Add proper game detection to CinE engine.

svn-id: r24320
This commit is contained in:
Eugene Sandulenko 2006-10-15 01:06:44 +00:00
parent 84874caf06
commit 95749148cf
15 changed files with 996 additions and 157 deletions

View File

@ -44,7 +44,7 @@ byte loadCt(const char *ctName) {
byte *ptr = readBundleFile(findFileInBundle(ctName));
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
uint16 bpp = READ_BE_UINT16(ptr); ptr += 2;
if (bpp == 8) {
ptr += 3 * 256;

View File

@ -29,8 +29,6 @@
#include "common/config-manager.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/cursorman.h"
#include "sound/mididrv.h"
@ -50,97 +48,10 @@ SoundDriver *g_soundDriver;
SfxPlayer *g_sfxPlayer;
Common::SaveFileManager *g_saveFileMan;
CineEngine *g_cine;
static void initialize();
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings cine_settings[] = {
{"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
{"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
{NULL, NULL, 0, 0, NULL}
};
} // End of namespace Cine
GameList Engine_CINE_gameIDList() {
GameList games;
const Cine::GameSettings *g = Cine::cine_settings;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_CINE_findGameID(const char *gameid) {
const Cine::GameSettings *g = Cine::cine_settings;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const Cine::GameSettings *g;
for (g = Cine::cine_settings; g->gameid; ++g) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin();
file != fslist.end(); ++file) {
const char *fileName = file->name().c_str();
if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(*g);
break;
}
}
}
return detectedGames;
}
PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
assert(syst);
assert(engine);
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("CineEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGameList detectedGames = Engine_CINE_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
*engine = new Cine::CineEngine(syst);
return kNoError;
}
}
warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str());
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(CINE, "CINE Engine", "TODO (C) TODO");
namespace Cine {
CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");
@ -152,29 +63,26 @@ CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
const Cine::GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
for (g = Cine::cine_settings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid)) {
_gameId = g->id;
break;
}
gameType = _gameId;
g_cine = this;
}
CineEngine::~CineEngine() {
}
int CineEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
if (gameType == GID_FW) {
if (g_cine->getGameType() == GType_FW) {
g_soundDriver = new AdlibSoundDriverINS(_mixer);
} else {
g_soundDriver = new AdlibSoundDriverADL(_mixer);
@ -192,7 +100,7 @@ int CineEngine::go() {
mainLoop(1);
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW)
snd_clearBasesonEntries();
delete g_sfxPlayer;
@ -201,8 +109,6 @@ int CineEngine::go() {
}
int gameType;
static void initialize() {
uint16 i;
@ -219,11 +125,11 @@ static void initialize() {
loadTextData("texte.dat", textDataPtr);
switch (gameType) {
case Cine::GID_FW:
switch (g_cine->getGameType()) {
case Cine::GType_FW:
snd_loadBasesonEntries("BASESON.SND");
break;
case Cine::GID_OS:
case Cine::GType_OS:
// TODO
// load POLDAT.DAT
// load ERRMESS.DAT (default responses to actions)
@ -240,7 +146,7 @@ static void initialize() {
}
// bypass protection
if (gameType == GID_OS && !ConfMan.getBool("copy_protection")) {
if (g_cine->getGameType() == GType_OS && !ConfMan.getBool("copy_protection")) {
globalVars[255] = 1;
}

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@ -28,6 +28,7 @@
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/util.h"
#include "common/advancedDetector.h"
#include "engines/engine.h"
@ -47,27 +48,46 @@
namespace Cine {
enum CineGameId {
GID_FW = 1,
GID_OS
enum CineGameType {
GType_FW = 1,
GType_OS
};
enum CineGameFeatures {
GF_CD = 1 << 0,
GF_DEMO = 1 << 1
};
struct CINEGameDescription {
Common::ADGameDescription desc;
int gameType;
uint32 features;
};
class CineEngine : public Engine {
int _gameId;
protected:
int init();
int go();
void shutdown();
bool initGame();
public:
CineEngine(OSystem *syst);
virtual ~CineEngine();
int getGameId() {
return _gameId;
}
int getGameType() const { return _gameDescription->gameType; }
uint32 getFeatures() const { return _gameDescription->features; }
Common::Language getLanguage() const { return _gameDescription->desc.language; }
Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
const CINEGameDescription *_gameDescription;
};
extern CineEngine *g_cine;
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {

695
engines/cine/detection.cpp Normal file
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@ -0,0 +1,695 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "cine/cine.h"
namespace Cine {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
using Common::File;
static const PlainGameDescriptor cineGames[] = {
{"fw", "Future Wars"},
{"os", "Operation Stealth"},
{NULL, NULL}
};
GameList Engine_CINE_gameIDList() {
GameList games;
const PlainGameDescriptor *g = cineGames;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_CINE_findGameID(const char *gameid) {
// First search the list of supported game IDs.
const PlainGameDescriptor *g = cineGames;
while (g->gameid) {
if (!scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
return *g;
}
DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
return Cine::GAME_detectGames(fslist);
}
PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
assert(syst);
assert(engine);
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("CineEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGameList detectedGames = Engine_CINE_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
*engine = new Cine::CineEngine(syst);
return kNoError;
}
}
warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str());
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {
#define FILE_MD5_BYTES 5000
using Common::ADGameFileDescription;
using Common::ADGameDescription;
static const ADGameFileDescription FW_GameFiles[] = {
{ "part01", 0, "61d003202d301c29dd399acfb1354310"},
};
static const ADGameFileDescription FWDE_GameFiles[] = {
{ "part01", 0, "f5e98fcca3fb5e7afa284c81c39d8b14"},
};
static const ADGameFileDescription FWES_GameFiles[] = {
{ "part01", 0, "570109f965c7f53984b98c83d86eb206"},
};
static const ADGameFileDescription FWFR_GameFiles[] = {
{ "part01", 0, "5d1acb97abe9591f9008e00d07add95a"},
};
static const ADGameFileDescription FWAmiga_GameFiles[] = {
{ "part01", 0, "57afd280b598b4180fda6689fbedc4b8"},
};
static const ADGameFileDescription FWAmigaDE_GameFiles[] = {
{ "part01", 0, "3a87a913e0e33963a48a7f822ca0eb0e"},
};
static const ADGameFileDescription FWAmigaES_GameFiles[] = {
{ "part01", 0, "5ad0007ccd5f7b3dd6b15ea7f281f9e1"},
};
static const ADGameFileDescription FWAmigaFR_GameFiles[] = {
{ "part01", 0, "460f2da8793bc581a2d4b6fc19ccb5ae"},
};
static const ADGameFileDescription FWAmigaIT_GameFiles[] = {
{ "part01", 0, "1c8e5207743172134409ac58860021af"},
};
static const ADGameFileDescription FWAmigaDemo_GameFiles[] = {
{ "demo", 0, "0f50767cd964e302d3af0ba2528df8c4"},
{ "demo.prc", 0, "d2ac3a743d288359c63644ea7071edae"},
};
static const ADGameFileDescription FWST_GameFiles[] = {
{ "part01", 0, "36050db13af57e462ca1adc4df99de4e"},
};
static const ADGameFileDescription FWSTFR_GameFiles[] = {
{ "part01", 0, "ef245573b7dab0d4825ceb98e37cef4d"},
};
static const ADGameFileDescription OS_GameFiles[] = {
{ "procs00", 0, "d6752e7d25924cb866b61eb7cb0c8b56"},
};
static const ADGameFileDescription OSUS_GameFiles[] = {
{ "procs1", 0, "d8c3a9d05a63e4cfa801826a7063a126"},
};
static const ADGameFileDescription OSUSAlt_GameFiles[] = {
{ "procs00", 0, "862a75d76fb7fffec30e52be9ad1c474"},
};
static const ADGameFileDescription OSDE_GameFiles[] = {
{ "procs1", 0, "39b91ae35d1297ce0a76a1a803ca1593"},
};
static const ADGameFileDescription OSES_GameFiles[] = {
{ "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
};
static const ADGameFileDescription OSESCD_GameFiles[] = {
{ "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
{ "sds1", 0, "75443ba39cdc95667e07d7118e5c151c"},
};
static const ADGameFileDescription OSFR_GameFiles[] = {
{ "procs00", 0, "f143567f08cfd1a9b1c9a41c89eadfef"},
};
static const ADGameFileDescription OSIT_GameFiles[] = {
{ "procs1", 0, "da066e6b8dd93f2502c2a3755f08dc12"},
};
static const ADGameFileDescription OSAmiga_GameFiles[] = {
{ "procs0", 0, "a9da5531ead0ebf9ad387fa588c0cbb0"},
};
static const ADGameFileDescription OSAmigaAlt_GameFiles[] = {
{ "procs0", 0, "8a429ced2f4acff8a15ae125174042e8"},
};
static const ADGameFileDescription OSAmigaUS_GameFiles[] = {
{ "procs0", 0, "d5f27e33fc29c879f36f15b86ccfa58c"},
};
static const ADGameFileDescription OSAmigaDE_GameFiles[] = {
{ "procs0", 0, "8b7dce249821d3a62b314399c4334347"},
};
static const ADGameFileDescription OSAmigaES_GameFiles[] = {
{ "procs0", 0, "35fc295ddd0af9da932d256ba799a4b0"},
};
static const ADGameFileDescription OSAmigaFR_GameFiles[] = {
{ "procs0", 0, "d4ea4a97e01fa67ea066f9e785050ed2"},
};
static const ADGameFileDescription OSAmigaDemo_GameFiles[] = {
{ "demo", 0, "8d3a750d1c840b1b1071e42f9e6f6aa2"},
};
static const ADGameFileDescription OSST_GameFiles[] = {
{ "procs0", 0, "1501d5ae364b2814a33ed19347c3fcae"},
};
static const ADGameFileDescription OSSTFR_GameFiles[] = {
{ "procs0", 0, "2148d25de3219dd4a36580ca735d0afa"},
};
static const CINEGameDescription gameDescriptions[] = {
{
{
"fw",
"",
ARRAYSIZE(FW_GameFiles),
FW_GameFiles,
Common::EN_ANY,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWDE_GameFiles),
FWDE_GameFiles,
Common::DE_DEU,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWES_GameFiles),
FWES_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWFR_GameFiles),
FWFR_GameFiles,
Common::FR_FRA,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmiga_GameFiles),
FWAmiga_GameFiles,
Common::EN_ANY,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaDE_GameFiles),
FWAmigaDE_GameFiles,
Common::DE_DEU,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaES_GameFiles),
FWAmigaES_GameFiles,
Common::ES_ESP,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaFR_GameFiles),
FWAmigaFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaIT_GameFiles),
FWAmigaIT_GameFiles,
Common::IT_ITA,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"Demo",
ARRAYSIZE(FWAmigaDemo_GameFiles),
FWAmigaDemo_GameFiles,
Common::EN_ANY,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWST_GameFiles),
FWST_GameFiles,
Common::EN_ANY,
Common::kPlatformAtariST,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWSTFR_GameFiles),
FWSTFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAtariST,
},
GType_FW,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OS_GameFiles),
OS_GameFiles,
Common::EN_GRB,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSUS_GameFiles),
OSUS_GameFiles,
Common::EN_USA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OSUSAlt_GameFiles),
OSUSAlt_GameFiles,
Common::EN_USA,
Common::kPlatformPC,
},
GType_OS,
GF_CD,
},
{
{
"os",
"",
ARRAYSIZE(OSDE_GameFiles),
OSDE_GameFiles,
Common::DE_DEU,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSES_GameFiles),
OSES_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OSESCD_GameFiles),
OSESCD_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_OS,
GF_CD,
},
{
{
"os",
"CD",
ARRAYSIZE(OSFR_GameFiles),
OSFR_GameFiles,
Common::FR_FRA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSIT_GameFiles),
OSIT_GameFiles,
Common::IT_ITA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmiga_GameFiles),
OSAmiga_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"alt",
ARRAYSIZE(OSAmigaAlt_GameFiles),
OSAmigaAlt_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaUS_GameFiles),
OSAmigaUS_GameFiles,
Common::EN_USA,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaDE_GameFiles),
OSAmigaDE_GameFiles,
Common::DE_DEU,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaES_GameFiles),
OSAmigaES_GameFiles,
Common::ES_ESP,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaFR_GameFiles),
OSAmigaFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"Demo",
ARRAYSIZE(OSAmigaDemo_GameFiles),
OSAmigaDemo_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
GF_DEMO,
},
{
{
"os",
"",
ARRAYSIZE(OSST_GameFiles),
OSST_GameFiles,
Common::EN_GRB,
Common::kPlatformAtariST,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSSTFR_GameFiles),
OSSTFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAtariST,
},
GType_OS,
0,
},
};
DetectedGame toDetectedGame(const ADGameDescription &g) {
const char *title = 0;
const PlainGameDescriptor *sg = cineGames;
while (sg->gameid) {
if (!scumm_stricmp(g.name, sg->gameid))
title = sg->description;
sg++;
}
DetectedGame dg(g.name, title, g.language, g.platform);
dg.updateDesc(g.extra);
return dg;
}
bool CineEngine::initGame() {
int gameNumber = -1;
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
Common::String gameid = ConfMan.get("gameid");
// At this point, Engine_Cine_create() has already verified that the
// desired game is in the specified directory. But we've already
// forgotten which particular version it was, so we have to do it all
// over again...
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(NULL, language, platform);
for (uint i = 0; i < matches.size(); i++) {
if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) {
gameNumber = matches[i];
break;
}
}
//delete &matches;
if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) {
error("CineEngine::loadGame wrong gameNumber");
}
debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str());
_gameDescription = &gameDescriptions[gameNumber];
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc));
//delete &matches;
return detectedGames;
}
} // End of namespace Cine

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@ -335,7 +335,7 @@ void drawSpriteRaw(byte *spritePtr, byte *maskPtr, int16 width, int16 height,
destPtr += i * 320;
for (j = 0; j < width * 8; j++) {
if (((gameType == Cine::GID_FW && (!maskPtr || !(*maskPtr))) || (gameType == Cine::GID_OS)) && (x + j >= 0
if (((g_cine->getGameType() == Cine::GType_FW && (!maskPtr || !(*maskPtr))) || (g_cine->getGameType() == Cine::GType_OS)) && (x + j >= 0
&& x + j < 320 && i + y >= 0 && i + y < 200)) {
*(destPtr++) = *(spritePtr++);
} else {

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@ -304,7 +304,7 @@ void mainLoop(int bootScriptIdx) {
unloadAllMasks();
freePrcLinkedList();
releaseObjectScripts();
// if (gameType == Cine::GID_OS) {
// if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
// }
closeEngine7();

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@ -5,6 +5,7 @@ MODULE_OBJS = \
bg.o \
bg_list.o \
cine.o \
detection.o \
font.o \
gfx.o \
main_loop.o \

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@ -68,7 +68,7 @@ void loadPart(const char *partName) {
partFileHandle.readUint32BE(); // unused
}
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW && g_cine->getPlatform() == Common::kPlatformPC)
loadPal(partName);
}
@ -97,7 +97,7 @@ void freePartRange(byte startIdx, byte numIdx) {
void closePart(void) {
}
static const char *bundleNames[] = {
static const char *bundleNamesDOSEN[] = {
"EGOUBASE",
"LABYBASE",
"PROCEGOU",
@ -133,8 +133,6 @@ static const char *bundleNames[] = {
"RSC15",
"RSC16",
"RSC17",
// english version
#if 1
"SONS1",
"SONS2",
"SONS3",
@ -144,34 +142,247 @@ static const char *bundleNames[] = {
"SONS7",
"SONS8",
"SONS9",
#else
"SONS31", // french version
NULL
};
static const char *bundleNamesDOSUS[] = {
"EGOUBASE",
"LABYBASE",
"PROCEGOU",
"PROCLABY",
"PROCS00",
"PROCS01",
"PROCS02",
"PROCS03",
"PROCS04",
"PROCS06",
"PROCS07",
"PROCS08",
"PROCS12",
"PROCS13",
"PROCS15",
"PROCS16",
"RSC00",
"RSC02",
"RSC03",
"RSC04",
"RSC05",
"RSC06",
"RSC07",
"RSC08",
"RSC09",
"RSC10",
"RSC11",
"RSC12",
"RSC13",
"RSC14",
"RSC15",
"RSC16",
"RSC17",
"SONS31",
"SONS32",
"SONS33",
"SONS34"
#endif
"SONS34",
NULL
};
static const char *bundleNamesDOSFR[] = {
"EGOUBASE",
"LABYBASE",
"PROCEGOU",
"PROCLABY",
"PROCS00",
"PROCS01",
"PROCS02",
"PROCS03",
"PROCS04",
"PROCS06",
"PROCS07",
"PROCS08",
"PROCS10",
"PROCS12",
"PROCS13",
"PROCS15",
"PROCS16",
"RSC00",
"RSC01",
"RSC02",
"RSC03",
"RSC04",
"RSC05",
"RSC06",
"RSC07",
"RSC08",
"RSC09",
"RSC10",
"RSC11",
"RSC12",
"RSC13",
"RSC14",
"RSC15",
"RSC16",
"RSC17",
"SONS31",
"SONS32",
"SONS33",
"SONS34",
NULL
};
static const char *bundleNamesDOSES[] = {
"EGOUBASE",
"LABYBASE",
"PROCS1",
"PROCS2",
"PROCS3",
"PROCS4",
"PROCS5",
"PROCS6",
"SD01A",
"SD01B",
"SD01C",
"SD01D",
"SD021",
"SD022",
"SD03",
"SDSONS",
"SDSONS2",
"SDSONS3",
"SINTRO2",
NULL
};
static const char *bundleNamesDOSInt[] = {
"EGOUBASE",
"LABYBASE",
"PROCS1",
"PROCS2",
"PROCS3",
"PROCS4",
"PROCS5",
"PROCS6",
"SD01A",
"SD01B",
"SD01C",
"SD01D",
"SD021",
"SD022",
"SD03",
"SDS1",
"SDS2",
"SDS3",
"SDS4",
"SDS5",
"SDS6",
"SINTRO2",
NULL
};
static const char *bundleNamesAmiga[] = {
"EGOUBASE",
"LABYBASE",
"PROCS0",
"PROCS1",
"PROCS2",
"SAMPLES",
"SAMPLES2",
"SAMPLES3",
"SD01A",
"SD01B",
"SD01C",
"SD01D",
"SD02",
"SD03",
"SDSONS",
"SDSONS2",
"SDSONS3",
"SINTRO2",
NULL
};
static const char *bundleNamesAmigaDemo[] = {
"DEMO_OS",
"SDSONS",
NULL
};
static const char *bundleNamesAtari[] = {
"EGOUBASE",
"LABYBASE",
"PROCS0",
"PROCS1",
"PROCS2",
"SAMPLES",
"SD01A",
"SD01B",
"SD01C",
"SD01D",
"SD02",
"SD03",
"SDSONS",
"SDSONS2",
"SDSONS3",
"SINTRO2",
NULL
};
int16 findFileInBundle(const char *fileName) {
uint16 i;
if (gameType == Cine::GID_OS) {
uint16 j;
if (g_cine->getGameType() == Cine::GType_OS) {
for (i = 0; i < numElementInPart; i++) {
if (!strcmp(fileName, partBuffer[i].partName)) {
return i;
}
}
for (j = 0; j < 39; j++) {
loadPart(bundleNames[j]);
const char **bPtr;
if (g_cine->getPlatform() == Common::kPlatformPC) {
switch (g_cine->getLanguage()) {
case Common::EN_GRB:
bPtr = bundleNamesDOSEN;
break;
case Common::EN_USA:
if (g_cine->getFeatures() & GF_CD)
bPtr = bundleNamesDOSUS;
else
bPtr = bundleNamesDOSInt;
break;
case Common::DE_DEU:
case Common::IT_ITA:
bPtr = bundleNamesDOSInt;
break;
case Common::ES_ESP:
if (g_cine->getFeatures() & GF_CD)
bPtr = bundleNamesDOSInt;
else
bPtr = bundleNamesDOSES;
break;
case Common::FR_FRA:
bPtr = bundleNamesDOSFR;
break;
default:
break;
}
} else if (g_cine->getPlatform() == Common::kPlatformAmiga) {
if (g_cine->getFeatures() & GF_DEMO)
bPtr = bundleNamesAmigaDemo;
else
bPtr = bundleNamesAmiga;
} else if (g_cine->getPlatform() == Common::kPlatformAtariST) {
bPtr = bundleNamesAtari;
}
while (**bPtr) {
loadPart(*bPtr);
for (i = 0; i < numElementInPart; i++) {
if (!strcmp(fileName, partBuffer[i].partName)) {
return i;
}
}
bPtr++;
}
} else {
for (i = 0; i < numElementInPart; i++) {

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@ -77,7 +77,8 @@ void loadPrc(const char *pPrcName) {
}
checkDataDisk(-1);
if ((gameType == Cine::GID_FW) && (!strcmp(pPrcName, BOOT_PRC_NAME))) {
if ((g_cine->getGameType() == Cine::GType_FW) &&
(!scumm_stricmp(pPrcName, BOOT_PRC_NAME) || !scumm_stricmp(pPrcName, "demo.prc"))) {
scriptPtr = readFile(pPrcName);
} else {
scriptPtr = readBundleFile(findFileInBundle(pPrcName));

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@ -94,7 +94,7 @@ byte *snd_loadBasesonEntry(const char *entryName) {
int entryNum;
byte *entryData = NULL;
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
entryNum = findFileInBundle((const char *)entryName);
if (entryNum != -1)
entryData = readBundleFile(entryNum);

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@ -422,7 +422,7 @@ void setupOpcodes() {
o1_changeDataDisk
};
if (gameType == Cine::GID_FW) {
if (g_cine->getGameType() == Cine::GType_FW) {
_opcodeTable = opcodeTableFW;
_numOpcodes = ARRAYSIZE(opcodeTableFW);
} else {
@ -541,7 +541,7 @@ void addToBGList(int16 objIdx) {
part = objectTable[objIdx].part;
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
drawSpriteRaw2(animDataTable[objectTable[objIdx].frame].ptr1, objectTable[objIdx].part, width, height, page2Raw, x, y);
} else {
drawSpriteRaw(animDataTable[objectTable[objIdx].frame].ptr1, animDataTable[objectTable[objIdx].frame].ptr2, width, height, page2Raw, x, y);
@ -1627,7 +1627,7 @@ void o1_compareGlobalVar() {
debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and %d", _currentLine, varIdx, value);
if (varIdx == 255 && (gameType == Cine::GID_FW)) { // TODO: fix
if (varIdx == 255 && (g_cine->getGameType() == Cine::GType_FW)) { // TODO: fix
_currentScriptElement->compareResult = 1;
} else {
_currentScriptElement->compareResult = compareVars(globalVars[varIdx], value);
@ -1717,6 +1717,12 @@ void o1_loadMusic() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadMusic(%s)", _currentLine, param);
if (g_cine->getPlatform() == Common::kPlatformAmiga) {
warning("STUB: o1_loadMusic");
return;
}
g_sfxPlayer->load(param);
}

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@ -63,7 +63,7 @@ bool SfxPlayer::load(const char *song) {
}
/* like the original PC version, skip introduction song (file doesn't exist) */
if (gameType == Cine::GID_OS && strncmp(song, "INTRO", 5) == 0) {
if (g_cine->getGameType() == Cine::GType_OS && strncmp(song, "INTRO", 5) == 0) {
return 0;
}

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@ -57,7 +57,7 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
tempBuffer = pDestinationBuffer;
if (gameType == Cine::GID_FW) {
if (g_cine->getGameType() == Cine::GType_FW) {
dataSize = dataSize / 0x4E;
loadRelatedPalette(pFileName);

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@ -421,7 +421,7 @@ int16 getObjectUnderCursor(uint16 x, uint16 y) {
if ((xdif >= 0) && ((treshold << 4) > xdif) && (ydif > 0) && (ydif < height)) {
if (animDataTable[frame].ptr1) {
if (gameType == Cine::GID_OS)
if (g_cine->getGameType() == Cine::GType_OS)
return currentHead->objIdx;
if (currentHead->type == 0) { // use generated mask
@ -449,7 +449,7 @@ static commandeType currentSaveName[10];
int16 loadSaveDirectory(void) {
Common::InSaveFile *fHandle;
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW)
fHandle = g_saveFileMan->openForLoading("FW.DIR");
else
fHandle = g_saveFileMan->openForLoading("OS.DIR");
@ -601,7 +601,7 @@ int16 makeLoad(char *saveName) {
g_sfxPlayer->stop();
freeAnimDataTable();
unloadAllMasks();
// if (gameType == Cine::GID_OS) {
// if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
// }
freePrcLinkedList();
@ -1090,7 +1090,7 @@ void makeSystemMenu(void) {
if (selectedSave >= 0) {
char saveNameBuffer[256];
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW)
sprintf(saveNameBuffer, "FW.%1d", selectedSave);
else
sprintf(saveNameBuffer, "OS.%1d", selectedSave);
@ -1132,7 +1132,7 @@ void makeSystemMenu(void) {
//makeTextEntryMenu("Veuillez entrer le Nom de la Sauvegarde .", &currentSaveName[selectedSave], 120);
sprintf(currentSaveName[selectedSave], "temporary save name");
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW)
sprintf(saveFileName, "FW.%1d", selectedSave);
else
sprintf(saveFileName, "OS.%1d", selectedSave);
@ -1143,7 +1143,7 @@ void makeSystemMenu(void) {
Common::OutSaveFile *fHandle;
if (gameType == Cine::GID_FW)
if (g_cine->getGameType() == Cine::GType_FW)
fHandle = g_saveFileMan->openForSaving("FW.DIR");
else
fHandle = g_saveFileMan->openForSaving("OS.DIR");
@ -1285,7 +1285,7 @@ int16 buildObjectListCommand(void) {
int16 i;
int16 j;
assert(gameType == Cine::GID_FW);
assert(g_cine->getGameType() == Cine::GType_FW);
for (i = 0; i < 20; i++) {
objectListCommand[i][0] = 0;
@ -1308,7 +1308,7 @@ int16 buildObjectListCommand2(int16 param) {
int16 i;
int16 j;
assert(gameType == Cine::GID_OS);
assert(g_cine->getGameType() == Cine::GType_OS);
for (i = 0; i < 20; i++) {
objectListCommand[i][0] = 0;
@ -1383,7 +1383,7 @@ void makeCommandLine(void) {
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
if (gameType == Cine::GID_FW) {
if (g_cine->getGameType() == Cine::GType_FW) {
si = selectSubObject(x, y + 8);
} else {
si = selectSubObject2(x, y + 8, -subObjectUseTable[playerCommand]);
@ -1393,7 +1393,7 @@ void makeCommandLine(void) {
playerCommand = -1;
strcpy(commandBuffer, "");
} else {
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
if (si >= 8000) {
si -= 8000;
canUseOnObject = canUseOnItemTable[playerCommand];
@ -1420,7 +1420,7 @@ void makeCommandLine(void) {
}
}
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object
int16 si;
@ -1971,7 +1971,7 @@ void makeActionMenu(void) {
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70);
if (playerCommand >= 8000) {
@ -2109,7 +2109,7 @@ uint16 executePlayerInput(void) {
} else {
if (mouseButton & 2) {
if (!(mouseButton & 1)) {
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
playerCommand = makeMenuChoice2(defaultActionCommand, 6, mouseX, mouseY, 70);
if (playerCommand >= 8000) {
@ -2343,7 +2343,7 @@ void drawSprite(overlayHeadElement *currentOverlay, byte *spritePtr,
} else
#endif
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
drawSpriteRaw2(spritePtr, objectTable[currentOverlay->objIdx].part, width, height, page, x, y);
} else {
drawSpriteRaw(spritePtr, maskPtr, width, height, page, x, y);
@ -2676,7 +2676,7 @@ void drawOverlays(void) {
y = objPtr->y;
if (objPtr->frame >= 0) {
if (gameType == Cine::GID_OS) {
if (g_cine->getGameType() == Cine::GType_OS) {
uint16 partVar1;
uint16 partVar2;
AnimData *pPart;
@ -3161,7 +3161,8 @@ void processSeqListElement(SeqListElement *element) {
param1 = ptr1[1];
param2 = ptr1[2];
assert(element->varC == 255);
if (element->varC != 255)
warning("processSeqListElement: varC = %d", element->varC);
if (globalVars[VAR_MOUSE_X_POS] || globalVars[VAR_MOUSE_Y_POS]) {
computeMove1(element, ptr1[4] + x, ptr1[5] + y, param1, param2, globalVars[VAR_MOUSE_X_POS], globalVars[VAR_MOUSE_Y_POS]);

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@ -32,8 +32,6 @@
namespace Cine {
extern int gameType;
typedef char commandeType[20];
void initLanguage(Common::Language lang);