Reduced the memory allocated for DW1 and DW1 demo by 5MB

svn-id: r35464
This commit is contained in:
Filippos Karapetis 2008-12-21 12:30:30 +00:00
parent 61085e279e
commit 94b914b0cb
2 changed files with 5 additions and 2 deletions

View File

@ -173,6 +173,7 @@ void RegisterActors(int num) {
// FIXME: For now, we always allocate MAX_SAVED_ALIVES blocks,
// as this makes the save/load code simpler
// size of ACTORINFO is 148, so this allocates 512 * 148 = 75776 bytes, about 74KB
actorInfo = (ACTORINFO *)calloc(MAX_SAVED_ALIVES, sizeof(ACTORINFO));
if (TinselV2)
zFactors = (uint8 *)malloc(MAX_SAVED_ALIVES);

View File

@ -31,8 +31,10 @@
namespace Tinsel {
// Specifies the total amount of memory required for DW1 demo, DW1, or DW2 respectively.
// Currently this is set at 10Mb for all three - this could probably be reduced somewhat
uint32 MemoryPoolSize[3] = {10 * 1024 * 1024, 10 * 1024 * 1024, 10 * 1024 * 1024};
// Currently this is set at 5MB for the DW1 demo and DW1 and 10MB for DW2
// This could probably be reduced somewhat
// If the memory is not enough, the engine throws an "Out of memory" error in handle.cpp inside LockMem()
uint32 MemoryPoolSize[3] = {5 * 1024 * 1024, 5 * 1024 * 1024, 10 * 1024 * 1024};
// list of all memory nodes
MEM_NODE mnodeList[NUM_MNODES];