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yes they really are the same, one opcode just has a jmp to the other
svn-id: r6092
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@ -168,8 +168,8 @@ void Scumm_v6::setupOpcodes()
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OPCODE(o6_drawBlastObject),
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/* 64 */
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OPCODE(o6_setBlastObjectWindow),
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OPCODE(o6_stopObjectCode), // FIXME - are 0x65 and 0x66 really the same?
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OPCODE(o6_stopObjectCode), // FIXME - are 0x65 and 0x66 really the same?
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OPCODE(o6_stopObjectCode),
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OPCODE(o6_stopObjectCode),
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OPCODE(o6_endCutscene),
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/* 68 */
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OPCODE(o6_cutscene),
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