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HDB: Add Gate Puddles
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@ -968,6 +968,9 @@ void AI::restartSystem() {
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// Clear Bridges
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memset(&_bridges[0], 0, sizeof(_bridges));
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_numBridges = 0;
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// No Gate Puddles
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_gatePuddles = 0;
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}
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void AI::initAnimInfo() {
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@ -41,6 +41,7 @@ enum {
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kMaxLuaEnts = 50,
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kMaxCallbacks = 20,
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kMaxFairystones = 5,
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kMaxGatePuddles = 8,
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kMaxBridges = 10,
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kDelay5Seconds = 5 * kGameFPS,
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kPlayerMoveSpeed = 4,
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@ -1032,6 +1033,15 @@ public:
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}
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bool completeDelivery(const char *id);
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// Gate Puddles
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int _gatePuddles;
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void addGatePuddle(int amount) {
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_gatePuddles += amount;
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}
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int getGatePuddles() {
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return _gatePuddles;
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}
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// Player Variables
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bool _playerDead;
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bool _playerInvisible; // While on RailRider for example
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