Handle fades in scene load routine.

Introduce immediate events.

svn-id: r14558
This commit is contained in:
Eugene Sandulenko 2004-08-11 22:27:39 +00:00
parent ee70457667
commit 94b377ce73
7 changed files with 154 additions and 172 deletions

View File

@ -94,6 +94,10 @@ int Events::handleEvents(long msec) {
result = handleInterval(event_p);
break;
case R_IMMEDIATE_EVENT:
result = handleImmediate(event_p);
break;
default:
result = R_EVENT_INVALIDCODE;
warning("Invalid event code encountered");
@ -218,6 +222,62 @@ int Events::handleContinuous(R_EVENT *event) {
return R_EVENT_CONTINUE;
}
int Events::handleImmediate(R_EVENT *event) {
double event_pc = 0.0; // Event completion percentage
bool event_done = false;
R_SURFACE *back_buf;
event_pc = ((double)event->duration - event->time) / event->duration;
if (event_pc >= 1.0) {
// Cap percentage to 100
event_pc = 1.0;
event_done = true;
}
if (event_pc < 0.0) {
// Event not signaled, skip it
return R_EVENT_BREAK;
} else if (!(event->code & R_SIGNALED)) {
// Signal event
event->code |= R_SIGNALED;
event_pc = 0.0;
}
switch (event->code & R_EVENT_MASK) {
case R_PAL_EVENT:
switch (event->op) {
case EVENT_BLACKTOPAL:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->blackToPal(back_buf, (PALENTRY *)event->data, event_pc);
break;
case EVENT_PALTOBLACK:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->palToBlack(back_buf, (PALENTRY *)event->data, event_pc);
break;
default:
break;
}
break;
case R_BG_EVENT:
case R_INTERFACE_EVENT:
handleOneShot(event);
event_done = true;
break;
default:
break;
}
if (event_done) {
return R_EVENT_DELETE;
}
return R_EVENT_BREAK;
}
int Events::handleOneShot(R_EVENT *event) {
R_SURFACE *back_buf;
@ -388,6 +448,7 @@ int Events::initializeEvent(R_EVENT *event) {
case R_ONESHOT_EVENT:
break;
case R_CONTINUOUS_EVENT:
case R_IMMEDIATE_EVENT:
event->time += event->duration;
break;
case R_INTERVAL_EVENT:
@ -462,6 +523,9 @@ int Events::processEventTime(long msec) {
event_p->time -= msec;
event_count++;
if (event_p->type == R_IMMEDIATE_EVENT)
break;
if (event_count > R_EVENT_WARNINGCOUNT) {
warning("Event list exceeds %u", R_EVENT_WARNINGCOUNT);
}

View File

@ -30,7 +30,8 @@ namespace Saga {
enum R_EVENT_TYPES {
R_ONESHOT_EVENT,
R_CONTINUOUS_EVENT,
R_INTERVAL_EVENT
R_INTERVAL_EVENT,
R_IMMEDIATE_EVENT
};
enum R_EVENT_FLAGS {
@ -132,6 +133,7 @@ class Events {
int handleContinuous(R_EVENT * event);
int handleOneShot(R_EVENT * event);
int handleInterval(R_EVENT * event);
int handleImmediate(R_EVENT *event);
int processEventTime(long msec);
int initializeEvent(R_EVENT * event);

View File

@ -87,10 +87,10 @@ R_SCENE_DESC IHNM_IntroMovie4Desc = {
};
R_SCENE_QUEUE IHNM_IntroList[] = {
{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0} ,
{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0} ,
{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0} ,
{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0}
{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0, SCENE_NOFADE}
};
int IHNM_StartProc() {

View File

@ -53,7 +53,6 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
int initialScene(int param, R_SCENE_INFO *scene_info);
static R_INTRO_DIALOGUE IntroDiag[] = {
{
@ -124,15 +123,15 @@ static R_INTRO_DIALOGUE IntroDiag[] = {
};
R_SCENE_QUEUE ITE_IntroList[] = {
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 0},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0},
{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0},
{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0},
{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0},
{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0},
{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0},
{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0}
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0, SCENE_NOFADE},
{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0, SCENE_NOFADE},
{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0, SCENE_NOFADE},
{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0, SCENE_NOFADE}
};
int ITE_StartProc() {
@ -153,7 +152,8 @@ int ITE_StartProc() {
first_scene.load_flag = BY_SCENE;
first_scene.scene_n = gs_desc.first_scene;
first_scene.scene_skiptarget = 1;
first_scene.scene_proc = initialScene;
first_scene.scene_proc = NULL;
first_scene.fadeType = SCENE_FADE;
_vm->_scene->queueScene(&first_scene);
@ -242,49 +242,18 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
int voice_pad = 50;
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
PALENTRY *pal;
static PALENTRY current_pal[R_PAL_ENTRIES];
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Fade to black out of the intro DG/NWC logo animation
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
// Display scene background, but stay with black palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in from black to the scene background palette
_vm->_scene->getBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = pal;
q_event = _vm->_events->chain(q_event, &event);
// Begin palette cycling animation for candles
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
q_event = _vm->_events->queue(&event);
// Queue narrator dialogue list
text_entry.color = 255;
@ -648,8 +617,6 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
static PALENTRY current_pal[R_PAL_ENTRIES];
int i;
const INTRO_CREDIT credits[] = {
@ -672,38 +639,6 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
switch (param) {
case SCENE_BEGIN:
// Fade to black out of the cave
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
// Display ITE title screen background
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in from black to the scene background palette
_vm->_scene->getBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = pal;
q_event = _vm->_events->chain(q_event, &event);
debug(0, "Beginning animation playback.");
// Begin title screen background animation
@ -719,7 +654,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
event.op = EVENT_PLAY;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
q_event = _vm->_events->queue(&event);
// Pause animation before logo
event.type = R_ONESHOT_EVENT;
@ -729,13 +664,13 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
event.param2 = ANIM_PAUSE;
event.time = 3000;
q_event = _vm->_events->queue(&event);
q_event = _vm->_events->chain(q_event, &event);
// Display logo
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE_BGMASK;
event.time = 3000;
event.time = 0;
event.duration = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
@ -744,7 +679,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 3000;
event.time = 1000;
event.duration = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
@ -755,7 +690,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
event.op = EVENT_CLEARFLAG;
event.param = 0;
event.param2 = ANIM_PAUSE;
event.time = 3000 + LOGO_DISSOLVE_DURATION;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
@ -763,7 +698,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
event.code = R_ANIM_EVENT;
event.op = EVENT_FRAME;
event.param = 0;
event.time = 3000 + LOGO_DISSOLVE_DURATION;
event.time = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
@ -1067,81 +1002,4 @@ int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
return 0;
}
int initialScene(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int delay_time = 0;
static PALENTRY current_pal[R_PAL_ENTRIES];
PALENTRY *pal;
switch (param) {
case SCENE_BEGIN:
_vm->_music->stop();
_vm->_sound->stopVoice();
// Fade palette to black from intro scene
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
delay_time += PALETTE_FADE_DURATION;
q_event = _vm->_events->queue(&event);
// Activate user interface
event.type = R_ONESHOT_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Set first scene background w/o changing palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in to first scene background palette
_vm->_scene->getBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = delay_time;
event.duration = PALETTE_FADE_DURATION;
event.data = pal;
q_event = _vm->_events->chain(q_event, &event);
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, delay_time);
debug(0, "Scene started");
break;
case SCENE_END:
break;
default:
warning("Scene::initialScene(): Illegal scene procedure parameter");
break;
}
return 0;
}
} // End of namespace Saga

View File

@ -233,7 +233,7 @@ void SagaEngine::go() {
}
// Per frame processing
_render->drawScene();
_system->delay_msecs(0);
_system->delay_msecs(10);
}
}

View File

@ -205,7 +205,7 @@ int Scene::startScene() {
scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
assert(scene_qdat != NULL);
loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc);
loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
return R_SUCCESS;
}
@ -245,7 +245,7 @@ int Scene::nextScene() {
scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
assert(scene_qdat != NULL);
loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc);
loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
return R_SUCCESS;
}
@ -295,7 +295,7 @@ int Scene::skipScene() {
ys_dll_delete(node);
}
endScene();
loadScene(skip_qdat->scene_n, skip_qdat->load_flag, skip_qdat->scene_proc, skip_qdat->scene_desc);
loadScene(skip_qdat->scene_n, skip_qdat->load_flag, skip_qdat->scene_proc, skip_qdat->scene_desc, skip_qdat->fadeType);
}
// Search for a scene to skip to
@ -321,7 +321,7 @@ int Scene::changeScene(int scene_num) {
}
endScene();
loadScene(scene_num, BY_SCENE, defaultScene, NULL);
loadScene(scene_num, BY_SCENE, defaultScene, NULL, false);
return R_SUCCESS;
}
@ -408,7 +408,7 @@ int Scene::getInfo(R_SCENE_INFO *si) {
return R_SUCCESS;
}
int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *scene_desc_param) {
int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *scene_desc_param, int fadeType) {
R_SCENE_INFO scene_info;
uint32 res_number = 0;
int result;
@ -494,6 +494,51 @@ int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SC
_sceneLoaded = true;
if (fadeType == SCENE_FADE || fadeType == SCENE_FADE_NO_INTERFACE) {
R_EVENT event;
R_EVENT *q_event;
static PALENTRY current_pal[R_PAL_ENTRIES];
// Fade to black out
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_IMMEDIATE_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
if (fadeType != SCENE_FADE_NO_INTERFACE) {
// Activate user interface
event.type = R_IMMEDIATE_EVENT;
event.code = R_INTERFACE_EVENT;
event.op = EVENT_ACTIVATE;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
}
// Display scene background, but stay with black palette
event.type = R_IMMEDIATE_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in from black to the scene background palette
event.type = R_IMMEDIATE_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = 0;
event.duration = PALETTE_FADE_DURATION;
event.data = _bg.pal;
q_event = _vm->_events->chain(q_event, &event);
}
if (scene_proc == NULL) {
_sceneProc = defaultScene;
} else {
@ -872,6 +917,9 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
switch (param) {
case SCENE_BEGIN:
_vm->_music->stop();
_vm->_sound->stopVoice();
// Set scene background
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
@ -896,6 +944,8 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
event.time = 0;
_vm->_events->queue(&event);
debug(0, "Scene started");
break;
case SCENE_END:
break;

View File

@ -134,12 +134,19 @@ struct SCENE_ANIMINFO {
SCENE_ANIMINFO *next;
};
enum SCENE_FADE_TYPES {
SCENE_NOFADE = 0,
SCENE_FADE = 1,
SCENE_FADE_NO_INTERFACE = 2
};
struct R_SCENE_QUEUE {
uint32 scene_n;
R_SCENE_DESC *scene_desc;
int load_flag;
R_SCENE_PROC *scene_proc;
int scene_skiptarget;
int fadeType;
};
class Scene {
@ -171,7 +178,8 @@ class Scene {
void sceneChangeCmd(int argc, char *argv[]);
private:
int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *,
int fadeIn);
int loadSceneDescriptor(uint32 res_number);
int loadSceneResourceList(uint32 res_number);
int processSceneResources();