SCI32: Fix GK1 day 5 snake attack problems (#1374)

Fixes audio, timing, and graphics problems in the original. bug #10793
This commit is contained in:
sluicebox 2018-11-15 15:18:40 -08:00 committed by Filippos Karapetis
parent e8cc0fbaca
commit 96660438e7

View File

@ -127,6 +127,7 @@ static const char *const selectorNameTable[] = {
"get", // Torin, GK1
"newRoom", // GK1
"normalize", // GK1
"signal", // GK1
"set", // Torin
"clear", // Torin
"masterVolume", // SCI2 master volume reset
@ -203,6 +204,7 @@ enum ScriptPatcherSelectors {
SELECTOR_get,
SELECTOR_newRoom,
SELECTOR_normalize,
SELECTOR_signal,
SELECTOR_set,
SELECTOR_clear,
SELECTOR_masterVolume,
@ -1598,6 +1600,122 @@ static const uint16 gk1ShowMagentiaItemPatch[] = {
PATCH_END
};
// The day 5 snake attack has speed, audio, and graphics problems.
// These occur in all versions and also in Sierra's interpreter.
//
// Gabriel automatically walks cautiously in the darkened museum while looking
// around and saying lines, then a snake drops on him. Depending on the game's
// speed setting, the audio for "Why is it so dark in here?" is interrupted as
// much as halfway through by the next line, "Dr. John, hello?". The cautious
// walk animation runs at game speed, which can be fast, then abruptly changes
// to 10 (33%) when the snake drops, which looks off. Ego doesn't even reach
// the snake and instead stops short and warps 17 pixels to the right when the
// drop animation starts.
//
// We fix all of this. Initializing ego's speed to 10 solves the interrupted
// speech and inconsistent speed. It feels like this was the intended pacing.
// The snake-warping isn't a speed issue, ego's animation frames for this
// scene simply fall short of the snake's location. To fix that we start ego
// a little farther in the room and increase ego's final position so that he
// ends up directly under the snake and transitions to the drop animation
// smoothly. Finally, we initialize ego on the room's first cycle instead of
// second so that ego doesn't materialize after the room is already displayed.
//
// This patch works with pc floppy and cd even though they have different
// snakeAttack scripts. Floppy doesn't have speech to interrupt but it
// has the same issues.
//
// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
// Responsible method: snakeAttack:changeState
// Fixes bug #10793
static const uint16 gk1Day5SnakeAttackSignature1[] = {
0x65, 0x1a, // aTop cycles
0x32, SIG_ADDTOOFFSET(+2), // jmp [ end of method ]
0x3c, // dup
0x35, 0x01, // ldi 1
SIG_MAGICDWORD,
0x1a, // eq?
0x30, SIG_UINT16(0x0048), // bnt 0048 [ state 2 ]
0x35, 0x01, // ldi 1 [ free bytes ]
0x39, SIG_SELECTOR8(view), // pushi view
0x78, // push1
0x38, SIG_UINT16(0x0107), // pushi 0107
0x38, SIG_SELECTOR16(setCel), // pushi setCel
0x78, // push1
0x76, // push0
0x38, SIG_SELECTOR16(setLoop), // pushi setLoop
0x78, // push1
0x76, // push0
0x39, SIG_SELECTOR8(signal), // pushi signal
0x78, // push1
0x39, SIG_SELECTOR8(signal), // pushi signal
0x76, // push0
0x81, 0x00, // lag 00
0x4a, SIG_UINT16(0x0004), // send 4 [ GKEgo:signal? ]
SIG_ADDTOOFFSET(+18),
0x39, 0x64, // pushi 64 [ initial x ]
SIG_END
};
static const uint16 gk1Day5SnakeAttackPatch1[] = {
0x39, PATCH_SELECTOR8(view), // pushi view [ begin initializing ego in state 0 ]
0x78, // push1
0x33, 0x07, // jmp 07 [ continue initializing ego in state 0 ]
0x3c, // dup
0x18, // not [ acc = 1 ]
0x1a, // eq?
0x65, 0x1a, // aTop cycles [ just set cycles to 1 in state 1 ]
0x33, 0x48, // jmp 47 [ state 2 ]
0x38, PATCH_UINT16(0x0107), // pushi 0107
0x39, PATCH_SELECTOR8(cel), // pushi cel
0x78, // push1
0x76, // push0
0x38, PATCH_SELECTOR16(setLoop), // pushi setLoop
0x78, // push1
0x76, // push0
0x39, PATCH_SELECTOR8(signal), // pushi signal
0x78, // push1
0x38, PATCH_SELECTOR16(cycleSpeed), // pushi cycleSpeed
0x78, // push1
0x39, 0x0a, // pushi 0a
PATCH_ADDTOOFFSET(+5),
0x4a, PATCH_UINT16(0x000a), // send a [ GKEgo:signal?, cycleSpeed = a ]
PATCH_ADDTOOFFSET(+18),
0x39, 0x70, // pushi 70 [ new initial x ]
PATCH_END
};
// this just changes ego's second x coordinate but unfortunately that promotes it to 16 bits
static const uint16 gk1Day5SnakeAttackSignature2[] = {
SIG_MAGICDWORD,
0x39, 0x7a, // push 7a [ x for second walking loop ]
0x39, 0x7c, // push 7c
0x38, SIG_SELECTOR16(setCycle), // pushi setCycle
0x7a, // push2
0x51, 0x18, // class End
0x36, // push
0x7c, // pushSelf
0x81, 0x00, // lag 00
0x4a, SIG_UINT16(0x0022), // send 22
0x32, SIG_ADDTOOFFSET(+2), // jmp [ end of method ]
SIG_END
};
static const uint16 gk1Day5SnakeAttackPatch2[] = {
0x38, PATCH_UINT16(0x008b), // push 008b [ new x for second walking loop ]
0x39, 0x7c, // push 7c
0x38, PATCH_SELECTOR16(setCycle), // pushi setCycle
0x7a, // push2
0x51, 0x18, // class End
0x36, // push
0x7c, // pushSelf
0x81, 0x00, // lag 00
0x4a, PATCH_UINT16(0x0022), // send 22
0x3a, // toss
0x48, // ret
PATCH_END
};
// When entering the police station (room 230) sGabeEnters sets ego speed
// to 4 for the door animation but fails to restore it to the game speed
// by calling GKEgo:normalize. This leaves ego at 75% speed until doing
@ -1884,6 +2002,8 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
{ true, 230, "fix police station ego speed (version 2)", 1, gk1PoliceEgoSpeedFixV2Signature, gk1PoliceEgoSpeedFixV2Patch },
{ true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
{ true, 250, "fix ego speed when exiting drug store", 1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch },
{ true, 260, "fix day 5 snake attack (1/2)", 1, gk1Day5SnakeAttackSignature1, gk1Day5SnakeAttackPatch1 },
{ true, 260, "fix day 5 snake attack (2/2)", 1, gk1Day5SnakeAttackSignature2, gk1Day5SnakeAttackPatch2 },
{ true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
{ true, 290, "fix magentia missing message", 1, gk1ShowMagentiaItemSignature, gk1ShowMagentiaItemPatch },
{ true, 380, "fix ego flicker in Gran's chair", 1, gk1GranChairFlickerSignature, gk1GranChairFlickerPatch },