GRAPHICS: Fix leak in macgui border loading

This commit is contained in:
Borja Lorente 2016-08-25 13:03:46 +02:00
parent 2b6f1719e7
commit 9444a1864b
3 changed files with 9 additions and 9 deletions

View File

@ -324,19 +324,19 @@ void MacWindow::loadBorder(Common::SeekableReadStream &file, bool active, int lo
source = *(bmpDecoder.getSurface());
source.convertToInPlace(surface->getSupportedPixelFormat(), bmpDecoder.getPalette());
surface->create(source.w, source.h, source.format);
surface->copyFrom(source);
surface->applyColorKey(255, 0, 255, false);
if (active)
_macBorder.addActiveBorder(*surface);
_macBorder.addActiveBorder(surface);
else
_macBorder.addInactiveBorder(*surface);
_macBorder.addInactiveBorder(surface);
if (!_macBorder.hasOffsets())
_macBorder.setOffsets(lo, ro, to, bo);
updateInnerDims();
source.free();
}
void MacWindow::setCloseable(bool closeable) {

View File

@ -71,15 +71,15 @@ bool MacWindowBorder::hasBorder(bool active) {
return active ? _activeInitialized : _inactiveInitialized;
}
void MacWindowBorder::addActiveBorder(TransparentSurface &source) {
void MacWindowBorder::addActiveBorder(TransparentSurface *source) {
assert(!_activeBorder);
_activeBorder = new NinePatchBitmap(&source, false);
_activeBorder = new NinePatchBitmap(source, true);
_activeInitialized = true;
}
void MacWindowBorder::addInactiveBorder(TransparentSurface &source) {
void MacWindowBorder::addInactiveBorder(TransparentSurface *source) {
assert(!_inactiveBorder);
_inactiveBorder = new NinePatchBitmap(&source, false);
_inactiveBorder = new NinePatchBitmap(source, true);
_inactiveInitialized = true;
}

View File

@ -86,14 +86,14 @@ public:
* Will fail if there is already an active border.
* @param The surface that will be displayed.
*/
void addActiveBorder(TransparentSurface &source);
void addActiveBorder(TransparentSurface *source);
/**
* Add the given surface as the display of the border in the inactive state.
* Will fail if there is already an inactive border.
* @param The surface that will be displayed.
*/
void addInactiveBorder(TransparentSurface &source);
void addInactiveBorder(TransparentSurface *source);
/**
* Accessor function for the custom offsets.