mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
AVALANCHE: Janitorial - Removing trailing spaces and tabs
This commit is contained in:
parent
b76b301d4f
commit
93e5d415c6
@ -248,7 +248,7 @@ void AnimationType::walk() {
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break;
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case kMagicUnfinished: {
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bounce();
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Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!",
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Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!",
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kControlBell, kControlCenter, kControlRoman);
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_anim->_vm->_dialogs->displayText(tmpStr);
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}
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@ -157,7 +157,7 @@ private:
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void followAvalotY(byte tripnum);
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void backAndForth(byte tripnum);
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void faceAvvy(byte tripnum);
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// Movements for Homing NPCs: Spludwick and Geida.
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void spin(Direction dir, byte &tripnum);
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void takeAStep(byte &tripnum);
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@ -42,7 +42,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
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_system->getTimeAndDate(time);
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_rnd->setSeed(time.tm_sec + time.tm_min + time.tm_hour);
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_showDebugLines = false;
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_clock = nullptr;
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_graphics = nullptr;
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_parser = nullptr;
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@ -352,7 +352,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
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sz.syncAsByte(_timer->_times[i]._action);
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sz.syncAsByte(_timer->_times[i]._reason);
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}
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}
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bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
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@ -469,9 +469,9 @@ bool AvalancheEngine::loadGame(const int16 slot) {
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_animation->animLink();
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_background->update();
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Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
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kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
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kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
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Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
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kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
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kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
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expandDate(t.tm_mday, t.tm_mon, t.tm_year).c_str());
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_dialogs->displayText(tmpStr);
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@ -291,7 +291,7 @@ public:
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void newGame(); // This sets up the DNA for a completely new game.
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bool getFlag(char x);
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bool decreaseMoney(uint16 amount); // Called pennycheck in the original.
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Common::String getName(People whose);
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Common::String getItem(byte which); // Called get_better in the original.
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Common::String f5Does(); // This procedure determines what f5 does.
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@ -143,7 +143,7 @@ void Clock::update() {
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if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
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Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
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"midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
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"midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
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kControlNewLine, kControlNewLine);
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_vm->_dialogs->displayText(tmpStr);
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}
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@ -184,7 +184,7 @@ void Clock::chime() {
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// Mute - skip the sound generation
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if ((_oldHour == 17717) || (!_vm->_soundFx))
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return;
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byte hour = _hour % 12;
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if (hour == 0)
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hour = 12;
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@ -194,7 +194,7 @@ void Clock::chime() {
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for (int i = 1; i <= hour; i++) {
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for (int j = 1; j <= 3; j++)
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_vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12);
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if (i != hour)
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if (i != hour)
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_vm->_system->delayMillis(100);
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}
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}
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@ -999,7 +999,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
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case kRoomDucks:
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_npcFacing = 1; // Duck.
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break;
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break;
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default:
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break;
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@ -1064,7 +1064,7 @@ void AvalancheEngine::drawScore() {
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_scoreToDisplay[i] = numbers[i];
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}
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void AvalancheEngine::incScore(byte num) {
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void AvalancheEngine::incScore(byte num) {
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for (int i = 1; i <= num; i++) {
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_dnascore++;
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@ -1311,9 +1311,9 @@ void AvalancheEngine::fadeOut() {
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void AvalancheEngine::fadeIn() {
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if (_holdTheDawn || !_fxHidden)
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return;
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_fxHidden = false;
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byte pal[3];
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for (int i = 15; i >= 0; i--) {
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for (int j = 0; j < 16; j++) {
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@ -1380,7 +1380,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) {
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if (avvy->_x == curPed->_x)
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return 0;
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int16 deltaX = avvy->_x - curPed->_x;
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int16 deltaY = avvy->_y - curPed->_y;
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uint16 result = (uint16)(atan((float)(deltaY / deltaX)) * 180 / M_PI);
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@ -1391,7 +1391,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) {
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}
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}
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/**
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/**
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* @remarks Originally called 'sprite_run'
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*/
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void AvalancheEngine::spriteRun() {
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@ -1566,7 +1566,7 @@ Common::String AvalancheEngine::getName(People whose) {
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static const char lads[17][20] = {
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"Avalot", "Spludwick", "Crapulus", "Dr. Duck", "Malagauche",
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"Friar Tuck", "Robin Hood", "Cwytalot", "du Lustie", "the Duke of Cardiff",
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"Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
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"Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
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"Spurge", "Jacques"
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};
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@ -1748,10 +1748,10 @@ void AvalancheEngine::openDoor(Room whither, byte ped, byte magicnum) {
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}
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void AvalancheEngine::setRoom(People persId, Room roomId) {
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_whereIs[persId - kPeopleAvalot] = roomId;
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_whereIs[persId - kPeopleAvalot] = roomId;
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}
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Room AvalancheEngine::getRoom(People persId) {
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return _whereIs[persId - kPeopleAvalot];
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return _whereIs[persId - kPeopleAvalot];
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}
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} // End of namespace Avalanche
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@ -40,7 +40,7 @@ public:
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Clock(AvalancheEngine *vm);
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void update();
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private:
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static const int kCenterX = 510;
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static const int kCenterY = 183;
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@ -251,7 +251,7 @@ void Background::update() {
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if (_nextBell < 5)
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_nextBell = 12;
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_nextBell--;
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// CHECKME: 2 is a guess. No length in the original?
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// CHECKME: 2 is a guess. No length in the original?
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_vm->_sound->playNote(_vm->kNotes[_nextBell], 2);
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break;
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case 2:
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@ -375,7 +375,7 @@ void Dialogs::scrollModeMusic() {
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else
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store(kPitchHigher, played);
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}
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if (theyMatch(played)) {
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setReadyLight(0);
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_vm->_timer->addTimer(8, Timer::kProcJacquesWakesUp, Timer::kReasonJacquesWakingUp);
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@ -502,7 +502,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) {
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_underScroll = (my + 3) * 2; // Multiplying because of the doubled screen height.
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ringBell();
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_vm->_dropsOk = false;
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dodgem();
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@ -510,7 +510,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) {
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unDodgem();
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_vm->_dropsOk = true;
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resetScrollDriver();
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}
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@ -597,7 +597,7 @@ Common::String Dialogs::displayMoney() {
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else
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result = Common::String::format("%d/%d", _vm->_money / 12, _vm->_money % 12);
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} else { // L, s & d
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result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
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result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
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_vm->_money % 12);
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}
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if (_vm->_money > 12) {
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@ -636,7 +636,7 @@ void Dialogs::solidify(byte n) {
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/**
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* @remarks Originally called 'calldriver'
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* Display text by calling the dialog driver. It unifies the function of the original
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* Display text by calling the dialog driver. It unifies the function of the original
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* 'calldriver' and 'display' by using Common::String instead of a private buffer.
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*/
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void Dialogs::displayText(Common::String text) {
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@ -717,7 +717,7 @@ void Dialogs::displayText(Common::String text) {
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PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed];
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_talkX = quasiPed->_x;
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_talkY = quasiPed->_y; // Position.
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_vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor);
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} else {
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_vm->errorLed(); // Not valid.
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@ -732,7 +732,7 @@ void Dialogs::displayText(Common::String text) {
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return;
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break;
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// CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
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// CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
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case kControlNegative:
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switch (_param) {
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case 1:
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@ -777,7 +777,7 @@ void Dialogs::displayText(Common::String text) {
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break;
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case 11:
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for (int j = 0; j < kObjectNum; j++) {
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if (_vm->_objects[j])
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if (_vm->_objects[j])
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displayText(_vm->getItem(j) + ", " + kControlToBuffer);
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}
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break;
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@ -830,7 +830,7 @@ int16 Dialogs::getTalkPosX() {
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bool Dialogs::displayQuestion(Common::String question) {
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displayText(question + kControlNewLine + kControlQuestion);
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if (_scReturn && (_vm->_rnd->getRandomNumber(1) == 0)) { // Half-and-half chance.
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Common::String tmpStr = Common::String::format("...Positive about that?%cI%c%c%c", kControlRegister, kControlIcon, kControlNewLine, kControlQuestion);
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displayText(tmpStr); // Be annoying!
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@ -874,7 +874,7 @@ void Dialogs::loadFont() {
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* @remarks Originally called 'musical_scroll'
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*/
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void Dialogs::displayMusicalScroll() {
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Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
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Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
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kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer);
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displayText(tmpStr);
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@ -1019,7 +1019,7 @@ void Dialogs::talkTo(byte whom) {
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case 1: // Fallthrough is intended.
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case 2: {
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Common::String objStr = _vm->getItem(AvalancheEngine::kSpludwicksOrder[_vm->_givenToSpludwick]);
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Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
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Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
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objStr.c_str(), kControlRegister, kControlSpeechBubble);
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displayText(tmpStr);
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}
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@ -81,12 +81,12 @@ enum VerbCode {
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kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
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kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
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kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
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kVerbCodeHello = 46, kVerbCodeThanks = 47,
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kVerbCodeHello = 46, kVerbCodeThanks = 47,
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kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254
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};
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enum MouseCursor {
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kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
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kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
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kCurCrosshair = 6, kCurIBeam = 7
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};
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@ -573,7 +573,7 @@ void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surf
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if (destX + maxX > target.w)
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maxX = target.w - destX;
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if (destY + maxY > target.h)
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maxY = target.h - destY;
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@ -624,7 +624,7 @@ void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) {
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}
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}
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}
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drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y);
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file.close();
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@ -669,7 +669,7 @@ void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[
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drawTriangle(points, _talkBackgroundColor);
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}
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/**
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/**
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* Set the background of the text to the desired color.
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*/
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void GraphicManager::wipeChar(int x, int y, Color color) {
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@ -64,7 +64,7 @@ void HeadType::highlight() {
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// Force reload and redraw of cursor.
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_menu->_vm->_currentMouse = 177;
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}
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bool HeadType::parseAltTrigger(char key) {
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@ -141,8 +141,8 @@ void MenuItem::display() {
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void MenuItem::wipe() {
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CursorMan.showMouse(false);
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_menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1,
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_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger,
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_menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1,
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_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger,
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_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._title, true, false);
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_activeNow = false;
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@ -926,7 +926,7 @@ void Parser::parse() {
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_polite = true;
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}
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if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
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if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
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(_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) {
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Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str());
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_vm->_dialogs->displayText(tmpStr);
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@ -1691,7 +1691,7 @@ void Parser::doThat() {
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case kVerbCodeOpen:
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openDoor();
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break;
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case kVerbCodePause: {
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case kVerbCodePause: {
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// Note that the original game doesn't care about the "O.K." box neither, it accepts
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// clicks from everywhere on the screen to continue. Just like my code.
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Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \
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@ -1861,7 +1861,7 @@ void Parser::doThat() {
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if (savegameId < 0)
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// dialog aborted, nothing to load
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return;
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_vm->loadGame(savegameId);
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}
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break;
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@ -2317,7 +2317,7 @@ void Parser::doThat() {
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break;
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case kVerbCodeScore: {
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Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
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"This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
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"This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
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kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
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_vm->_dialogs->displayText(tmpStr);
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}
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@ -201,7 +201,7 @@ void Timer::updateTimer() {
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}
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}
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}
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_vm->_roomCycles++; // Cycles since you've been in this room.
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}
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