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DREAMWEB: Removal of dead code and cleanup in sound code.
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed.
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@ -40,7 +40,6 @@ bool DreamWebEngine::loadSpeech(byte type1, int idx1, byte type2, int idx2) {
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return result;
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}
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void DreamWebEngine::volumeAdjust() {
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if (_volumeDirection == 0)
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return;
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@ -57,9 +56,6 @@ void DreamWebEngine::volumeAdjust() {
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void DreamWebEngine::playChannel0(uint8 index, uint8 repeat) {
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debug(1, "playChannel0(index:%d, repeat:%d)", index, repeat);
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_channel0Playing = index;
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if (index >= 12)
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index -= 12;
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_channel0Repeat = repeat;
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}
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@ -68,14 +64,12 @@ void DreamWebEngine::playChannel1(uint8 index) {
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return;
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_channel1Playing = index;
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if (index >= 12)
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index -= 12;
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}
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void DreamWebEngine::cancelCh0() {
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debug(1, "cancelCh0()");
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_channel0Repeat = 0;
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_channel0Playing = 255;
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_channel0Repeat = 0;
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stopSound(0);
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}
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@ -104,11 +98,6 @@ void DreamWebEngine::loadRoomsSample() {
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loadSounds(1, sampleSuffix.c_str());
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}
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} // End of namespace DreamWeb
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namespace DreamWeb {
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void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
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debug(1, "playSound(%u, %u, %u)", channel, id, loops);
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