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Separate game initialization and game running little more. Though probably it needs more work.
svn-id: r17402
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0ddbcc7845
commit
97a84cb18c
19
gob/gob.cpp
19
gob/gob.cpp
@ -1,5 +1,5 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -97,26 +97,11 @@ int GobEngine::init(GameDetector &detector) {
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soundFlags = 0;
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language = 5;
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init_initGame(0);
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return 0;
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}
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int GobEngine::go() {
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for (;;) {
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OSystem::Event event;
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while (g_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_QUIT:
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g_system->quit();
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break;
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default:
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break;
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}
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}
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debug(0, "Main loop");
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_system->delayMillis(10);
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}
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init_initGame(0);
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return 0;
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}
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