Separate game initialization and game running little more. Though probably it needs more work.

svn-id: r17402
This commit is contained in:
Eugene Sandulenko 2005-04-05 18:49:58 +00:00
parent 0ddbcc7845
commit 97a84cb18c

View File

@ -1,5 +1,5 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -97,26 +97,11 @@ int GobEngine::init(GameDetector &detector) {
soundFlags = 0;
language = 5;
init_initGame(0);
return 0;
}
int GobEngine::go() {
for (;;) {
OSystem::Event event;
while (g_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_QUIT:
g_system->quit();
break;
default:
break;
}
}
debug(0, "Main loop");
_system->delayMillis(10);
}
init_initGame(0);
return 0;
}