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GOB: Fix a very stupid mistake in the Gob1 background track selection
Thanks to salty-horse for catching that. :)
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@ -352,7 +352,7 @@ void Sound::adlibPlayBgMusic() {
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const char *track = 0;
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if (_vm->getPlatform() == Common::kPlatformWindows)
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track = tracksWin[ARRAYSIZE(tracksWin)];
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track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
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else
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track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
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