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Fix compile errors
svn-id: r49535
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parent
5cb311ee2c
commit
95b080f60b
@ -80,7 +80,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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uint32 duration = curTime - s->_throttleLastTime;
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if (duration < neededSleep) {
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s->_event->sleep(neededSleep - duration);
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g_sci->getEventManager()->sleep(neededSleep - duration);
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s->_throttleLastTime = g_system->getMillis();
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} else {
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s->_throttleLastTime = curTime;
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@ -59,7 +59,7 @@ SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCa
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// then it should init it!
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_coordAdjuster = new GfxCoordAdjuster16(_ports);
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g_sci->_gfxCoordAdjuster = _coordAdjuster;
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_cursor->init(_coordAdjuster, _s->_event);
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_cursor->init(_coordAdjuster, g_sci->getEventManager());
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_compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster);
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g_sci->_gfxCompare = _compare;
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_transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA());
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@ -71,7 +71,7 @@ SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCa
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_text16 = new GfxText16(g_sci->getResMan(), _cache, _ports, _paint16, _screen);
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_controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen);
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g_sci->_gfxControls = _controls;
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_menu = new GfxMenu(_s->_event, _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor);
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_menu = new GfxMenu(g_sci->getEventManager(), _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor);
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g_sci->_gfxMenu = _menu;
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}
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@ -123,7 +123,7 @@ reg_t SciGui::portraitLoad(Common::String resourceName) {
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}
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void SciGui::portraitShow(Common::String resourceName, Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
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Portrait *myPortrait = new Portrait(g_sci->getResMan(), _s->_event, this, _screen, _palette, _audio, resourceName);
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Portrait *myPortrait = new Portrait(g_sci->getResMan(), g_sci->getEventManager(), this, _screen, _palette, _audio, resourceName);
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// TODO: cache portraits
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// adjust given coordinates to curPort (but dont adjust coordinates on upscaledHires_Save_Box and give us hires coordinates
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// on kDrawCel, yeah this whole stuff makes sense)
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