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Bugfix to allow timed text to display in the correct colours
svn-id: r49211
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@ -59,8 +59,8 @@ void MadsSceneLogic::getSceneSpriteSet() {
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// if ((_sceneNumber == 105) ((_sceneNumber == 109) && (word_84800 != 0)))
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// _madsVm->globals()->playerSpriteChanged = true;
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// _vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF);
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// _vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4);
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_vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF);
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_vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4);
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}
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void MadsSceneLogic::getAnimName() {
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@ -169,7 +169,9 @@ void MadsSceneLogic::setupScene() {
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// sub_1e754(animName, 3);
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getSceneSpriteSet();
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if ((_sceneNumber >= 101) && (_sceneNumber <= 112))
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getSceneSpriteSet();
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getAnimName();
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}
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@ -78,7 +78,7 @@ void MadsScene::loadScene2(const char *aaName) {
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void MadsScene::loadSceneTemporary() {
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/* Existing code that eventually needs to be replaced with the proper MADS code */
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// Set system palette entries
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_vm->_palette->blockRange(0, 7);
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_vm->_palette->blockRange(0, 18);
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RGB8 sysColors[3] = { {0x1f<<2, 0x2d<<2, 0x31<<2, 0}, {0x24<<2, 0x37<<2, 0x3a<<2, 0},
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{0x00<<2, 0x10<<2, 0x16<<2, 0}};
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_vm->_palette->setPalette(&sysColors[0], 4, 3);
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