Bugfix to allow timed text to display in the correct colours

svn-id: r49211
This commit is contained in:
Paul Gilbert 2010-05-25 11:54:18 +00:00
parent 7bbbaf7d8c
commit 961a64a9f8
2 changed files with 6 additions and 4 deletions

View File

@ -59,8 +59,8 @@ void MadsSceneLogic::getSceneSpriteSet() {
// if ((_sceneNumber == 105) ((_sceneNumber == 109) && (word_84800 != 0)))
// _madsVm->globals()->playerSpriteChanged = true;
// _vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF);
// _vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4);
_vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF);
_vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4);
}
void MadsSceneLogic::getAnimName() {
@ -169,7 +169,9 @@ void MadsSceneLogic::setupScene() {
// sub_1e754(animName, 3);
getSceneSpriteSet();
if ((_sceneNumber >= 101) && (_sceneNumber <= 112))
getSceneSpriteSet();
getAnimName();
}

View File

@ -78,7 +78,7 @@ void MadsScene::loadScene2(const char *aaName) {
void MadsScene::loadSceneTemporary() {
/* Existing code that eventually needs to be replaced with the proper MADS code */
// Set system palette entries
_vm->_palette->blockRange(0, 7);
_vm->_palette->blockRange(0, 18);
RGB8 sysColors[3] = { {0x1f<<2, 0x2d<<2, 0x31<<2, 0}, {0x24<<2, 0x37<<2, 0x3a<<2, 0},
{0x00<<2, 0x10<<2, 0x16<<2, 0}};
_vm->_palette->setPalette(&sysColors[0], 4, 3);