Added a game-specific workaround for setCursor detection in KQ5CD: the code for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views

svn-id: r46008
This commit is contained in:
Filippos Karapetis 2009-11-20 14:51:15 +00:00
parent 7d3501397d
commit 94c8f77faa

View File

@ -451,7 +451,7 @@ SciVersion EngineState::detectDoSoundType() {
SciVersion EngineState::detectSetCursorType() {
if (_setCursorType == SCI_VERSION_AUTODETECT) {
if (getSciVersion() <= SCI_VERSION_01) {
// SCI0/SCI01 games always have non-colored cursors
// SCI0/SCI01 games never use cursor views
_setCursorType = SCI_VERSION_0_EARLY;
} else {
if (!autoDetectFeature(kDetectSetCursorType)) {
@ -464,6 +464,12 @@ SciVersion EngineState::detectSetCursorType() {
}
}
if (_gameName == "kq5" && Common::File::exists("audio001.002")) {
// WORKAROUND for KQ5CD: The code of the setCursor selector has not been yet
// rewritten for cursor views, but the game does use cursor views
_setCursorType = SCI_VERSION_1_1;
}
debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType).c_str());
}