SHERLOCK: Fix restoring background before drawing new sprites

This commit is contained in:
Paul Gilbert 2015-03-25 22:41:42 -04:00
parent b280d72ab8
commit 94d79c0ed3

View File

@ -1175,7 +1175,7 @@ void Scene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == ACTIVE_BG_SHAPE || o._type == HIDE_SHAPE || o._type == REMOVE)
screen.restoreBackground(bounds);
screen.restoreBackground(o.getOldBounds());
}
if (people._portraitLoaded)