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TSAGE: R2R - Scene 3700: Fix a couple of bugs
Thanks to Fingolfin for pointing those out
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parent
6f8a4bb336
commit
9751d6ded4
@ -1862,7 +1862,7 @@ void Scene3400::signal() {
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_actor4.setStrip(1);
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_sceneMode = 3403;
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if (R2_GLOBALS._player._characterIndex == 2)
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setAction(&_sequenceManager, this, 3403, R2_GLOBALS._player, &_actor3, &_actor7, NULL);
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setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
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else
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setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
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break;
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@ -1871,7 +1871,7 @@ void Scene3400::signal() {
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_actor4.setStrip(1);
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_sceneMode = 3405;
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if (R2_GLOBALS._player._characterIndex == 3)
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setAction(&_sequenceManager, this, 3405, R2_GLOBALS._player, &_actor7, NULL);
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setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
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else
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setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
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break;
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