KINGDOM: Modify readSavegameHeader in order to match the other engines

This commit is contained in:
Strangerke 2020-06-10 13:26:45 +01:00
parent 1d3dc9cb13
commit 95c464e338

View File

@ -280,21 +280,18 @@ void KingdomGame::titlePage() {
_sound = false;
fadeToBlack2();
playMovie(200);
if (shouldQuit()) {
if (shouldQuit())
return;
}
fadeToBlack2();
playMovie(206);
if (shouldQuit()) {
if (shouldQuit())
return;
}
fadeToBlack2();
playMovie(198);
if (shouldQuit()) {
if (shouldQuit())
return;
}
fadeToBlack2();
}
@ -917,8 +914,7 @@ bool KingdomGame::readSavegameHeader(Common::InSaveFile *in, KingdomSavegameHead
header._saveName += ch;
// Get the thumbnail
Graphics::loadThumbnail(*in, header._thumbnail);
if (!header._thumbnail)
if (!Graphics::loadThumbnail(*in, header._thumbnail))
return false;
// Read in save date/time