNS 22
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#define PATTERN_LEN 4
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static const byte fillPatterns[NUM_PATTERNS][PATTERN_LEN] = {
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{ 0x00, 0x00, 0x00, 0x00 },
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{ 0x80, 0x80, 0x80, 0x80 },
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{ 0xff, 0xff, 0xff, 0xff },
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{ 0x7f, 0x7f, 0x7f, 0x7f },
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{ 0x2a, 0x55, 0x2a, 0x55 },
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{ 0xaa, 0xd5, 0xaa, 0xd5 },
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{ 0x55, 0x2a, 0x55, 0x2a },
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{ 0xd5, 0xaa, 0xd5, 0xaa },
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{ 0x33, 0x66, 0x4c, 0x19 },
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{ 0xb3, 0xe6, 0xcc, 0x99 },
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{ 0x22, 0x44, 0x08, 0x11 },
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{ 0xa2, 0xc4, 0x88, 0x91 },
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{ 0x11, 0x22, 0x44, 0x08 },
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{ 0x91, 0xa2, 0xc4, 0x88 },
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{ 0x6e, 0x5d, 0x3b, 0x77 },
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{ 0xee, 0xdd, 0xbb, 0xf7 },
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{ 0x5d, 0x3b, 0x77, 0x6e },
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{ 0xdd, 0xbb, 0xf7, 0xee },
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{ 0x66, 0x4c, 0x19, 0x33 },
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{ 0xe6, 0xcc, 0x99, 0xb3 },
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{ 0x33, 0x66, 0x4c, 0x19 },
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{ 0xb3, 0xe6, 0xcc, 0x99 }
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};
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#define CHECK_COMMAND(X) \
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do { \
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if ((X) >= MIN_COMMAND) { \
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pic.seek(-1, SEEK_CUR); \
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return; \
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} \
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} while (0)
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#define READ_BYTE(b) \
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do { \
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b = pic.readByte(); \
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if (pic.eos() || pic.err()) \
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return; \
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CHECK_COMMAND(b); \
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} while (0)
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#define READ_POINT(p) \
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do { \
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READ_BYTE(p.x); \
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p.x <<= 1; \
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READ_BYTE(p.y); \
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} while (0)
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// Draws a four-connected line
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void PictureD::drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const {
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int16 deltaX = p2.x - p1.x;
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int8 xStep = 1;
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if (deltaX < 0) {
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deltaX = -deltaX;
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xStep = -1;
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}
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int16 deltaY = p2.y - p1.y;
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int8 yStep = -1;
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if (deltaY > 0) {
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deltaY = -deltaY;
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yStep = 1;
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}
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Common::Point p(p1);
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int16 steps = deltaX - deltaY + 1;
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int16 err = deltaX + deltaY;
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while (true) {
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_display.putPixel(p, color);
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if (--steps == 0)
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return;
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if (err < 0) {
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p.y += yStep;
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err += deltaX;
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} else {
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p.x += xStep;
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err += deltaY;
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}
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}
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}
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void PictureD::clear() {
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_display.clear(0xff);
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_color = 0;
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}
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void PictureD::drawCorners(Common::SeekableReadStream &pic, bool yFirst) {
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Common::Point p;
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READ_POINT(p);
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if (yFirst)
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goto doYStep;
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while (true) {
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int16 n;
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READ_BYTE(n);
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_display.putPixel(p, _color);
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n <<= 1;
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drawLine(p, Common::Point(n, p.y), _color);
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p.x = n;
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doYStep:
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READ_BYTE(n);
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_display.putPixel(p, _color);
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drawLine(p, Common::Point(p.x, n), _color);
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_display.putPixel(Common::Point(p.x + 1, p.y), _color);
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drawLine(Common::Point(p.x + 1, p.y), Common::Point(p.x + 1, n), _color);
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p.y = n;
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}
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}
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void PictureD::drawRelativeLines(Common::SeekableReadStream &pic) {
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Common::Point p1;
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READ_POINT(p1);
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_display.putPixel(p1, _color);
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while (true) {
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Common::Point p2(p1);
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byte n;
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READ_BYTE(n);
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byte h = (n & 0x70) >> 4;
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byte l = n & 7;
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if (n & 0x80)
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p2.x -= (h << 1);
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else
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p2.x += (h << 1);
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if (n & 8)
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p2.y -= l;
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else
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p2.y += l;
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drawLine(p1, p2, _color);
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p1 = p2;
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}
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}
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void PictureD::drawAbsoluteLines(Common::SeekableReadStream &pic) {
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Common::Point p1;
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READ_POINT(p1);
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_display.putPixel(p1, _color);
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while (true) {
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Common::Point p2;
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READ_POINT(p2);
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drawLine(p1, p2, _color);
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p1 = p2;
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}
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}
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static byte getPatternColor(const Common::Point &p, byte pattern) {
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if (pattern >= NUM_PATTERNS)
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error("Invalid fill pattern %i encountered", pattern);
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byte offset = (p.y & 1) << 1;
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offset += (p.x / 7) & 3;
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return fillPatterns[pattern][offset % PATTERN_LEN];
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}
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void PictureD::fillRow(const Common::Point &p, bool stopBit, byte pattern) {
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const byte color = getPatternColor(p, pattern);
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_display.putPixelRaw(p, color);
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Common::Point q(p);
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byte c = color;
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while (++q.x < DISPLAY_WIDTH && _display.getPixelBit(q) != stopBit) {
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if ((q.x % 7) == 0)
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c = getPatternColor(q, pattern);
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_display.putPixelRaw(q, c);
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}
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q = p;
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c = color;
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while (--q.x >= 0 && _display.getPixelBit(q) != stopBit) {
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if ((q.x % 7) == 6)
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c = getPatternColor(q, pattern);
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_display.putPixelRaw(q, c);
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}
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}
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// Basic flood fill
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void PictureD::fill(Common::SeekableReadStream &pic) {
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byte pattern;
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READ_BYTE(pattern);
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while (true) {
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Common::Point p;
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READ_POINT(p);
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bool stopBit = !_display.getPixelBit(p);
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while (--p.y >= 0) {
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if (_display.getPixelBit(p) == stopBit)
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break;
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if (_display.getPixelBit(Common::Point(p.x + 1, p.y)) == stopBit)
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break;
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}
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while (++p.y < DISPLAY_HEIGHT) {
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if (_display.getPixelBit(p) == stopBit)
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break;
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if (_display.getPixelBit(Common::Point(p.x + 1, p.y)) == stopBit)
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break;
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fillRow(p, stopBit, pattern);
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}
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}
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}
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void PictureD::draw(Common::SeekableReadStream &pic) {
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while (true) {
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byte opcode = pic.readByte();
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if (pic.eos() || pic.err())
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error("Error reading picture");
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switch (opcode) {
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case 0xe0:
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drawCorners(pic, false);
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break;
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case 0xe1:
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drawCorners(pic, true);
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break;
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case 0xe2:
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drawRelativeLines(pic);
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break;
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case 0xe3:
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drawAbsoluteLines(pic);
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break;
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case 0xe4:
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fill(pic);
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break;
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case 0xe5:
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clear();
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break;
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case 0xff:
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return;
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default:
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error("Invalid pic opcode %02x", opcode);
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}
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}
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}
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} // End of namespace Adl
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56
engines/adl/picture.h
Normal file
56
engines/adl/picture.h
Normal file
@ -0,0 +1,56 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ADL_PICTURE_H
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#define ADL_PICTURE_H
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namespace Common{
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class SeekableReadStream;
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class Point;
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}
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namespace Adl {
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class Display;
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class PictureD {
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public:
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PictureD(Display &display) : _display(display) { }
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void drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const;
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void draw(Common::SeekableReadStream &pic);
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private:
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void clear();
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void drawCorners(Common::SeekableReadStream &pic, bool yFirst);
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void drawRelativeLines(Common::SeekableReadStream &pic);
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void drawAbsoluteLines(Common::SeekableReadStream &pic);
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void fillRow(const Common::Point &p, bool fillBit, byte pattern);
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void fill(Common::SeekableReadStream &pic);
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Display &_display;
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byte _color;
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};
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} // End of namespace Adl
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#endif
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