TSAGE: R2R - Scene 3700: Fix a couple of bugs

Thanks to Fingolfin for pointing those out
This commit is contained in:
Strangerke 2011-12-26 07:21:48 +01:00
parent 6f8a4bb336
commit 9751d6ded4

View File

@ -1862,7 +1862,7 @@ void Scene3400::signal() {
_actor4.setStrip(1);
_sceneMode = 3403;
if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3403, R2_GLOBALS._player, &_actor3, &_actor7, NULL);
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
break;
@ -1871,7 +1871,7 @@ void Scene3400::signal() {
_actor4.setStrip(1);
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3405, R2_GLOBALS._player, &_actor7, NULL);
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
break;