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BLADERUNNER: RESTOREDCONTENT: NR07 restored cut dialogue bits
Tested animations. Still pending work on triggering some of these dialogue cases.
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@ -76,12 +76,14 @@ bool SceneScriptNR07::ClickedOnActor(int actorId) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); // VOIGT-KAMPFF
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DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); // CRYSTAL
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if (Actor_Clue_Query(kActorMcCoy, kClueSuspectDektora)) { // cut content? clue is not obtainable
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// TODO - restore trigger
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DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); // MOONBUS
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); // BLACK SEDAN
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}
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if (Game_Flag_Query(kFlagNotUsed510)) { // cut content? flag is never set
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// TODO - restore trigger
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DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); // SCORPIONS
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}
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} else {
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@ -278,6 +280,9 @@ void SceneScriptNR07::callHolloway() {
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Says(kActorMcCoy, 3760, 19);
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Actor_Says(kActorDektora, 960, kAnimationModeSit);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 3765, kAnimationModeTalk); // Let me show you my ID.
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}
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Actor_Says(kActorDektora, 920, kAnimationModeSit);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Says(kActorMcCoy, 3780, kAnimationModeIdle);
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@ -343,6 +348,9 @@ void SceneScriptNR07::talkAboutBelt1() {
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Actor_Says(kActorMcCoy, 3630, 13);
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Actor_Says_With_Pause(kActorDektora, 590, 1.0f, 30);
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Actor_Says(kActorDektora, 600, 30);
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if (_vm->_cutContent) {
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Actor_Says_With_Pause(kActorMcCoy, 3635, 1.5f, 18); // Insects, hm.
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}
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Actor_Start_Speech_Sample(kActorMcCoy, 3640); // Tell you the truth, I'm from the LPD. (...)
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -109.0f, -73.0f, -89.0f, 0, false, false, false);
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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@ -435,6 +443,9 @@ void SceneScriptNR07::talkAboutSteele() {
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 3695, 15);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 3700, kAnimationModeTalk); // If I found you, so will she.
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}
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Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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@ -445,14 +456,20 @@ void SceneScriptNR07::talkAboutSteele() {
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}
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void SceneScriptNR07::talkAboutMoonbus() {
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// cut content?
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// TODO cut content - restore trigger
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Actor_Says(kActorMcCoy, 3705, 19);
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Actor_Says(kActorDektora, 760, kAnimationModeSit);
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Actor_Says(kActorDektora, 760, kAnimationModeSit); // Excuse me?
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -5);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Says(kActorMcCoy, 3710, 18);
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#else
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Actor_Says(kActorMcCoy, 3710, kAnimationModeTalk); // Somebody told me about this moonbus that got hijacked.
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 3715, 15); // You know, the one where all those humans got killed?
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}
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callHolloway();
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} else {
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Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, -3);
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@ -481,17 +498,30 @@ void SceneScriptNR07::talkAboutBlackSedan() {
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}
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void SceneScriptNR07::talkAboutScorpions() {
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// cut content?
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// TODO cut content - restore trigger
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Actor_Says(kActorMcCoy, 3620, 19);
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Actor_Says(kActorDektora, 840, 30);
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Actor_Says(kActorMcCoy, 3745, 9);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30);
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Actor_Says(kActorDektora, 860, 30);
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Actor_Says(kActorDektora, 870, kAnimationModeSit);
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#else
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Says_With_Pause(kActorDektora, 850, 1.0f, 30); // I didn't know what they were called
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// Note: this plays a bit loud and maybe in inconsistent tone, but surely belongs here
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Actor_Says(kActorDektora, 870, 31);
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} else {
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Actor_Says(kActorDektora, 860, 31);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Says(kActorMcCoy, 3750, 11);
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Actor_Says(kActorDektora, 880, 30);
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Actor_Says(kActorMcCoy, 3755, 16);
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Actor_Says(kActorDektora, 890, 31);
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if (_vm->_cutContent) {
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Actor_Says(kActorDektora, 900, 30); // Who would need to add insects to the list?
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}
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}
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} // End of namespace BladeRunner
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