BLADERUNNER: Use float suffix specifier in Vector init

This commit is contained in:
antoniou79 2020-09-04 23:16:02 +03:00
parent 46fe41db32
commit 9708afdbae

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@ -51,7 +51,7 @@ public:
float y;
float z;
Vector3() : x(0.0), y(0.0), z(0.0) {}
Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
Vector3(float ax, float ay, float az) : x(ax), y(ay), z(az) {}