GUI: Added tons of tooltips.

svn-id: r49777
This commit is contained in:
Eugene Sandulenko 2010-06-15 10:53:30 +00:00
parent b13636d624
commit 96b3aa6504
2 changed files with 41 additions and 41 deletions

View File

@ -170,16 +170,16 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
tab->addTab(_("Game"));
// GUI: Label & edit widget for the game ID
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"));
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain);
// GUI: Label & edit widget for the description
new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"));
new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description);
// Language popup
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup");
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"));
_langPopUp->appendEntry("");
const Common::LanguageDescription *l = Common::g_languages;
@ -188,8 +188,8 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
}
// Platform popup
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"));
_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup");
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
_platformPopUp->appendEntry(_("<default>"));
_platformPopUp->appendEntry("");
const Common::PlatformDescription *p = Common::g_platforms;
@ -250,12 +250,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
// GUI: Button + Label for the additional path
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), 0, kCmdExtraBrowser);
_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath);
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
// GUI: Button + Label for the save path
new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), 0, kCmdSaveBrowser);
_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath);
new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
// Activate the first tab
tab->setActiveTab(0);
@ -497,22 +497,22 @@ LauncherDialog::LauncherDialog()
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#endif
new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), 0, kQuitCmd);
new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), 0, kAboutCmd);
new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), 0, kOptionsCmd);
new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
_startButton =
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), 0, kStartCmd);
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
_loadButton =
new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), 0, kLoadGameCmd);
new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
_addButton =
new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), 0, kEditGameCmd);
new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
_removeButton =
new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), 0, kRemoveGameCmd);
new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
// Search box
_searchDesc = 0;

View File

@ -588,8 +588,8 @@ void OptionsDialog::addGraphicControls(GuiObject *boss, const Common::String &pr
}
// RenderMode popup
_renderModePopUpDesc = new StaticTextWidget(boss, prefix + "grRenderPopupDesc", _("Render mode:"));
_renderModePopUp = new PopUpWidget(boss, prefix + "grRenderPopup");
_renderModePopUpDesc = new StaticTextWidget(boss, prefix + "grRenderPopupDesc", _("Render mode:"), _("Special dithering modes supported by some games"));
_renderModePopUp = new PopUpWidget(boss, prefix + "grRenderPopup", _("Special dithering modes supported by some games"));
_renderModePopUp->appendEntry(_("<default>"), Common::kRenderDefault);
_renderModePopUp->appendEntry("");
const Common::RenderModeDescription *rm = Common::g_renderModes;
@ -601,15 +601,15 @@ void OptionsDialog::addGraphicControls(GuiObject *boss, const Common::String &pr
_fullscreenCheckbox = new CheckboxWidget(boss, prefix + "grFullscreenCheckbox", _("Fullscreen mode"));
// Aspect ratio checkbox
_aspectCheckbox = new CheckboxWidget(boss, prefix + "grAspectCheckbox", _("Aspect ratio correction"));
_aspectCheckbox = new CheckboxWidget(boss, prefix + "grAspectCheckbox", _("Aspect ratio correction"), _("Correct aspect ratio for 320x200 games"));
_enableGraphicSettings = true;
}
void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &prefix) {
// The MIDI mode popup & a label
_midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _("Music driver:"));
_midiPopUp = new PopUpWidget(boss, prefix + "auMidiPopup");
_midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _("Music driver:"), _("Specifies output sound device or sound emulator"));
_midiPopUp = new PopUpWidget(boss, prefix + "auMidiPopup", _("Specifies output sound device or sound emulator"));
// Populate it
const MidiDriverDescription *md = MidiDriver::getAvailableMidiDrivers();
@ -619,8 +619,8 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
}
// The OPL emulator popup & a label
_oplPopUpDesc = new StaticTextWidget(boss, prefix + "auOPLPopupDesc", _("AdLib emulator:"));
_oplPopUp = new PopUpWidget(boss, prefix + "auOPLPopup");
_oplPopUpDesc = new StaticTextWidget(boss, prefix + "auOPLPopupDesc", _("AdLib emulator:"), _("AdLib is used for music in many games"));
_oplPopUp = new PopUpWidget(boss, prefix + "auOPLPopup", _("AdLib is used for music in many games"));
// Populate it
const OPL::Config::EmulatorDescription *ed = OPL::Config::getAvailable();
@ -630,8 +630,8 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
}
// Sample rate settings
_outputRatePopUpDesc = new StaticTextWidget(boss, prefix + "auSampleRatePopupDesc", _("Output rate:"));
_outputRatePopUp = new PopUpWidget(boss, prefix + "auSampleRatePopup");
_outputRatePopUpDesc = new StaticTextWidget(boss, prefix + "auSampleRatePopupDesc", _("Output rate:"), _("Higher value specifies better sound quality but may be not supported by your soundcard"));
_outputRatePopUp = new PopUpWidget(boss, prefix + "auSampleRatePopup", _("Higher value specifies better sound quality but may be not supported by your soundcard"));
for (int i = 0; outputRateLabels[i]; i++) {
_outputRatePopUp->appendEntry(_(outputRateLabels[i]), outputRateValues[i]);
@ -642,18 +642,18 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
void OptionsDialog::addMIDIControls(GuiObject *boss, const Common::String &prefix) {
// SoundFont
_soundFontButton = new ButtonWidget(boss, prefix + "mcFontButton", _("SoundFont:"), 0, kChooseSoundFontCmd);
_soundFont = new StaticTextWidget(boss, prefix + "mcFontPath", _("None"));
_soundFontButton = new ButtonWidget(boss, prefix + "mcFontButton", _("SoundFont:"), _("SoundFont is supported by some audio cards, Fluidsynth and Timidity"), kChooseSoundFontCmd);
_soundFont = new StaticTextWidget(boss, prefix + "mcFontPath", _("None"), _("SoundFont is supported by some audio cards, Fluidsynth and Timidity"));
_soundFontClearButton = new ButtonWidget(boss, prefix + "mcFontClearButton", "C", _("Clear value"), kClearSoundFontCmd);
// Multi midi setting
_multiMidiCheckbox = new CheckboxWidget(boss, prefix + "mcMixedCheckbox", _("Mixed AdLib/MIDI mode"));
_multiMidiCheckbox = new CheckboxWidget(boss, prefix + "mcMixedCheckbox", _("Mixed AdLib/MIDI mode"), _("Use both MIDI and AdLib sound generation"));
// Native mt32 setting
_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _("True Roland MT-32 (disable GM emulation)"));
_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _("True Roland MT-32 (disable GM emulation)"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
// GS Extensions setting
_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"));
_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"), _("Turns off General MIDI mapping for games with Roland MT-32 soundtrack"));
// MIDI gain setting (FluidSynth uses this)
_midiGainDesc = new StaticTextWidget(boss, prefix + "mcMidiGainText", _("MIDI gain:"));
@ -680,9 +680,9 @@ void OptionsDialog::addSubtitleControls(GuiObject *boss, const Common::String &p
} else {
_subToggleGroup = new RadiobuttonGroup(boss, kSubtitleToggle);
_subToggleSpeechOnly = new RadiobuttonWidget(boss, prefix + "subToggleSpeechOnly", _subToggleGroup, kSubtitlesSpeech, _("Spch"));
_subToggleSubOnly = new RadiobuttonWidget(boss, prefix + "subToggleSubOnly", _subToggleGroup, kSubtitlesSubs, _("Subs"));
_subToggleSubBoth = new RadiobuttonWidget(boss, prefix + "subToggleSubBoth", _subToggleGroup, kSubtitlesBoth, _("Both"));
_subToggleSpeechOnly = new RadiobuttonWidget(boss, prefix + "subToggleSpeechOnly", _subToggleGroup, kSubtitlesSpeech, _("Spch"), _("Speech"));
_subToggleSubOnly = new RadiobuttonWidget(boss, prefix + "subToggleSubOnly", _subToggleGroup, kSubtitlesSubs, _("Subs"), _("Subtitles"));
_subToggleSubBoth = new RadiobuttonWidget(boss, prefix + "subToggleSubBoth", _subToggleGroup, kSubtitlesBoth, _("Both"), _("Show subtitles and play speech"));
}
// Subtitle speed
@ -708,8 +708,8 @@ void OptionsDialog::addVolumeControls(GuiObject *boss, const Common::String &pre
_muteCheckbox = new CheckboxWidget(boss, prefix + "vcMuteCheckbox", _("Mute All"), 0, kMuteAllChanged);
_sfxVolumeDesc = new StaticTextWidget(boss, prefix + "vcSfxText", _("SFX volume:"));
_sfxVolumeSlider = new SliderWidget(boss, prefix + "vcSfxSlider", 0, kSfxVolumeChanged);
_sfxVolumeDesc = new StaticTextWidget(boss, prefix + "vcSfxText", _("SFX volume:"), _("Special sound effects volume"));
_sfxVolumeSlider = new SliderWidget(boss, prefix + "vcSfxSlider", _("Special sound effects volume"), kSfxVolumeChanged);
_sfxVolumeLabel = new StaticTextWidget(boss, prefix + "vcSfxLabel", "100%");
_sfxVolumeSlider->setMinValue(0);
_sfxVolumeSlider->setMaxValue(Audio::Mixer::kMaxMixerVolume);
@ -792,14 +792,14 @@ GlobalOptionsDialog::GlobalOptionsDialog()
// truncated in the small version of the GUI.
// Save game path
new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path: "), 0, kChooseSaveDirCmd);
_savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar");
new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path: "), _("Specifies where your savegames are put"), kChooseSaveDirCmd);
_savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your savegames are put"));
new ButtonWidget(tab, "GlobalOptions_Paths.ThemeButton", _("Theme Path:"), 0, kChooseThemeDirCmd);
_themePath = new StaticTextWidget(tab, "GlobalOptions_Paths.ThemePath", _("None"));
new ButtonWidget(tab, "GlobalOptions_Paths.ExtraButton", _("Extra Path:"), 0, kChooseExtraDirCmd);
_extraPath = new StaticTextWidget(tab, "GlobalOptions_Paths.ExtraPath", _("None"));
new ButtonWidget(tab, "GlobalOptions_Paths.ExtraButton", _("Extra Path:"), _("Specifies path to additional data used by all games or ScummVM"), kChooseExtraDirCmd);
_extraPath = new StaticTextWidget(tab, "GlobalOptions_Paths.ExtraPath", _("None"), _("Specifies path to additional data used by all games or ScummVM"));
#ifdef DYNAMIC_MODULES
new ButtonWidget(tab, "GlobalOptions_Paths.PluginsButton", _("Plugins Path:"), 0, kChoosePluginsDirCmd);
@ -834,7 +834,7 @@ GlobalOptionsDialog::GlobalOptionsDialog()
#ifdef TRANSLATION
_guiLanguagePopUpDesc = new StaticTextWidget(tab, "GlobalOptions_Misc.GuiLanguagePopupDesc", _("Language:"));
_guiLanguagePopUpDesc = new StaticTextWidget(tab, "GlobalOptions_Misc.GuiLanguagePopupDesc", _("GUI Language:"), _("Language of ScummVM GUI"));
_guiLanguagePopUp = new PopUpWidget(tab, "GlobalOptions_Misc.GuiLanguagePopup");
#ifdef DETECTLANG
_guiLanguagePopUp->appendEntry(_("<default>"), Common::kTranslationAutodetectId);