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GRAPHICS: MACGUI: Draw SubMenu over copy of game screen
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@ -1094,7 +1094,7 @@ bool MacMenu::draw(ManagedSurface *g, bool forceRedraw) {
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for (uint i = 0; i < _menustack.size(); i++) {
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renderSubmenu(g, _menustack[i], (i == _menustack.size() - 1));
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renderSubmenu(_menustack[i], (i == _menustack.size() - 1));
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}
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if (g)
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@ -1106,7 +1106,7 @@ bool MacMenu::draw(ManagedSurface *g, bool forceRedraw) {
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return true;
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}
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void MacMenu::renderSubmenu(ManagedSurface *g, MacMenuSubMenu *menu, bool recursive) {
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void MacMenu::renderSubmenu(MacMenuSubMenu *menu, bool recursive) {
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Common::Rect *r = &menu->bbox;
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if (r->width() == 0 || r->height() == 0)
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@ -1217,7 +1217,7 @@ void MacMenu::renderSubmenu(ManagedSurface *g, MacMenuSubMenu *menu, bool recurs
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}
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if (recursive && menu->highlight != -1 && menu->items[menu->highlight]->submenu != nullptr)
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renderSubmenu(g, menu->items[menu->highlight]->submenu, false);
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renderSubmenu(menu->items[menu->highlight]->submenu, false);
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if (_wm->_mode & kWMModalMenuMode) {
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// TODO: Instead of cropping, reposition the submenu
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@ -1229,8 +1229,9 @@ void MacMenu::renderSubmenu(ManagedSurface *g, MacMenuSubMenu *menu, bool recurs
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if (r->top + h >= _screen.h)
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h = _screen.h - 1 - r->top;
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g->transBlitFrom(_screen, _wm->_colorGreen);
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g_system->copyRectToScreen(g->getBasePtr(r->left, r->top), g->pitch, r->left, r->top, w, h);
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Graphics::ManagedSurface g = *_wm->_screenCopy;
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g.transBlitFrom(_screen, _wm->_colorGreen);
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g_system->copyRectToScreen(g.getBasePtr(r->left, r->top), g.pitch, r->left, r->top, w, h);
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}
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}
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@ -140,7 +140,7 @@ private:
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int calcSubMenuWidth(MacMenuSubMenu *menu);
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void calcSubMenuBounds(MacMenuSubMenu *menu, int x, int y);
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void renderSubmenu(ManagedSurface *g, MacMenuSubMenu *menu, bool recursive = true);
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void renderSubmenu(MacMenuSubMenu *menu, bool recursive = true);
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bool keyEvent(Common::Event &event);
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bool mouseClick(int x, int y);
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