added config manager common code

This commit is contained in:
Pawel Kolodziejski 2008-07-29 22:12:52 +00:00
parent c9a93b00d9
commit 95e4d9f14c
9 changed files with 1451 additions and 0 deletions

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common/config-file.cpp Normal file
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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-file.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/util.h"
#include "common/debug.h"
#include "engine/backend/driver.h"
#define MAXLINELEN 256
namespace Common {
/**
* Check whether the given string is a valid section or key name.
* For that, it must only consist of letters, numbers, dashes and
* underscores. In particular, white space and "#", "=", "[", "]"
* are not valid!
*/
bool ConfigFile::isValidName(const Common::String &name) {
const char *p = name.c_str();
while (*p && (isalnum(*p) || *p == '-' || *p == '_' || *p == '.'))
p++;
return *p == 0;
}
ConfigFile::ConfigFile() {
}
ConfigFile::~ConfigFile() {
}
void ConfigFile::clear() {
_sections.clear();
}
bool ConfigFile::loadFromFile(const String &filename) {
File file;
if (file.open(filename, File::kFileReadMode))
return loadFromStream(file);
else
return false;
}
bool ConfigFile::loadFromSaveFile(const char *filename) {
SaveFileManager *saveFileMan = g_driver->getSavefileManager();
SeekableReadStream *loadFile;
if (!(loadFile = saveFileMan->openForLoading(filename)))
return false;
bool status = loadFromStream(*loadFile);
delete loadFile;
return status;
}
bool ConfigFile::loadFromStream(SeekableReadStream &stream) {
char buf[MAXLINELEN];
Section section;
KeyValue kv;
String comment;
int lineno = 0;
// TODO: Detect if a section occurs multiple times (or likewise, if
// a key occurs multiple times inside one section).
while (!stream.eos()) {
lineno++;
if (!stream.readLine(buf, MAXLINELEN))
break;
if (buf[0] == '#') {
// Accumulate comments here. Once we encounter either the start
// of a new section, or a key-value-pair, we associate the value
// of the 'comment' variable with that entity.
comment += buf;
comment += "\n";
} else if (buf[0] == '(') {
// HACK: The following is a hack added by Kirben to support the
// "map.ini" used in the HE SCUMM game "SPY Fox in Hold the Mustard".
//
// It would be nice if this hack could be restricted to that game,
// but the current design of this class doesn't allow to do that
// in a nice fashion (a "isMustard" parameter is *not* a nice
// solution).
comment += buf;
comment += "\n";
} else if (buf[0] == '[') {
// It's a new section which begins here.
char *p = buf + 1;
// Get the section name, and check whether it's valid (that
// is, verify that it only consists of alphanumerics,
// dashes and underscores).
while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
p++;
if (*p == '\0')
error("ConfigFile::loadFromStream: missing ] in line %d", lineno);
else if (*p != ']')
error("ConfigFile::loadFromStream: Invalid character '%c' occured in section name in line %d", *p, lineno);
*p = 0;
// Previous section is finished now, store it.
if (!section.name.empty())
_sections.push_back(section);
section.name = buf + 1;
section.keys.clear();
section.comment = comment;
comment.clear();
assert(isValidName(section.name));
} else {
// Skip leading & trailing whitespaces
char *t = rtrim(ltrim(buf));
// Skip empty lines
if (*t == 0)
continue;
// If no section has been set, this config file is invalid!
if (section.name.empty()) {
error("ConfigFile::loadFromStream: Key/value pair found outside a section in line %d", lineno);
}
// Split string at '=' into 'key' and 'value'.
char *p = strchr(t, '=');
if (!p)
error("ConfigFile::loadFromStream: Junk found in line line %d: '%s'", lineno, t);
*p = 0;
kv.key = rtrim(t);
kv.value = ltrim(p + 1);
kv.comment = comment;
comment.clear();
assert(isValidName(kv.key));
section.keys.push_back(kv);
}
}
// Save last section
if (!section.name.empty())
_sections.push_back(section);
return (!stream.ioFailed() || stream.eos());
}
bool ConfigFile::saveToFile(const String &filename) {
File file;
if (file.open(filename, File::kFileWriteMode))
return saveToStream(file);
else
return false;
}
bool ConfigFile::saveToSaveFile(const char *filename) {
SaveFileManager *saveFileMan = g_driver->getSavefileManager();
WriteStream *saveFile;
if (!(saveFile = saveFileMan->openForSaving(filename)))
return false;
bool status = saveToStream(*saveFile);
delete saveFile;
return status;
}
bool ConfigFile::saveToStream(WriteStream &stream) {
for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) {
// Write out the section comment, if any
if (! i->comment.empty()) {
stream.writeString(i->comment);
}
// Write out the section name
stream.writeByte('[');
stream.writeString(i->name);
stream.writeByte(']');
stream.writeByte('\n');
// Write out the key/value pairs
for (List<KeyValue>::iterator kv = i->keys.begin(); kv != i->keys.end(); ++kv) {
// Write out the comment, if any
if (! kv->comment.empty()) {
stream.writeString(kv->comment);
}
// Write out the key/value pair
stream.writeString(kv->key);
stream.writeByte('=');
stream.writeString(kv->value);
stream.writeByte('\n');
}
}
stream.flush();
return !stream.ioFailed();
}
void ConfigFile::removeSection(const String &section) {
assert(isValidName(section));
for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) {
if (!strcasecmp(section.c_str(), i->name.c_str())) {
_sections.erase(i);
return;
}
}
}
bool ConfigFile::hasSection(const String &section) const {
assert(isValidName(section));
const Section *s = getSection(section);
return s != 0;
}
void ConfigFile::renameSection(const String &oldName, const String &newName) {
assert(isValidName(oldName));
assert(isValidName(newName));
//Section *os = getSection(oldName);
Section *ns = getSection(newName);
if (ns) {
ns->name = newName;
}
// TODO: Check here whether there already is a section with the
// new name. Not sure how to cope with that case, we could:
// - simply remove the existing "newName" section
// - error out
// - merge the two sections "oldName" and "newName"
}
bool ConfigFile::hasKey(const String &key, const String &section) const {
assert(isValidName(key));
assert(isValidName(section));
const Section *s = getSection(section);
if (!s)
return false;
return s->hasKey(key);
}
void ConfigFile::removeKey(const String &key, const String &section) {
assert(isValidName(key));
assert(isValidName(section));
Section *s = getSection(section);
if (s)
s->removeKey(key);
}
bool ConfigFile::getKey(const String &key, const String &section, String &value) const {
assert(isValidName(key));
assert(isValidName(section));
const Section *s = getSection(section);
if (!s)
return false;
const KeyValue *kv = s->getKey(key);
if (!kv)
return false;
value = kv->value;
return true;
}
void ConfigFile::setKey(const String &key, const String &section, const String &value) {
assert(isValidName(key));
assert(isValidName(section));
// TODO: Verify that value is valid, too. In particular, it shouldn't
// contain CR or LF...
Section *s = getSection(section);
if (!s) {
KeyValue newKV;
newKV.key = key;
newKV.value = value;
Section newSection;
newSection.name = section;
newSection.keys.push_back(newKV);
_sections.push_back(newSection);
} else {
s->setKey(key, value);
}
}
const ConfigFile::SectionKeyList ConfigFile::getKeys(const String &section) const {
const Section *s = getSection(section);
return s->getKeys();
}
ConfigFile::Section *ConfigFile::getSection(const String &section) {
for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) {
if (!strcasecmp(section.c_str(), i->name.c_str())) {
return &(*i);
}
}
return 0;
}
const ConfigFile::Section *ConfigFile::getSection(const String &section) const {
for (List<Section>::const_iterator i = _sections.begin(); i != _sections.end(); ++i) {
if (!strcasecmp(section.c_str(), i->name.c_str())) {
return &(*i);
}
}
return 0;
}
bool ConfigFile::Section::hasKey(const String &key) const {
return getKey(key) != 0;
}
const ConfigFile::KeyValue* ConfigFile::Section::getKey(const String &key) const {
for (List<KeyValue>::const_iterator i = keys.begin(); i != keys.end(); ++i) {
if (!strcasecmp(key.c_str(), i->key.c_str())) {
return &(*i);
}
}
return 0;
}
void ConfigFile::Section::setKey(const String &key, const String &value) {
for (List<KeyValue>::iterator i = keys.begin(); i != keys.end(); ++i) {
if (!strcasecmp(key.c_str(), i->key.c_str())) {
i->value = value;
return;
}
}
KeyValue newKV;
newKV.key = key;
newKV.value = value;
keys.push_back(newKV);
}
void ConfigFile::Section::removeKey(const String &key) {
for (List<KeyValue>::iterator i = keys.begin(); i != keys.end(); ++i) {
if (!strcasecmp(key.c_str(), i->key.c_str())) {
keys.erase(i);
return;
}
}
}
} // End of namespace Common

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_CONFIG_FILE_H
#define COMMON_CONFIG_FILE_H
#include "common/config-manager.h"
#include "common/list.h"
#include "common/str.h"
#include "common/stream.h"
namespace Common {
/**
* This class allows reading/writing INI style config files.
* It is used by the ConfigManager for storage, but can also
* be used by other code if it needs to read/write custom INI
* files.
*
* Lines starting with a '#' are ignored (i.e. treated as comments).
* Some effort is made to preserve comments, though.
*
* This class makes no attempts to provide fast access to key/value pairs.
* In particular, it stores all sections and k/v pairs in lists, not
* in dictionaries/maps. This makes it very easy to read/write the data
* from/to files, but of course is not appropriate for fast access.
* The main reason is that this class is indeed geared toward doing precisely
* that!
* If you need fast access to the game config, use higher level APIs, like the
* one provided by ConfigManager.
*/
class ConfigFile {
public:
typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> StringSet;
struct KeyValue {
String key;
String value;
String comment;
};
typedef List<KeyValue> SectionKeyList;
/** A section in a config file. I.e. corresponds to something like this:
* [mySection]
* key=value
*
* Comments are also stored, to keep users happy who like editing their
* config files manually.
*/
struct Section {
String name;
List<KeyValue> keys;
String comment;
bool hasKey(const String &key) const;
const KeyValue* getKey(const String &key) const;
void setKey(const String &key, const String &value);
void removeKey(const String &key);
const SectionKeyList getKeys() const { return keys; }
};
typedef List<Section> SectionList;
public:
ConfigFile();
~ConfigFile();
// TODO: Maybe add a copy constructor etc.?
/**
* Check whether the given string is a valid section or key name.
* For that, it must only consist of letters, numbers, dashes and
* underscores. In particular, white space and "#", "=", "[", "]"
* are not valid!
*/
static bool isValidName(const Common::String &name);
/** Reset everything stored in this config file. */
void clear();
bool loadFromFile(const String &filename);
bool loadFromSaveFile(const char *filename);
bool loadFromStream(SeekableReadStream &stream);
bool saveToFile(const String &filename);
bool saveToSaveFile(const char *filename);
bool saveToStream(WriteStream &stream);
bool hasSection(const String &section) const;
void removeSection(const String &section);
void renameSection(const String &oldName, const String &newName);
bool hasKey(const String &key, const String &section) const;
bool getKey(const String &key, const String &section, String &value) const;
void setKey(const String &key, const String &section, const String &value);
void removeKey(const String &key, const String &section);
const SectionList getSections() const { return _sections; }
const SectionKeyList getKeys(const String &section) const;
void listSections(StringSet &set);
void listKeyValues(StringMap &kv);
private:
SectionList _sections;
Section *getSection(const String &section);
const Section *getSection(const String &section) const;
};
/*
- ConfigMan owns a config file
- allow direct access to that config file (for the launcher)
- simplify and unify the regular ConfigMan API in exchange
*/
} // End of namespace Common
#endif

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if defined(WIN32)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif
#include "common/config-manager.h"
#include "common/file.h"
#include "common/util.h"
#include "common/debug.h"
DECLARE_SINGLETON(Common::ConfigManager);
#ifdef __PLAYSTATION2__
#include "backends/platform/ps2/systemps2.h"
#endif
#ifdef IPHONE
#include "backends/platform/iphone/osys_iphone.h"
#endif
#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/Resdial Preferences"
#else
#define DEFAULT_CONFIG_FILE ".residualrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "residual.ini"
#endif
#define MAXLINELEN 256
static bool isValidDomainName(const Common::String &domName) {
const char *p = domName.c_str();
while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
p++;
return *p == 0;
}
namespace Common {
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
const String ConfigManager::kApplicationDomain("residual");
const String ConfigManager::kTransientDomain("__TRANSIENT");
#else
const char *ConfigManager::kApplicationDomain = "residual";
const char *ConfigManager::kTransientDomain = "__TRANSIENT";
#endif
#pragma mark -
ConfigManager::ConfigManager()
: _activeDomain(0) {
}
void ConfigManager::loadDefaultConfigFile() {
char configFile[MAXPATHLEN];
// GP2X is Linux based but Home dir can be read only so do not use it and put the config in the executable dir.
// On the iPhone, the home dir of the user when you launch the app from the Springboard, is /. Which we don't want.
#if defined(UNIX) && !defined(GP2X) && !defined(IPHONE)
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN)
snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\Residual");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
#elif defined(PALMOS_MODE)
strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
#elif defined(IPHONE)
strcpy(configFile, OSystem_IPHONE::getConfigPath());
#elif defined(__PLAYSTATION2__)
((OSystem_PS2*)g_system)->makeConfigPath(configFile);
#elif defined(__PSP__)
strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
#elif defined (__SYMBIAN32__)
strcpy(configFile, Symbian::GetExecutablePath());
strcat(configFile, DEFAULT_CONFIG_FILE);
#else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#endif
#endif
loadConfigFile(configFile);
flushToDisk();
}
void ConfigManager::loadConfigFile(const String &filename) {
_appDomain.clear();
_gameDomains.clear();
_transientDomain.clear();
_filename = filename;
_domainSaveOrder.clear();
loadFile(_filename);
printf("Using configuration file: %s\n", _filename.c_str());
}
void ConfigManager::loadFile(const String &filename) {
File cfg_file;
if (!cfg_file.open(filename)) {
printf("Creating configuration file: %s\n", filename.c_str());
} else {
String domain;
String comment;
int lineno = 0;
// TODO: Detect if a domain occurs multiple times (or likewise, if
// a key occurs multiple times inside one domain).
while (!cfg_file.eof() && !cfg_file.ioFailed()) {
lineno++;
// Read a line
String line;
while (line.lastChar() != '\n') {
char buf[MAXLINELEN];
if (!cfg_file.readLine_NEW(buf, MAXLINELEN))
break;
line += buf;
}
if (line.size() == 0) {
// Do nothing
} else if (line[0] == '#') {
// Accumulate comments here. Once we encounter either the start
// of a new domain, or a key-value-pair, we associate the value
// of the 'comment' variable with that entity.
comment += line;
} else if (line[0] == '[') {
// It's a new domain which begins here.
const char *p = line.c_str() + 1;
// Get the domain name, and check whether it's valid (that
// is, verify that it only consists of alphanumerics,
// dashes and underscores).
while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
p++;
switch (*p) {
case '\0':
error("Config file buggy: missing ] in line %d", lineno);
break;
case ']':
domain = String(line.c_str() + 1, p - (line.c_str() + 1));
//domain = String(line.c_str() + 1, p); // TODO: Pending Common::String changes
break;
default:
error("Config file buggy: Invalid character '%c' occured in domain name in line %d", *p, lineno);
}
// Store domain comment
if (domain == kApplicationDomain) {
_appDomain.setDomainComment(comment);
} else {
_gameDomains[domain].setDomainComment(comment);
}
comment.clear();
_domainSaveOrder.push_back(domain);
} else {
// This line should be a line with a 'key=value' pair, or an empty one.
// Skip leading whitespaces
const char *t = line.c_str();
while (isspace(*t))
t++;
// Skip empty lines / lines with only whitespace
if (*t == 0)
continue;
// If no domain has been set, this config file is invalid!
if (domain.empty()) {
error("Config file buggy: Key/value pair found outside a domain in line %d", lineno);
}
// Split string at '=' into 'key' and 'value'. First, find the "=" delimeter.
const char *p = strchr(t, '=');
if (!p)
error("Config file buggy: Junk found in line line %d: '%s'", lineno, t);
// Trim spaces before the '=' to obtain the key
const char *p2 = p;
while (p2 > t && isspace(*(p2-1)))
p2--;
String key(t, p2 - t);
// Skip spaces after the '='
t = p + 1;
while (isspace(*t))
t++;
// Trim trailing spaces
p2 = t + strlen(t);
while (p2 > t && isspace(*(p2-1)))
p2--;
String value(t, p2 - t);
// Finally, store the key/value pair in the active domain
set(key, value, domain);
// Store comment
if (domain == kApplicationDomain) {
_appDomain.setKVComment(key, comment);
} else {
_gameDomains[domain].setKVComment(key, comment);
}
comment.clear();
}
}
}
}
void ConfigManager::flushToDisk() {
#ifndef __DC__
File cfg_file;
// TODO
// if (!willwrite)
// return;
if (!cfg_file.open(_filename, File::kFileWriteMode)) {
warning("Unable to write configuration file: %s", _filename.c_str());
} else {
// First write the domains in _domainSaveOrder, in that order.
// Note: It's possible for _domainSaveOrder to list domains which
// are not present anymore.
StringList::const_iterator i;
for (i = _domainSaveOrder.begin(); i != _domainSaveOrder.end(); ++i) {
if (kApplicationDomain == *i) {
writeDomain(cfg_file, *i, _appDomain);
} else if (_gameDomains.contains(*i)) {
writeDomain(cfg_file, *i, _gameDomains[*i]);
}
}
DomainMap::const_iterator d;
// Now write the domains which haven't been written yet
if (find(_domainSaveOrder.begin(), _domainSaveOrder.end(), kApplicationDomain) == _domainSaveOrder.end())
writeDomain(cfg_file, kApplicationDomain, _appDomain);
for (d = _gameDomains.begin(); d != _gameDomains.end(); ++d) {
if (find(_domainSaveOrder.begin(), _domainSaveOrder.end(), d->_key) == _domainSaveOrder.end())
writeDomain(cfg_file, d->_key, d->_value);
}
}
#endif // !__DC__
}
void ConfigManager::writeDomain(WriteStream &stream, const String &name, const Domain &domain) {
if (domain.empty())
return; // Don't bother writing empty domains.
String comment;
// Write domain comment (if any)
comment = domain.getDomainComment();
if (!comment.empty())
stream.writeString(comment);
// Write domain start
stream.writeByte('[');
stream.writeString(name);
stream.writeByte(']');
stream.writeByte('\n');
// Write all key/value pairs in this domain, including comments
Domain::const_iterator x;
for (x = domain.begin(); x != domain.end(); ++x) {
if (!x->_value.empty()) {
// Write comment (if any)
if (domain.hasKVComment(x->_key)) {
comment = domain.getKVComment(x->_key);
stream.writeString(comment);
}
// Write the key/value pair
stream.writeString(x->_key);
stream.writeByte('=');
stream.writeString(x->_value);
stream.writeByte('\n');
}
}
stream.writeByte('\n');
}
#pragma mark -
const ConfigManager::Domain *ConfigManager::getDomain(const String &domName) const {
assert(!domName.empty());
assert(isValidDomainName(domName));
if (domName == kTransientDomain)
return &_transientDomain;
if (domName == kApplicationDomain)
return &_appDomain;
if (_gameDomains.contains(domName))
return &_gameDomains[domName];
return 0;
}
ConfigManager::Domain *ConfigManager::getDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
if (domName == kTransientDomain)
return &_transientDomain;
if (domName == kApplicationDomain)
return &_appDomain;
if (_gameDomains.contains(domName))
return &_gameDomains[domName];
return 0;
}
#pragma mark -
bool ConfigManager::hasKey(const String &key) const {
// Search the domains in the following order:
// 1) the transient domain,
// 2) the active game domain (if any),
// 3) the application domain.
// The defaults domain is explicitly *not* checked.
if (_transientDomain.contains(key))
return true;
if (_activeDomain && _activeDomain->contains(key))
return true;
if (_appDomain.contains(key))
return true;
return false;
}
bool ConfigManager::hasKey(const String &key, const String &domName) const {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty())
return hasKey(key);
const Domain *domain = getDomain(domName);
if (!domain)
return false;
return domain->contains(key);
}
void ConfigManager::removeKey(const String &key, const String &domName) {
Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::removeKey(%s, %s) called on non-existent domain",
key.c_str(), domName.c_str());
domain->erase(key);
}
#pragma mark -
const String & ConfigManager::get(const String &key) const {
if (_transientDomain.contains(key))
return _transientDomain[key];
else if (_activeDomain && _activeDomain->contains(key))
return (*_activeDomain)[key];
else if (_appDomain.contains(key))
return _appDomain[key];
else if (_defaultsDomain.contains(key))
return _defaultsDomain[key];
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
}
const String & ConfigManager::get(const String &key, const String &domName) const {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty())
return get(key);
const Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::get(%s,%s) called on non-existent domain",
key.c_str(), domName.c_str());
if (domain->contains(key))
return (*domain)[key];
return _defaultsDomain.get(key);
if (!domain->contains(key)) {
#if 1
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
#else
error("ConfigManager::get(%s,%s) called on non-existent key",
key.c_str(), domName.c_str());
#endif
}
return (*domain)[key];
}
int ConfigManager::getInt(const String &key, const String &domName) const {
String value(get(key, domName));
char *errpos;
// For now, be tolerant against missing config keys. Strictly spoken, it is
// a bug in the calling code to retrieve an int for a key which isn't even
// present... and a default value of 0 seems rather arbitrary.
if (value.empty())
return 0;
// We use the special value '0' for the base passed to strtol. Doing that
// makes it possible to enter hex values as "0x1234", but also decimal
// values ("123") are still valid.
int ivalue = (int)strtol(value.c_str(), &errpos, 0);
if (value.c_str() == errpos)
error("ConfigManager::getInt(%s,%s): '%s' is not a valid integer",
key.c_str(), domName.c_str(), errpos);
return ivalue;
}
bool ConfigManager::getBool(const String &key, const String &domName) const {
String value(get(key, domName));
if ((value == "true") || (value == "yes") || (value == "1"))
return true;
if ((value == "false") || (value == "no") || (value == "0"))
return false;
error("ConfigManager::getBool(%s,%s): '%s' is not a valid bool",
key.c_str(), domName.c_str(), value.c_str());
return false;
}
#pragma mark -
void ConfigManager::set(const String &key, const String &value) {
// Remove the transient domain value, if any.
_transientDomain.erase(key);
// Write the new key/value pair into the active domain, resp. into
// the application domain if no game domain is active.
if (_activeDomain)
(*_activeDomain)[key] = value;
else
_appDomain[key] = value;
}
void ConfigManager::set(const String &key, const String &value, const String &domName) {
// FIXME: For now we continue to allow empty domName to indicate
// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
// and should be removed ASAP.
if (domName.empty()) {
set(key, value);
return;
}
Domain *domain = getDomain(domName);
if (!domain)
error("ConfigManager::set(%s,%s,%s) called on non-existent domain",
key.c_str(), value.c_str(), domName.c_str());
(*domain)[key] = value;
// TODO/FIXME: We used to erase the given key from the transient domain
// here. Do we still want to do that?
// It was probably there to simplify the options dialogs code:
// Imagine you are editing the current options (via the SCUMM ConfigDialog,
// for example). If you edit the game domain for that, but a matching
// entry in the transient domain is present, than your changes may not take
// effect. So you want to remove the key from the transient domain before
// adding it to the active domain.
// But doing this here seems rather evil... need to comb the options dialog
// code to find out if it's still necessary, and if that's the case, how
// to replace it in a clean fashion...
/*
if (domName == kTransientDomain)
_transientDomain[key] = value;
else {
if (domName == kApplicationDomain) {
_appDomain[key] = value;
if (_activeDomainName.empty() || !_gameDomains[_activeDomainName].contains(key))
_transientDomain.erase(key);
} else {
_gameDomains[domName][key] = value;
if (domName == _activeDomainName)
_transientDomain.erase(key);
}
}
*/
}
void ConfigManager::setInt(const String &key, int value, const String &domName) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "%i", value);
set(key, String(tmp), domName);
}
void ConfigManager::setBool(const String &key, bool value, const String &domName) {
set(key, String(value ? "true" : "false"), domName);
}
#pragma mark -
void ConfigManager::registerDefault(const String &key, const String &value) {
_defaultsDomain[key] = value;
}
void ConfigManager::registerDefault(const String &key, const char *value) {
registerDefault(key, String(value));
}
void ConfigManager::registerDefault(const String &key, int value) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "%i", value);
registerDefault(key, tmp);
}
void ConfigManager::registerDefault(const String &key, bool value) {
registerDefault(key, value ? "true" : "false");
}
#pragma mark -
void ConfigManager::setActiveDomain(const String &domName) {
if (domName.empty()) {
_activeDomain = 0;
} else {
assert(isValidDomainName(domName));
_activeDomain = & _gameDomains[domName];
}
_activeDomainName = domName;
}
void ConfigManager::addGameDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
// TODO: Do we want to generate an error/warning if a domain with
// the given name already exists?
_gameDomains[domName];
}
void ConfigManager::removeGameDomain(const String &domName) {
assert(!domName.empty());
assert(isValidDomainName(domName));
_gameDomains.erase(domName);
}
void ConfigManager::renameGameDomain(const String &oldName, const String &newName) {
if (oldName == newName)
return;
assert(!oldName.empty());
assert(!newName.empty());
assert(isValidDomainName(oldName));
assert(isValidDomainName(newName));
// _gameDomains[newName].merge(_gameDomains[oldName]);
Domain &oldDom = _gameDomains[oldName];
Domain &newDom = _gameDomains[newName];
Domain::const_iterator iter;
for (iter = oldDom.begin(); iter != oldDom.end(); ++iter)
newDom[iter->_key] = iter->_value;
_gameDomains.erase(oldName);
}
bool ConfigManager::hasGameDomain(const String &domName) const {
assert(!domName.empty());
return isValidDomainName(domName) && _gameDomains.contains(domName);
}
#pragma mark -
const String &ConfigManager::Domain::get(const String &key) const {
const_iterator iter(find(key));
if (iter != end())
return iter->_value;
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
return String::emptyString;
#else
return ConfMan._emptyString;
#endif
}
void ConfigManager::Domain::setDomainComment(const String &comment) {
_domainComment = comment;
}
const String &ConfigManager::Domain::getDomainComment() const {
return _domainComment;
}
void ConfigManager::Domain::setKVComment(const String &key, const String &comment) {
_keyValueComments[key] = comment;
}
const String &ConfigManager::Domain::getKVComment(const String &key) const {
return _keyValueComments[key];
}
bool ConfigManager::Domain::hasKVComment(const String &key) const {
return _keyValueComments.contains(key);
}
} // End of namespace Common

179
common/config-manager.h Normal file
View File

@ -0,0 +1,179 @@
/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_CONFIG_MANAGER_H
#define COMMON_CONFIG_MANAGER_H
#include "common/array.h"
#include "common/hashmap.h"
#include "common/singleton.h"
#include "common/str.h"
#include "common/hash-str.h"
namespace Common {
class WriteStream;
/**
* The (singleton) configuration manager, used to query & set configuration
* values using string keys.
*
* @todo Implement the callback based notification system (outlined below)
* which sends out notifications to interested parties whenever the value
* of some specific (or any) configuration key changes.
*/
class ConfigManager : public Singleton<ConfigManager> {
public:
class Domain : public StringMap {
private:
StringMap _keyValueComments;
String _domainComment;
public:
const String &get(const String &key) const;
void setDomainComment(const String &comment);
const String &getDomainComment() const;
void setKVComment(const String &key, const String &comment);
const String &getKVComment(const String &key) const;
bool hasKVComment(const String &key) const;
};
typedef HashMap<String, Domain, IgnoreCase_Hash, IgnoreCase_EqualTo> DomainMap;
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
/** The name of the application domain (normally 'scummvm'). */
static const String kApplicationDomain;
/** The transient (pseudo) domain. */
static const String kTransientDomain;
#else
static const char *kApplicationDomain;
static const char *kTransientDomain;
const String _emptyString;
#endif
void loadDefaultConfigFile();
void loadConfigFile(const String &filename);
/**
* Retrieve the config domain with the given name.
* @param domName the name of the domain to retrieve
* @return pointer to the domain, or 0 if the domain doesn't exist.
*/
Domain * getDomain(const String &domName);
const Domain * getDomain(const String &domName) const;
//
// Generic access methods: No domain specified, use the values from the
// various domains in the order of their priority.
//
bool hasKey(const String &key) const;
const String & get(const String &key) const;
void set(const String &key, const String &value);
#if 1
//
// Domain specific access methods: Acces *one specific* domain and modify it.
// TODO: I'd like to get rid of most of those if possible, or at least reduce
// their usage, by using getDomain as often as possible. For example in the
// options dialog code...
//
bool hasKey(const String &key, const String &domName) const;
const String & get(const String &key, const String &domName) const;
void set(const String &key, const String &value, const String &domName);
void removeKey(const String &key, const String &domName);
#endif
//
// Some additional convenience accessors.
//
int getInt(const String &key, const String &domName = String::emptyString) const;
bool getBool(const String &key, const String &domName = String::emptyString) const;
void setInt(const String &key, int value, const String &domName = String::emptyString);
void setBool(const String &key, bool value, const String &domName = String::emptyString);
void registerDefault(const String &key, const String &value);
void registerDefault(const String &key, const char *value);
void registerDefault(const String &key, int value);
void registerDefault(const String &key, bool value);
void flushToDisk();
void setActiveDomain(const String &domName);
Domain * getActiveDomain() { return _activeDomain; }
const Domain * getActiveDomain() const { return _activeDomain; }
const String & getActiveDomainName() const { return _activeDomainName; }
void addGameDomain(const String &domName);
void removeGameDomain(const String &domName);
void renameGameDomain(const String &oldName, const String &newName);
bool hasGameDomain(const String &domName) const;
const DomainMap & getGameDomains() const { return _gameDomains; }
/*
TODO: Callback/change notification system
typedef void (*ConfigCallback)(const ConstString &key, void *refCon);
void registerCallback(ConfigCallback cfgc, void *refCon, const ConstString &key = String::emptyString)
void unregisterCallback(ConfigCallback cfgc, const ConstString &key = String::emptyString)
*/
private:
friend class Singleton<SingletonBaseType>;
ConfigManager();
void loadFile(const String &filename);
void writeDomain(WriteStream &stream, const String &name, const Domain &domain);
Domain _transientDomain;
DomainMap _gameDomains;
Domain _appDomain;
Domain _defaultsDomain;
StringList _domainSaveOrder;
String _activeDomainName;
Domain * _activeDomain;
String _filename;
};
} // End of namespace Common
/** Shortcut for accessing the configuration manager. */
#define ConfMan Common::ConfigManager::instance()
#endif

View File

@ -115,6 +115,7 @@ extern "C" int residual_main(int argc, char *argv[]);
#elif defined(_WIN32_WCE)
#define strcasecmp stricmp
#define snprintf _snprintf
#define SYSTEM_LITTLE_ENDIAN
#define SYSTEM_NEED_ALIGNMENT
@ -129,6 +130,7 @@ extern "C" int residual_main(int argc, char *argv[]);
#elif defined(_MSC_VER)
#define strcasecmp stricmp
#define snprintf _snprintf
#define SYSTEM_LITTLE_ENDIAN

View File

@ -117,6 +117,18 @@
<File
RelativePath="..\..\common\array.h">
</File>
<File
RelativePath="..\..\common\config-file.cpp">
</File>
<File
RelativePath="..\..\common\config-file.h">
</File>
<File
RelativePath="..\..\common\config-manager.cpp">
</File>
<File
RelativePath="..\..\common\config-manager.h">
</File>
<File
RelativePath="..\..\common\debug.cpp">
</File>

View File

@ -131,6 +131,18 @@
<File
RelativePath="..\..\common\array.h">
</File>
<File
RelativePath="..\..\common\config-file.cpp">
</File>
<File
RelativePath="..\..\common\config-file.h">
</File>
<File
RelativePath="..\..\common\config-manager.cpp">
</File>
<File
RelativePath="..\..\common\config-manager.h">
</File>
<File
RelativePath="..\..\common\debug.cpp">
</File>

View File

@ -195,6 +195,22 @@
RelativePath="..\..\common\array.h"
>
</File>
<File
RelativePath="..\..\common\config-file.cpp"
>
</File>
<File
RelativePath="..\..\common\config-file.h"
>
</File>
<File
RelativePath="..\..\common\config-manager.cpp"
>
</File>
<File
RelativePath="..\..\common\config-manager.h"
>
</File>
<File
RelativePath="..\..\common\debug.cpp"
>

View File

@ -200,6 +200,22 @@
RelativePath="..\..\common\array.h"
>
</File>
<File
RelativePath="..\..\common\config-file.cpp"
>
</File>
<File
RelativePath="..\..\common\config-file.h"
>
</File>
<File
RelativePath="..\..\common\config-manager.cpp"
>
</File>
<File
RelativePath="..\..\common\config-manager.h"
>
</File>
<File
RelativePath="..\..\common\debug.cpp"
>