HDB: Add Gate Puddles

This commit is contained in:
Nipun Garg 2019-07-05 03:16:04 +05:30 committed by Eugene Sandulenko
parent 5ed21d12df
commit 97d702f891
2 changed files with 13 additions and 0 deletions

View File

@ -968,6 +968,9 @@ void AI::restartSystem() {
// Clear Bridges
memset(&_bridges[0], 0, sizeof(_bridges));
_numBridges = 0;
// No Gate Puddles
_gatePuddles = 0;
}
void AI::initAnimInfo() {

View File

@ -41,6 +41,7 @@ enum {
kMaxLuaEnts = 50,
kMaxCallbacks = 20,
kMaxFairystones = 5,
kMaxGatePuddles = 8,
kMaxBridges = 10,
kDelay5Seconds = 5 * kGameFPS,
kPlayerMoveSpeed = 4,
@ -1032,6 +1033,15 @@ public:
}
bool completeDelivery(const char *id);
// Gate Puddles
int _gatePuddles;
void addGatePuddle(int amount) {
_gatePuddles += amount;
}
int getGatePuddles() {
return _gatePuddles;
}
// Player Variables
bool _playerDead;
bool _playerInvisible; // While on RailRider for example