ANDROIDSDL: add androidsdl backend

This commit is contained in:
lubomyr 2016-05-19 19:54:18 +02:00
parent d35cdf5009
commit 961976f17e
16 changed files with 636 additions and 6 deletions

View File

@ -0,0 +1,84 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(ANDROIDSDL)
#include "backends/events/androidsdl/androidsdl-events.h"
#include "backends/platform/androidsdl/androidsdl-sdl.h"
#include <SDL_screenkeyboard.h>
bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
else if (ev.button.button == SDL_BUTTON_WHEELUP)
event.type = Common::EVENT_WHEELUP;
else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
event.type = Common::EVENT_WHEELDOWN;
#endif
#if defined(SDL_BUTTON_MIDDLE)
else if (ev.button.button == SDL_BUTTON_MIDDLE) {
event.type = Common::EVENT_MBUTTONDOWN;
static int show_onscreen=0;
if (show_onscreen==0) {
SDL_ANDROID_SetScreenKeyboardShown(0);
show_onscreen++;
}
else if (show_onscreen==1) {
SDL_ANDROID_SetScreenKeyboardShown(1);
show_onscreen++;
}
if (show_onscreen==2)
show_onscreen=0;
}
#endif
else
return false;
processMouseEvent(event, ev.button.x, ev.button.y);
return true;
}
bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (false) {}
if (ev.key.keysym.sym == SDLK_LCTRL) {
ev.key.keysym.sym = SDLK_F5;
} else {
// Let the events fall through if we didn't change them, this may not be the best way to
// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
// and yes i have an huge terminal size so i dont wrap soon enough.
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
#endif

View File

@ -0,0 +1,37 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_SDL_ANDROIDSDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SDL_ANDROIDSDL_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL events manager for ANDROIDSDL
*/
class AndroidSdlEventSource : public SdlEventSource {
protected:
virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif

View File

@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(ANDROIDSDL)
#include "backends/graphics/androidsdl/androidsdl-graphics.h"
#include "backends/events/androidsdl/androidsdl-events.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"
AndroidSdlGraphicsManager::AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
: SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
#endif

View File

@ -0,0 +1,34 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H
#define BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
class AndroidSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
};
#endif

View File

@ -122,6 +122,12 @@ MODULE_OBJS += \
taskbar/win32/win32-taskbar.o
endif
ifeq ($(BACKEND),androidsdl)
MODULE_OBJS += \
events/androidsdl/androidsdl-events.o \
graphics/androidsdl/androidsdl-graphics.o
endif
ifdef AMIGAOS
MODULE_OBJS += \
fs/amigaos4/amigaos4-fs.o \

View File

@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/androidsdl/androidsdl-sdl.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_ANDROIDSDL();
assert(g_system);
// Pre initialize the backend
((OSystem_POSIX *)g_system)->init();
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_ANDROIDSDL *)g_system;
return res;
}

View File

@ -0,0 +1,37 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/androidsdl/androidsdl-sdl.h"
#include "backends/events/androidsdl/androidsdl-events.h"
#include "backends/graphics/androidsdl/androidsdl-graphics.h"
void OSystem_ANDROIDSDL::initBackend() {
// Create the backend custom managers
if (_eventSource == 0)
_eventSource = new AndroidSdlEventSource();
if (_graphicsManager == 0)
_graphicsManager = new AndroidSdlGraphicsManager(_eventSource, _window);
// Call parent implementation of this method
OSystem_POSIX::initBackend();
}

View File

@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_ANDROIDSDL_H
#define PLATFORM_SDL_ANDROIDSDL_H
#include "backends/platform/sdl/posix/posix.h"
class OSystem_ANDROIDSDL : public OSystem_POSIX {
public:
virtual void initBackend();
#ifdef ENABLE_KEYMAPPER
// FIXME: This just calls parent methods, is it needed?
virtual Common::HardwareInputSet *getHardwareInputSet();
#endif
};
#endif

View File

@ -0,0 +1,11 @@
# Special target to create an AndroidSDL snapshot
androidsdl:
$(MKDIR) release
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) release
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) release
$(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip release
zip -j scummvm190-git-appdata.zip release/*
split -d -b 1000000 scummvm190-git-appdata.zip scummvm190-git-appdata.zip0
$(RM) -r scummvm190-git-appdata.zip
.PHONY: androidsdl

View File

@ -0,0 +1,13 @@
MODULE := backends/platform/androidsdl
MODULE_OBJS := \
androidsdl-main.o \
androidsdl-sdl.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
-include $(srcdir)/backends/platform/sdl/module.mk

View File

@ -22,7 +22,7 @@
#include "common/scummsys.h"
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(ANDROIDSDL)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"

42
configure vendored
View File

@ -875,6 +875,7 @@ Special configuration feature:
android-arm for Android ARM
android-mips for Android MIPS
android-x86 for Android x86
androidsdl for Android with SDL backend
caanoo for Caanoo
dingux for Dingux
raspberrypi for Raspberry Pi
@ -1330,6 +1331,26 @@ android-x86)
_host_cpu=i686
_host_alias=i686-linux-android
;;
androidsdl-armeabi | androidsdl-armeabi-v7a)
_host_os=androidsdl
_host_cpu=arm
_host_alias=arm-linux-androideabi
;;
androidsdl-arm64-v8a)
_host_os=androidsdl
_host_cpu=aarch64
_host_alias=aarch64-linux-android
;;
androidsdl-mips)
_host_os=androidsdl
_host_cpu=mipsel
_host_alias=mipsel-linux-android
;;
androidsdl-x86)
_host_os=androidsdl
_host_cpu=i686
_host_alias=i686-linux-android
;;
arm-riscos)
_host_os=riscos
_host_cpu=arm
@ -1852,7 +1873,7 @@ if test "$have_gcc" = yes ; then
case $_host_os in
# newlib-based system include files suppress non-C89 function
# declarations under __STRICT_ANSI__
3ds | amigaos* | android | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | ps3 | tizen | wii | wince )
3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | ps3 | tizen | wii | wince )
;;
*)
append_var CXXFLAGS "-ansi"
@ -1888,7 +1909,7 @@ echo $_use_cxx11
# However, some platforms use GNU extensions in system header files, so
# for these we must not use -pedantic.
case $_host_os in
android | gamecube | psp | tizen | wii | webos)
android | androidsdl | gamecube | psp | tizen | wii | webos)
;;
*)
# ICC does not support pedantic, while GCC and clang do.
@ -2635,6 +2656,15 @@ if test -n "$_host"; then
_mt32emu=no
_timidity=no
;;
androidsdl | androidsdl-armeabi | androidsdl-armeabi-v7a | androidsdl-mips | androidsdl-x86 | androidsdl-arm64-v8a)
DEFINES="$DEFINES -DANDROIDSDL"
_unix=yes
_seq_midi=no
_mt32emu=no
_timidity=no
_backend="androidsdl"
_port_mk="backends/platform/androidsdl/androidsdl.mk"
;;
arm-linux|arm*-linux-gnueabi|arm-*-linux)
;;
arm-riscos|linupy)
@ -3089,6 +3119,8 @@ case $_backend in
append_var LDFLAGS "-Wl,-z,noexecstack"
append_var INCLUDES "-I$ANDROID_NDK/sources/cxx-stl/system/include"
;;
androidsdl)
;;
dc)
append_var INCLUDES '-I$(srcdir)/backends/platform/dc'
append_var INCLUDES '-isystem $(ronindir)/include'
@ -3246,7 +3278,7 @@ append_var MODULES "backends/platform/$_backend"
# Setup SDL specifics for SDL based backends
#
case $_backend in
dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
androidsdl | dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
find_sdlconfig
append_var INCLUDES "`$_sdlconfig --prefix="$_sdlpath" --cflags`"
append_var LIBS "`$_sdlconfig --prefix="$_sdlpath" --libs`"
@ -3269,7 +3301,7 @@ esac
# Enable 16bit support only for backends which support it
#
case $_backend in
3ds | android | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | samsungtv | sdl | tizen | webos | wii)
3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | samsungtv | sdl | tizen | webos | wii)
if test "$_16bit" = auto ; then
_16bit=yes
else
@ -3348,7 +3380,7 @@ case $_host_os in
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | ps3 | psp | wii | wince)
_posix=no
;;
3ds | android | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
_posix=yes
;;
os2-emx*)

View File

@ -0,0 +1,230 @@
# The application settings for Android libSDL port
AppSettingVersion=19
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
LibSdlVersion=1.2
# Specify application name (e.x. My Application)
AppName="ScummVM-SDL"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=org.scummvm.sdl
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=y
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!!App data|scummvm190-git-appdata.zip"
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=32
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=y
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer=y
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2=n
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
SwVideoMode=n
# Application video output will be resized to fit into native device screen (y)/(n)
SdlVideoResize=y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=n
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacks=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
CompatibilityHacksTextInputEmulatesHwKeyboard=y
TextInputKeyboard=1
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
CompatibilityHacksPreventAudioChopping=n
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
CompatibilityHacksAppIgnoresAudioBufferSize=n
# Hack for VCMI: preload additional shared libraries before aplication start
CompatibilityHacksAdditionalPreloadedSharedLibraries=""
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=y
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
AppNeedsArrowKeys=n
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
AppUsesJoystick=n
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=n
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=n
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=n
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=y
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=n
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers=n
# Redefine common hardware keys to SDL keysyms
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE LCTRL F7 F4 F2 MOUSE_LEFT"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=0
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
AppTouchscreenKeyboardKeysAmountAutoFire=0
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="MOUSE_RIGHT F7 LCTRL"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 LCTRL"
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
TouchscreenKeysTheme=1
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb
RedefinedKeysGamepad="MOUSE_RIGHT F7 LCTRL ESCAPE F5 SPACE RETURN MOUSE_LEFT"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=3000
# Menu items to hide from startup menu, available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
# Menu items to show at startup - this is Java code snippet, leave empty for default
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
# Available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
FirstStartMenuOptions=''
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI="armeabi-v7a"
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=256
# Application version code (integer)
AppVersionCode=19002
# Application user-visible version name (string)
AppVersionName="1.9.0git1661"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
CustomBuildScript=y
# Aditional CFLAGS for application
AppCflags=''
# Additional LDFLAGS for application
AppLdflags=''
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders=
# Build only following subdirs (empty will build all dirs, ignored with custom script)
AppSubdirsBuild=''
# Exclude these files from build
AppBuildExclude=''
# Application command line parameters, including app name as 0-th param
AppCmdline=''
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText='^You may press "Home" now - the data will be downloaded in background'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=s
# Your AdMob Publisher ID, (n) if you don't want advertisements
AdmobPublisherId=n
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId=
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
AdmobBannerSize=
UseGlshim=n
AccessSdCard=y

View File

@ -0,0 +1,15 @@
#!/bin/sh
LOCAL_PATH=`dirname $0`
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
#ln -sf libtremor.a $LOCAL_PATH/../../../obj/local/$1/libvorbisidec.a
ln -sf libflac.a $LOCAL_PATH/../../../obj/local/$1/libFLAC.a
ln -sf libvorbis.a $LOCAL_PATH/../../../obj/local/$1/libvorbisfile.a
ln -sf libtheora.so $LOCAL_PATH/../../../obj/local/$1/libtheoradec.so
ln -sf libglshim.a $LOCAL_PATH/../../../obj/local/$1/libGL.a
if [ \! -f scummvm/config.mk ] ; then
../setEnvironment-$1.sh sh -c "cd scummvm && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ./configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --enable-vkeybd --enable-verbose-build --disable-readline --disable-nasm --disable-mt32emu --disable-timidity --disable-fluidsynth --opengl-mode=gles --enable-all-engines --datadir=. "
fi
../setEnvironment-$1.sh make -C scummvm -j2 && cp -f scummvm/scummvm libapplication-$1.so

View File

@ -0,0 +1,9 @@
#!/bin/sh
LOCAL_PATH=`dirname $0`
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
rm AndroidData/*
make -C scummvm androidsdl
cp -f scummvm/scummvm*.z* AndroidData
rm scummvm/scummvm*.z*

BIN
dists/androidsdl/scummvm/icon.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB