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https://github.com/libretro/scummvm.git
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GUI: Added tons of tooltips.
svn-id: r49777
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parent
b13636d624
commit
96b3aa6504
@ -170,16 +170,16 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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tab->addTab(_("Game"));
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// GUI: Label & edit widget for the game ID
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new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"));
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new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain);
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// GUI: Label & edit widget for the description
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new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"));
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new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
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_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description);
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// Language popup
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_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"));
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_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup");
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_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp->appendEntry(_("<default>"));
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_langPopUp->appendEntry("");
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const Common::LanguageDescription *l = Common::g_languages;
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@ -188,8 +188,8 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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}
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// Platform popup
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_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"));
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_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup");
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_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
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_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
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_platformPopUp->appendEntry(_("<default>"));
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_platformPopUp->appendEntry("");
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const Common::PlatformDescription *p = Common::g_platforms;
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@ -250,12 +250,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
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// GUI: Button + Label for the additional path
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), 0, kCmdExtraBrowser);
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_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath);
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
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// GUI: Button + Label for the save path
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new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), 0, kCmdSaveBrowser);
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_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath);
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new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
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_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
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// Activate the first tab
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tab->setActiveTab(0);
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@ -497,22 +497,22 @@ LauncherDialog::LauncherDialog()
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new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
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#endif
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new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), 0, kQuitCmd);
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new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), 0, kAboutCmd);
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new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), 0, kOptionsCmd);
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new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
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new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
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new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
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_startButton =
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new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), 0, kStartCmd);
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new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
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_loadButton =
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new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), 0, kLoadGameCmd);
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new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
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// Above the lowest button rows: two more buttons (directly below the list box)
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_addButton =
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new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
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_editButton =
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new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), 0, kEditGameCmd);
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new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
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_removeButton =
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new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), 0, kRemoveGameCmd);
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new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
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// Search box
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_searchDesc = 0;
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@ -588,8 +588,8 @@ void OptionsDialog::addGraphicControls(GuiObject *boss, const Common::String &pr
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}
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// RenderMode popup
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_renderModePopUpDesc = new StaticTextWidget(boss, prefix + "grRenderPopupDesc", _("Render mode:"));
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_renderModePopUp = new PopUpWidget(boss, prefix + "grRenderPopup");
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_renderModePopUpDesc = new StaticTextWidget(boss, prefix + "grRenderPopupDesc", _("Render mode:"), _("Special dithering modes supported by some games"));
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_renderModePopUp = new PopUpWidget(boss, prefix + "grRenderPopup", _("Special dithering modes supported by some games"));
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_renderModePopUp->appendEntry(_("<default>"), Common::kRenderDefault);
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_renderModePopUp->appendEntry("");
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const Common::RenderModeDescription *rm = Common::g_renderModes;
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@ -601,15 +601,15 @@ void OptionsDialog::addGraphicControls(GuiObject *boss, const Common::String &pr
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_fullscreenCheckbox = new CheckboxWidget(boss, prefix + "grFullscreenCheckbox", _("Fullscreen mode"));
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// Aspect ratio checkbox
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_aspectCheckbox = new CheckboxWidget(boss, prefix + "grAspectCheckbox", _("Aspect ratio correction"));
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_aspectCheckbox = new CheckboxWidget(boss, prefix + "grAspectCheckbox", _("Aspect ratio correction"), _("Correct aspect ratio for 320x200 games"));
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_enableGraphicSettings = true;
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}
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void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &prefix) {
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// The MIDI mode popup & a label
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_midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _("Music driver:"));
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_midiPopUp = new PopUpWidget(boss, prefix + "auMidiPopup");
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_midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _("Music driver:"), _("Specifies output sound device or sound emulator"));
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_midiPopUp = new PopUpWidget(boss, prefix + "auMidiPopup", _("Specifies output sound device or sound emulator"));
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// Populate it
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const MidiDriverDescription *md = MidiDriver::getAvailableMidiDrivers();
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@ -619,8 +619,8 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
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}
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// The OPL emulator popup & a label
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_oplPopUpDesc = new StaticTextWidget(boss, prefix + "auOPLPopupDesc", _("AdLib emulator:"));
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_oplPopUp = new PopUpWidget(boss, prefix + "auOPLPopup");
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_oplPopUpDesc = new StaticTextWidget(boss, prefix + "auOPLPopupDesc", _("AdLib emulator:"), _("AdLib is used for music in many games"));
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_oplPopUp = new PopUpWidget(boss, prefix + "auOPLPopup", _("AdLib is used for music in many games"));
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// Populate it
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const OPL::Config::EmulatorDescription *ed = OPL::Config::getAvailable();
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@ -630,8 +630,8 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
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}
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// Sample rate settings
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_outputRatePopUpDesc = new StaticTextWidget(boss, prefix + "auSampleRatePopupDesc", _("Output rate:"));
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_outputRatePopUp = new PopUpWidget(boss, prefix + "auSampleRatePopup");
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_outputRatePopUpDesc = new StaticTextWidget(boss, prefix + "auSampleRatePopupDesc", _("Output rate:"), _("Higher value specifies better sound quality but may be not supported by your soundcard"));
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_outputRatePopUp = new PopUpWidget(boss, prefix + "auSampleRatePopup", _("Higher value specifies better sound quality but may be not supported by your soundcard"));
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for (int i = 0; outputRateLabels[i]; i++) {
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_outputRatePopUp->appendEntry(_(outputRateLabels[i]), outputRateValues[i]);
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@ -642,18 +642,18 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
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void OptionsDialog::addMIDIControls(GuiObject *boss, const Common::String &prefix) {
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// SoundFont
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_soundFontButton = new ButtonWidget(boss, prefix + "mcFontButton", _("SoundFont:"), 0, kChooseSoundFontCmd);
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_soundFont = new StaticTextWidget(boss, prefix + "mcFontPath", _("None"));
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_soundFontButton = new ButtonWidget(boss, prefix + "mcFontButton", _("SoundFont:"), _("SoundFont is supported by some audio cards, Fluidsynth and Timidity"), kChooseSoundFontCmd);
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_soundFont = new StaticTextWidget(boss, prefix + "mcFontPath", _("None"), _("SoundFont is supported by some audio cards, Fluidsynth and Timidity"));
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_soundFontClearButton = new ButtonWidget(boss, prefix + "mcFontClearButton", "C", _("Clear value"), kClearSoundFontCmd);
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// Multi midi setting
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_multiMidiCheckbox = new CheckboxWidget(boss, prefix + "mcMixedCheckbox", _("Mixed AdLib/MIDI mode"));
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_multiMidiCheckbox = new CheckboxWidget(boss, prefix + "mcMixedCheckbox", _("Mixed AdLib/MIDI mode"), _("Use both MIDI and AdLib sound generation"));
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// Native mt32 setting
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_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _("True Roland MT-32 (disable GM emulation)"));
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_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _("True Roland MT-32 (disable GM emulation)"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
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// GS Extensions setting
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_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"));
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_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"), _("Turns off General MIDI mapping for games with Roland MT-32 soundtrack"));
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// MIDI gain setting (FluidSynth uses this)
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_midiGainDesc = new StaticTextWidget(boss, prefix + "mcMidiGainText", _("MIDI gain:"));
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@ -680,9 +680,9 @@ void OptionsDialog::addSubtitleControls(GuiObject *boss, const Common::String &p
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} else {
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_subToggleGroup = new RadiobuttonGroup(boss, kSubtitleToggle);
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_subToggleSpeechOnly = new RadiobuttonWidget(boss, prefix + "subToggleSpeechOnly", _subToggleGroup, kSubtitlesSpeech, _("Spch"));
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_subToggleSubOnly = new RadiobuttonWidget(boss, prefix + "subToggleSubOnly", _subToggleGroup, kSubtitlesSubs, _("Subs"));
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_subToggleSubBoth = new RadiobuttonWidget(boss, prefix + "subToggleSubBoth", _subToggleGroup, kSubtitlesBoth, _("Both"));
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_subToggleSpeechOnly = new RadiobuttonWidget(boss, prefix + "subToggleSpeechOnly", _subToggleGroup, kSubtitlesSpeech, _("Spch"), _("Speech"));
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_subToggleSubOnly = new RadiobuttonWidget(boss, prefix + "subToggleSubOnly", _subToggleGroup, kSubtitlesSubs, _("Subs"), _("Subtitles"));
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_subToggleSubBoth = new RadiobuttonWidget(boss, prefix + "subToggleSubBoth", _subToggleGroup, kSubtitlesBoth, _("Both"), _("Show subtitles and play speech"));
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}
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// Subtitle speed
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@ -708,8 +708,8 @@ void OptionsDialog::addVolumeControls(GuiObject *boss, const Common::String &pre
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_muteCheckbox = new CheckboxWidget(boss, prefix + "vcMuteCheckbox", _("Mute All"), 0, kMuteAllChanged);
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_sfxVolumeDesc = new StaticTextWidget(boss, prefix + "vcSfxText", _("SFX volume:"));
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_sfxVolumeSlider = new SliderWidget(boss, prefix + "vcSfxSlider", 0, kSfxVolumeChanged);
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_sfxVolumeDesc = new StaticTextWidget(boss, prefix + "vcSfxText", _("SFX volume:"), _("Special sound effects volume"));
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_sfxVolumeSlider = new SliderWidget(boss, prefix + "vcSfxSlider", _("Special sound effects volume"), kSfxVolumeChanged);
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_sfxVolumeLabel = new StaticTextWidget(boss, prefix + "vcSfxLabel", "100%");
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_sfxVolumeSlider->setMinValue(0);
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_sfxVolumeSlider->setMaxValue(Audio::Mixer::kMaxMixerVolume);
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@ -792,14 +792,14 @@ GlobalOptionsDialog::GlobalOptionsDialog()
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// truncated in the small version of the GUI.
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// Save game path
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new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path: "), 0, kChooseSaveDirCmd);
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_savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar");
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new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path: "), _("Specifies where your savegames are put"), kChooseSaveDirCmd);
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_savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your savegames are put"));
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new ButtonWidget(tab, "GlobalOptions_Paths.ThemeButton", _("Theme Path:"), 0, kChooseThemeDirCmd);
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_themePath = new StaticTextWidget(tab, "GlobalOptions_Paths.ThemePath", _("None"));
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new ButtonWidget(tab, "GlobalOptions_Paths.ExtraButton", _("Extra Path:"), 0, kChooseExtraDirCmd);
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_extraPath = new StaticTextWidget(tab, "GlobalOptions_Paths.ExtraPath", _("None"));
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new ButtonWidget(tab, "GlobalOptions_Paths.ExtraButton", _("Extra Path:"), _("Specifies path to additional data used by all games or ScummVM"), kChooseExtraDirCmd);
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_extraPath = new StaticTextWidget(tab, "GlobalOptions_Paths.ExtraPath", _("None"), _("Specifies path to additional data used by all games or ScummVM"));
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#ifdef DYNAMIC_MODULES
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new ButtonWidget(tab, "GlobalOptions_Paths.PluginsButton", _("Plugins Path:"), 0, kChoosePluginsDirCmd);
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@ -834,7 +834,7 @@ GlobalOptionsDialog::GlobalOptionsDialog()
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#ifdef TRANSLATION
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_guiLanguagePopUpDesc = new StaticTextWidget(tab, "GlobalOptions_Misc.GuiLanguagePopupDesc", _("Language:"));
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_guiLanguagePopUpDesc = new StaticTextWidget(tab, "GlobalOptions_Misc.GuiLanguagePopupDesc", _("GUI Language:"), _("Language of ScummVM GUI"));
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_guiLanguagePopUp = new PopUpWidget(tab, "GlobalOptions_Misc.GuiLanguagePopup");
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#ifdef DETECTLANG
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_guiLanguagePopUp->appendEntry(_("<default>"), Common::kTranslationAutodetectId);
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