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HOPKINS: Fixed palette glitch during underwater base fade-in
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@ -2068,10 +2068,10 @@ void HopkinsEngine::playUnderwaterBaseCutscene() {
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_animationManager->loadAnim("ANIM92");
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_graphicsManager->displayAllBob();
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_objectsManager->loadLinkFile("IM92");
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/*
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for (int cpt = 0; cpt <= 4 && !shouldQuit(); cpt++)
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_eventsManager->refreshScreenAndEvents();
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*/
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_graphicsManager->fadeInLong();
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_objectsManager->enableHidingBehavior();
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