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NANCY: Fix console commands
Fixed the play_video and show_image console commands, which were using the wrong pixel format and drawing broken colors.
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57cd69b9c0
commit
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@ -63,7 +63,6 @@ void NancyConsole::postEnter() {
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if (dec->loadFile(_videoFile)) {
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dec->start();
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g_system->fillScreen(0);
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Common::EventManager *ev = g_system->getEventManager();
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while (!g_nancy->shouldQuit() && !dec->endOfVideo()) {
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Common::Event event;
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@ -76,8 +75,7 @@ void NancyConsole::postEnter() {
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if (dec->needsUpdate()) {
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const Graphics::Surface *frame = dec->decodeNextFrame();
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if (frame) {
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g_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h);
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g_system->updateScreen();
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g_nancy->_graphicsManager->debugDrawToScreen(*frame);
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}
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}
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@ -96,9 +94,7 @@ void NancyConsole::postEnter() {
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if (!_imageFile.empty()) {
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Graphics::Surface surf;
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if (g_nancy->_resource->loadImage(_imageFile, surf)) {
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g_system->fillScreen(0);
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g_system->copyRectToScreen(surf.getPixels(), surf.pitch, 0, 0, surf.w > 640 ? 640 : surf.w, surf.h > 480 ? 480 : surf.h);
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g_system->updateScreen();
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g_nancy->_graphicsManager->debugDrawToScreen(surf);
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surf.free();
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Common::EventManager *ev = g_system->getEventManager();
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@ -219,6 +219,11 @@ void GraphicsManager::copyToManaged(void *src, Graphics::ManagedSurface &dst, ui
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copyToManaged(surf, dst, verticalFlip, doubleSize);
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}
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void GraphicsManager::debugDrawToScreen(const Graphics::Surface &surf) {
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_screen.blitFrom(surf, Common::Point());
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_screen.update();
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}
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const Graphics::PixelFormat &GraphicsManager::getInputPixelFormat() {
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if (g_nancy->getGameFlags() & NGF_8BITCOLOR) {
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return _clut8Format;
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@ -58,6 +58,9 @@ public:
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static void copyToManaged(const Graphics::Surface &src, Graphics::ManagedSurface &dst, bool verticalFlip = false, bool doubleSize = false);
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static void copyToManaged(void *src, Graphics::ManagedSurface &dst, uint srcW, uint srcH, const Graphics::PixelFormat &format, bool verticalFlip = false, bool doubleSize = false);
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// Debug
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void debugDrawToScreen(const Graphics::Surface &surf);
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Graphics::ManagedSurface _object0;
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Graphics::PixelFormat _screenPixelFormat;
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