HOPKINS: Fixed palette glitch during underwater base fade-in

This commit is contained in:
Paul Gilbert 2013-03-31 11:41:55 -04:00
parent f719be3318
commit 97b00ad362

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@ -2068,10 +2068,10 @@ void HopkinsEngine::playUnderwaterBaseCutscene() {
_animationManager->loadAnim("ANIM92");
_graphicsManager->displayAllBob();
_objectsManager->loadLinkFile("IM92");
/*
for (int cpt = 0; cpt <= 4 && !shouldQuit(); cpt++)
_eventsManager->refreshScreenAndEvents();
*/
_graphicsManager->fadeInLong();
_objectsManager->enableHidingBehavior();