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KINGDOM: Modify readSavegameHeader in order to match the other engines
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@ -280,21 +280,18 @@ void KingdomGame::titlePage() {
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_sound = false;
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fadeToBlack2();
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playMovie(200);
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if (shouldQuit()) {
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if (shouldQuit())
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return;
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}
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fadeToBlack2();
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playMovie(206);
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if (shouldQuit()) {
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if (shouldQuit())
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return;
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}
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fadeToBlack2();
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playMovie(198);
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if (shouldQuit()) {
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if (shouldQuit())
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return;
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}
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fadeToBlack2();
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}
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@ -917,8 +914,7 @@ bool KingdomGame::readSavegameHeader(Common::InSaveFile *in, KingdomSavegameHead
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header._saveName += ch;
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// Get the thumbnail
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Graphics::loadThumbnail(*in, header._thumbnail);
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if (!header._thumbnail)
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if (!Graphics::loadThumbnail(*in, header._thumbnail))
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return false;
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// Read in save date/time
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