SLUDGE: Prepare sprites for lightmap

This commit is contained in:
Simei Yin 2017-08-08 18:15:36 +02:00
parent 8f46d3e66e
commit 949dcaa4e2
4 changed files with 87 additions and 25 deletions

View File

@ -377,16 +377,26 @@ bool GraphicsManager::loadLightMap(int v) {
killLightMap();
_lightMapNumber = v;
_lightMap.create(_sceneWidth, _sceneWidth, *_vm->getScreenPixelFormat());
if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &_lightMap))
Graphics::TransparentSurface tmp;
if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &tmp))
return false;
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
if (_lightMap.w != _sceneWidth || _lightMap.h != _sceneHeight) {
if (tmp.w != _sceneWidth || tmp.h != _sceneHeight) {
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
return fatal("Light map width and height don't match scene width and height. That is required for lightmaps in HOTSPOT mode.");
} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
tmp.blit(_lightMap, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), _sceneWidth, _sceneHeight);
} else {
_lightMap.copyFrom(tmp);
}
} else {
_lightMap.copyFrom(tmp);
}
tmp.free();
g_sludge->_resMan->finishAccess();
setResourceForFatal(-1);

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@ -133,13 +133,14 @@ public:
void flipFontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
bool scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror);
void fixScaleSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
void pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
bool reserveSpritePal(SpritePalette &sP, int n);
void fixScaleSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
void burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, uint32 color = TS_ARGB(255, 255, 255, 255));
void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, uint32 color = TS_ARGB(255, 255, 255, 255), bool disposeAfterUse = false);
void displaySpriteLayers();
void killSpriteLayers();
@ -206,6 +207,7 @@ private:
SpriteLayers *_spriteLayers;
void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal);
uint32 getDrawColor(OnScreenPerson *thisPerson);
void applyLightMapToSprite(Sprite &single, OnScreenPerson *thisPerson);
// Sprite banks
LoadedSpriteBanks _allLoadedBanks;

View File

@ -20,6 +20,7 @@
*
*/
#include "common/rect.h"
#include "graphics/surface.h"
#include "graphics/transparent_surface.h"
@ -313,18 +314,18 @@ void GraphicsManager::flipFontSprite(int x, int y, Sprite &single, const SpriteP
}
uint32 GraphicsManager::getDrawColor(OnScreenPerson *thisPerson) {
//TODO: how to mix secondary color
#if 0
float fr, fg, fb;
fr = fg = fb = 0.f;
if (thisPerson->colourmix) {
//glEnable(GL_COLOR_SUM); FIXME: replace line?
setSecondaryColor(curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.f, curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.f, curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.f, 1.0f);
fr = _curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.f;
fg = _curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.f;
fb = _curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.f;
}
#endif
return TS_ARGB((uint8)(255 - thisPerson->transparency),
(uint8)(_curLight[0] * (255 - thisPerson->colourmix) / 255.f),
(uint8)(_curLight[1] * (255 - thisPerson->colourmix) / 255.f),
(uint8)(_curLight[2] * (255 - thisPerson->colourmix) / 255.f));
(uint8)(fr + _curLight[0] * (255 - thisPerson->colourmix) / 255.f),
(uint8)(fg + _curLight[1] * (255 - thisPerson->colourmix) / 255.f),
(uint8)(fb + _curLight[2] * (255 - thisPerson->colourmix) / 255.f));
}
bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror) {
@ -364,6 +365,9 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
y2 = y1 + diffY;
}
Graphics::Surface *ptr = nullptr;;
Graphics::Surface *blitted = &single.surface;
// set light map color
if (light && _lightMap.getPixels()) {
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
@ -379,6 +383,16 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
}
} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
_curLight[0] = _curLight[1] = _curLight[2] = 255;
ptr = blitted = new Graphics::Surface();
blitted->copyFrom(single.surface);
// Graphics::TransparentSurface tmp(_lightMap, false);
// Common::Rect rect_none(x1, y1, x1 + diffX, y1 + diffY);
// Common::Rect rect_h(_sceneWidth - x1 - diffX, y1, _sceneWidth - x1, y1 + diffY);
// tmp.blit(*blitted, 0, 0,
// (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE),
// (mirror ? &rect_h : &rect_none),
// TS_ARGB(255, 255, 255, 255),
// blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
} else {
_curLight[0] = _curLight[1] = _curLight[2] = 255;
@ -387,11 +401,16 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
// Use Transparent surface to scale and blit
uint32 spriteColor = getDrawColor(thisPerson);
if (!_zBuffer->numPanels) {
Graphics::TransparentSurface tmp(single.surface, false);
Graphics::TransparentSurface tmp(*blitted, false);
tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY);
if (ptr) {
ptr->free();
delete ptr;
ptr = nullptr;
}
} else {
int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : 0;
addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor);
addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor, ptr);
}
// Are we pointing at the sprite?
@ -418,13 +437,13 @@ void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsi
_spriteLayers->numLayers = pz->numPanels;
debugC(3, kSludgeDebugZBuffer, "%i zBuffer layers", _spriteLayers->numLayers);
for (int i = 0; i < _spriteLayers->numLayers; ++i) {
SpriteDisplay node(x, y, (upsidedown ? Graphics::FLIP_V : Graphics::FLIP_NONE), &pz->sprites[i], pz->sprites[i].w, pz->sprites[i].h);
SpriteDisplay *node = new SpriteDisplay(x, y, (upsidedown ? Graphics::FLIP_V : Graphics::FLIP_NONE), &pz->sprites[i], pz->sprites[i].w, pz->sprites[i].h);
_spriteLayers->layer[i].push_back(node);
debugC(3, kSludgeDebugZBuffer, "Layer %i is of depth %i", i, pz->panel[i]);
}
}
void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color) {
void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color, bool freeAfterUse) {
int i;
for (i = 1; i < _zBuffer->numPanels; ++i) {
if (_zBuffer->panel[i] >= depth) {
@ -433,17 +452,18 @@ void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, i
}
--i;
debugC(3, kSludgeDebugZBuffer, "Add sprite of Y-value : %i in layer %i", depth, i);
SpriteDisplay node(x, y, flip, ptr, width, height, color);
SpriteDisplay *node = new SpriteDisplay(x, y, flip, ptr, width, height, color, freeAfterUse);
_spriteLayers->layer[i].push_back(node);
}
void GraphicsManager::displaySpriteLayers() {
for (int i = 0; i < _spriteLayers->numLayers; ++i) {
debugC(3, kSludgeDebugGraphics, "Display layer %i with %i sprites", i, _spriteLayers->layer[i].size());
Common::List<SpriteDisplay>::iterator it;
SpriteLayer::iterator it;
for (it = _spriteLayers->layer[i].begin(); it != _spriteLayers->layer[i].end(); ++it) {
Graphics::TransparentSurface tmp(*it->surface, false);
tmp.blit(_renderSurface, it->x, it->y, it->flip, nullptr, it->color, it->width, it->height);
Graphics::TransparentSurface tmp(*(*it)->surface, false);
tmp.blit(_renderSurface, (*it)->x, (*it)->y, (*it)->flip, nullptr, (*it)->color, (*it)->width, (*it)->height);
}
}
killSpriteLayers();
@ -451,6 +471,16 @@ void GraphicsManager::displaySpriteLayers() {
void GraphicsManager::killSpriteLayers() {
for (int i = 0; i < _spriteLayers->numLayers; ++i) {
SpriteLayer::iterator it;
for (it = _spriteLayers->layer[i].begin(); it != _spriteLayers->layer[i].end(); ++it) {
if ((*it)->freeAfterUse) {
(*it)->surface->free();
delete (*it)->surface;
(*it)->surface = nullptr;
}
delete (*it);
(*it) = nullptr;
}
_spriteLayers->layer[i].clear();
}
_spriteLayers->numLayers = 0;
@ -475,6 +505,9 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale);
int y1 = y - (int)((single.yhot - thisPerson->floaty) * scale);
Graphics::Surface *ptr = nullptr;;
Graphics::Surface *blitted = &single.surface;
// set light map color
if (light && _lightMap.getPixels()) {
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
@ -490,6 +523,16 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
}
} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
_curLight[0] = _curLight[1] = _curLight[2] = 255;
ptr = blitted = new Graphics::Surface();
blitted->copyFrom(single.surface);
// Graphics::TransparentSurface tmp(_lightMap, false);
// Common::Rect rect_none(x1, y1, x1 + diffX, y1 + diffY);
// Common::Rect rect_h(_sceneWidth - x1 - diffX, y1, _sceneWidth - x1, y1 + diffY);
// tmp.blit(*blitted, 0, 0,
// (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE),
// (mirror ? &rect_h : &rect_none),
// TS_ARGB(255, 255, 255, 255),
// blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
} else {
_curLight[0] = _curLight[1] = _curLight[2] = 255;
@ -508,9 +551,14 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
if (!_zBuffer->numPanels) {
Graphics::TransparentSurface tmp(single.surface, false);
tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY);
if (ptr) {
ptr->free();
delete ptr;
ptr = nullptr;
}
} else {
int d = useZB ? y + _cameraY : _sceneHeight + 1;
addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor);
addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor, ptr);
}
// draw all

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@ -65,19 +65,21 @@ struct SpriteBank {
struct SpriteDisplay {
int x, y;
int width, height;
bool freeAfterUse;
uint32 color;
Graphics::FLIP_FLAGS flip;
Graphics::Surface *surface;
SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255)) :
x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c) {
SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255), bool free = false) :
x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c), freeAfterUse(free) {
}
};
// All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones
typedef Common::List<SpriteDisplay *> SpriteLayer;
struct SpriteLayers {
int numLayers;
Common::List<SpriteDisplay> layer[16];
SpriteLayer layer[16];
};
} // End of namespace Sludge