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AVALANCHE: Implement, rename, move zonk() and connected functions.
Implementations: zonk(), zl(). Renames: zonk() -> thunder(), zl() -> drawLightning(). Moved: the 2 above from Pingo to Animation. Addition: GraphicManager::drawLine().
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@ -1399,6 +1399,50 @@ void Animation::handleMoveKey(const Common::Event &event) {
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}
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}
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/**
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* Draws a part of the lightning bolt for thunder().
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* @remarks Originally called 'zl'
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*/
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void Animation::drawLightning(int16 x1, int16 y1, int16 x2, int16 y2) {
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_vm->_graphics->drawLine(x1, y1 - 1, x2, y2 - 1, 1, 3, kColorBlue);
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_vm->_graphics->drawLine(x1, y1, x2, y2, 1, 1, kColorLightcyan);
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}
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/**
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* Plays the actual thunder animation when Avvy (the player) swears too much.
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* @remarks Originally called 'zonk'
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*/
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void Animation::thunder() {
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_vm->_graphics->setBackgroundColor(kColorYellow);
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_vm->_graphics->saveScreen();
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int x = _vm->_animation->_sprites[0]->_x + _vm->_animation->_sprites[0]->_xLength / 2;
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int y = _vm->_animation->_sprites[0]->_y;
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for (int i = 0; i < 256; i++) {
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_vm->_sound->playNote(270 - i, 1);
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drawLightning(640, 0, 0, y / 4);
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drawLightning(0, y / 4, 640, y / 2);
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drawLightning(640, y / 2, x, y);
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_vm->_graphics->refreshScreen();
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_vm->_sound->playNote(2700 - 10 * i, 5);
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_vm->_system->delayMillis(5);
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_vm->_sound->playNote(270 - i, 1);
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_vm->_graphics->restoreScreen();
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_vm->_sound->playNote(2700 - 10 * i, 5);
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_vm->_system->delayMillis(5);
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}
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_vm->_graphics->restoreScreen();
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_vm->_graphics->removeBackup();
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_vm->_graphics->setBackgroundColor(kColorBlack);
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}
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void Animation::setDirection(Direction dir) {
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_direction = dir;
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}
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@ -125,6 +125,10 @@ public:
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void handleMoveKey(const Common::Event &event);
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void hideInCupboard();
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// These 2 functions are responsible for playing the thunder animation when the player swears too much.
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void drawLightning(int16 x1, int16 y1, int16 x2, int16 y2);
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void thunder();
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void setDirection(Direction dir);
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void setOldDirection(Direction dir);
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Direction getDirection();
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@ -281,6 +281,10 @@ Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16
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return endPoint;
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}
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void GraphicManager::drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color) {
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_surface.drawThickLine(x1, y1, x2, y2, penX, penY, color);
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}
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Common::Point GraphicManager::drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
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return drawArc(_surface, x, y, stAngle, endAngle, radius, color);
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}
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@ -58,6 +58,7 @@ public:
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void loadDigits();
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void loadMouse(byte which);
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void drawLine(int x1, int y1, int x2, int y2, int penX, int penY, Color color);
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Common::Point drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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void drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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void drawTriangle(Common::Point *p, Color color);
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@ -115,8 +116,8 @@ public:
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void getNaturalPicture(SpriteType &sprite);
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void saveScreen();
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void removeBackup();
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void restoreScreen();
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void removeBackup();
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private:
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static const uint16 kBackgroundWidth = kScreenWidth;
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@ -2108,7 +2108,7 @@ void Parser::doThat() {
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}
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break;
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default: {
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_vm->_pingo->zonk();
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_vm->_animation->thunder();
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Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you." \
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"%c%c(`Such is the anger of the gods, Avvy!\")", kControlNewLine, kControlNewLine);
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_vm->_dialogs->displayText(tmpStr);
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@ -60,14 +60,6 @@ void Pingo::wobble() {
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warning("STUB: Pingo::wobble()");
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}
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void Pingo::zl(int16 x1, int16 y1, int16 x2, int16 y2) {
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warning("STUB: Pingo::zl()");
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}
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void Pingo::zonk() {
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warning("STUB: Pingo::zonk()");
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}
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void Pingo::winningPic() {
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Common::File f;
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_vm->fadeOut();
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@ -44,14 +44,12 @@ public:
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void copy03();
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void copyPage(byte frp, byte top);
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void wobble();
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void zonk();
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void winningPic();
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private:
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AvalancheEngine *_vm;
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void dPlot(int16 x, int16 y, Common::String z);
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void zl(int16 x1, int16 y1, int16 x2, int16 y2);
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};
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} // End of namespace Avalanche.
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