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Changed a few more hard-coded text-ids to constants.
svn-id: r16957
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parent
c840db8ab2
commit
9424c5aef2
@ -74,7 +74,12 @@ enum {
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TEXT_SPEECH_VOLUME = 0x08EB000F,
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TEXT_FX_VOLUME = 0x08EB0010,
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TEXT_GFX_QUALITY = 0x08EB0011,
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TEXT_REVERSE_STEREO = 0x08EB0015
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TEXT_REVERSE_STEREO = 0x08EB0015,
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TEXT_RESTORE_CANT_OPEN = 0x0CBA017E,
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TEXT_RESTORE_INCOMPATIBLE = 0x0CBA017F,
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TEXT_RESTORE_FAILED = 0x0CBA0181,
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TEXT_SAVE_CANT_OPEN = 0x0CBA0182,
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TEXT_SAVE_FAILED = 0x0CBA0184
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};
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// Always 8 (George object used for Nico player character as well)
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@ -108,10 +108,10 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) {
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switch (errorCode) {
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case SR_ERR_FILEOPEN:
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textId = 213516674;
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textId = TEXT_SAVE_CANT_OPEN;
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break;
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default: // SR_ERR_WRITEFAIL
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textId = 213516676;
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default:
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textId = TEXT_SAVE_FAILED;
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break;
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}
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@ -226,13 +226,13 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) {
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switch (errorCode) {
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case SR_ERR_FILEOPEN:
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textId = 213516670;
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textId = TEXT_RESTORE_CANT_OPEN;
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break;
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case SR_ERR_INCOMPATIBLE:
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textId = 213516671;
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textId = TEXT_RESTORE_INCOMPATIBLE;
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break;
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default: // SR_ERR_READFAIL
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textId = 213516673;
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default:
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textId = TEXT_RESTORE_FAILED;
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break;
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}
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