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Update the configuation file paths for Windows.
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README
42
README
@ -29,17 +29,7 @@ How do I run Residual?
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As Residual is still under heavy development, it is not yet stable, easy
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to use, nor complete. Some technical ability is required.
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UNIX:
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Create a ~/.residualrc file, containing the following lines:
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DataDir=[path to all the .lab files]
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good_times=TRUE
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Win32:
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Copy 'residual.exe' into the directory containing your .lab files, and
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create a file in this directory called 'residual.ini'. This file should contain
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the lines:
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DataDir=.
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good_times=TRUE
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See the Configuation File section, to see how to create the configulatun file.
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Residual understands command-line options:
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'-fps' display fps information.
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@ -47,6 +37,36 @@ Residual understands command-line options:
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'-soft' switch to software 3d renderering.
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'-zbuffer' enables masking for hardware 3d rendering.
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Configuration file:
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---- -------------------
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By default, the configuration file is saved in, and loaded from:
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Windows Vista:
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\Users\username\AppData\Roaming\Residual\residual.ini,
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Windows 2000/XP:
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\Documents and Settings\username\Application Data\Residual\residual.ini,
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Windows NT4:
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<windir>\Profiles\username\Application Data\Residual\residual.ini,
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Windows 95/98/ME:
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<windir>\residual.ini,
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Unix:
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~/.residualrc
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Mac OS X:
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~/Library/Preferences/Residual Preferences
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Others:
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residual.ini in the current directory
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An example config file looks as follows:
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DataDir=[path to all the .lab files]
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good_times=TRUE
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It runs really slow when using -zbuffer!
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----------------------------------------
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A large portion of older cards (Such as 3dfx cards, Radeon 7500 and earlier,
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@ -23,6 +23,10 @@
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*
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*/
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#if defined(WIN32)
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#include <windows.h>
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#endif
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#include "common/sys.h"
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#include "common/debug.h"
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@ -31,19 +35,59 @@
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#include <cstdlib>
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#include <cstring>
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#if defined(UNIX)
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#ifdef MACOSX
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#define DEFAULT_CONFIG_FILE "Library/Preferences/Residual Preferences"
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#else
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#define DEFAULT_CONFIG_FILE ".residualrc"
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#endif
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#else
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#define DEFAULT_CONFIG_FILE "residual.ini"
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#endif
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Registry *g_registry = NULL;
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Registry::Registry() : _dirty(false) {
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char configFile[MAXPATHLEN];
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#ifndef __DC__
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#ifdef WIN32
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std::string filename = "residual.ini";
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
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error("Unable to access user profile directory");
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strcat(configFile, "\\Application Data");
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CreateDirectory(configFile, NULL);
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}
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strcat(configFile, "\\Residual");
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CreateDirectory(configFile, NULL);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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} else {
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// Check windows directory
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GetWindowsDirectory(configFile, MAXPATHLEN);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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#elif defined __amigaos4__
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std::string filename = "/PROGDIR/residual.ini";
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strcpy(configFile,"/PROGDIR/residual.ini");
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#else
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std::string filename = std::string(std::getenv("HOME")) + "/.residualrc";
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const char *home = getenv("HOME");
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if (home != NULL && strlen(home) < MAXPATHLEN)
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snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
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else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#endif
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std::FILE *f = fopen(filename.c_str(), "r");
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std::FILE *f = fopen(configFile, "r");
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if (f != NULL) {
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char line[1024];
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while (!feof(f) && fgets(line, sizeof(line), f) != NULL) {
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