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BLADERUNNER: Item spin command in Debugger
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4dda6324b8
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@ -38,6 +38,7 @@
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#include "bladerunner/scene.h"
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#include "bladerunner/scene_objects.h"
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#include "bladerunner/items.h"
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#include "bladerunner/item_pickup.h"
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#include "bladerunner/screen_effects.h"
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#include "bladerunner/settings.h"
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#include "bladerunner/set.h"
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@ -1601,6 +1602,15 @@ bool Debugger::cmdItem(int argc, const char **argv) {
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debugPrintf("No item was found with the specified id: %d in the scene\n", itemId);
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return true;
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}
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} else if (modeName == "spin" && argc == 3) {
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int itemAnimationId = atoi(argv[2]);
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if (itemAnimationId >=0 && itemAnimationId <= 996) {
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_vm->_itemPickup->setup(itemAnimationId, 320, 240);
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return false; // close the debugger
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} else {
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debugPrintf("Valid value range for item animation Ids is [0, 996]\n");
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return true;
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}
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} else {
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invalidSyntax = true;
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}
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@ -1617,6 +1627,7 @@ bool Debugger::cmdItem(int argc, const char **argv) {
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debugPrintf("Usage 3: %s flags <id> <isVisible> <isTarget>\n", argv[0]);
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debugPrintf("Usage 4: %s bounds <id> <posX> <posY> <posZ> <facing> <height> <width>\n", argv[0]);
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debugPrintf("Usage 5: %s remove <id>\n", argv[0]);
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debugPrintf("Usage 6: %s spin <animationId>\n", argv[0]);
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}
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return true;
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}
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@ -1862,7 +1862,7 @@ enum GameModelAnimations {
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kModelAnimationWeaponsOrderForm = 965,
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kModelAnimationShellCasings = 966,
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kModelAnimationSlug = 967,
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// kModelAnimation = 968, // unused - a knife?
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// kModelAnimationKnife = 968, // unused - a knife? - spins badly
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kModelAnimationStrangeScale = 969,
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kModelAnimationHysteriaToken = 970,
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kModelAnimationToyDog = 971,
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@ -1882,14 +1882,14 @@ enum GameModelAnimations {
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kModelAnimationCrystalsCigarette = 985,
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kModelAnimationSpinnerKeys = 986,
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kModelAnimationBriefcase = 987,
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kModelAnimationDNAEvidenceOnePart = 988,
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// kModelAnimation = 989, // unused?
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kModelAnimationDNAEvidenceTwoParts = 990,
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kModelAnimationDNAEvidenceThreeParts = 991,
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// kModelAnimation = 992, // unused?
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kModelAnimationDNAEvidence01OutOf6 = 988,
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// kModelAnimationDNAEvidence02OutOf6 = 989, // unused - actual 2 parts of DNA
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kModelAnimationDNAEvidence03OutOf6 = 990, // used for two parts found
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kModelAnimationDNAEvidence04OutOf6 = 991, // used for three parts found
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// kModelAnimationDNAEvidence05OutOf6 = 992, // unused - actual 5 parts of DNA
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kModelAnimationDNAEvidenceComplete = 993,
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// kModelAnimation = 994, // unused?
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kModelAnimationAmmoType01 = 995, // from Bullet Bob's
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// kModelAnimationAmmoType00 = 994, // unused - simple bullet
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kModelAnimationAmmoType01 = 995, // from Bullet Bob's
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kModelAnimationAmmoType02 = 996 // from Izo stash (Act 4)
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};
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@ -663,11 +663,11 @@ void KIAScript::SCRIPT_KIA_DLL_Play_Clue_Asset_Script(int notUsed, int clueId) {
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{
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int dnaEvidences = Global_Variable_Query(kVariableDNAEvidence);
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if (dnaEvidences == 1) {
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KIA_Play_Slice_Model(kModelAnimationDNAEvidenceOnePart);
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KIA_Play_Slice_Model(kModelAnimationDNAEvidence01OutOf6);
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} else if (dnaEvidences == 2) {
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KIA_Play_Slice_Model(kModelAnimationDNAEvidenceTwoParts);
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KIA_Play_Slice_Model(kModelAnimationDNAEvidence03OutOf6);
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} else if (dnaEvidences == 3) {
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KIA_Play_Slice_Model(kModelAnimationDNAEvidenceThreeParts);
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KIA_Play_Slice_Model(kModelAnimationDNAEvidence04OutOf6);
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} else if (dnaEvidences >= 4) {
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KIA_Play_Slice_Model(kModelAnimationDNAEvidenceComplete);
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}
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