Revamping the handling of GUI themes a bit:

* Moved the code which handles fallback to the built-in theme from ThemeEngine to GuiManager
* Changed ThemeEngine::init() to only init&load the theme; no more messing with the overlay
* Commented to a somewhat obscure line in the GuiManager event loop (taking eriktorbjorn's original commit message for that change as comment text)
* Cleaned up the way the Dialog constructor ensures that the current Theme is correctly setup
* Got rid of varios members of ThemeEngine
* Changed ThemeEngine members _screen and _backBuffer from Surface pointers to just plain Surfaces
* Changed ThemeEngine::loadFontFromArchive to use _themeArchive instead of creating an Archive from scratch
* Renamed ThemeEngine::getThemeFileName() to getThemeId() (and some associated tweaks)
* Lots of further cleanup and tweaks

svn-id: r35653
This commit is contained in:
Max Horn 2009-01-01 21:41:55 +00:00
parent 9752882f8b
commit 97e9b28c8a
6 changed files with 177 additions and 233 deletions

View File

@ -51,10 +51,9 @@ namespace GUI {
* ThemeEngine class
*********************************************************/
ThemeEngine::ThemeEngine(Common::String fileName, GraphicsMode mode) :
_system(0), _vectorRenderer(0), _screen(0), _backBuffer(0),
_system(0), _vectorRenderer(0),
_buffering(false), _bytesPerPixel(0), _graphicsMode(kGfxDisabled),
_font(0), _initOk(false), _themeOk(false), _enabled(false), _cursor(0),
_loadedThemeX(0), _loadedThemeY(0) {
_font(0), _initOk(false), _themeOk(false), _enabled(false), _cursor(0) {
_system = g_system;
_parser = new ThemeParser(this);
@ -71,13 +70,17 @@ ThemeEngine::ThemeEngine(Common::String fileName, GraphicsMode mode) :
}
_graphicsMode = mode;
_themeFileName = fileName;
_themeId = fileName;
_themeArchive = 0;
_initOk = false;
}
ThemeEngine::~ThemeEngine() {
deinit();
delete _vectorRenderer;
_vectorRenderer = 0;
_screen.free();
_backBuffer.free();
unloadTheme();
delete _parser;
delete _themeEval;
@ -133,82 +136,31 @@ const char *ThemeEngine::findModeConfigName(GraphicsMode mode) {
*********************************************************/
bool ThemeEngine::init() {
// reset everything and reload the graphics
if (_initOk)
_system->hideOverlay();
deinit();
_initOk = false;
setGraphicsMode(_graphicsMode);
if (_screen->pixels && _backBuffer->pixels) {
if (_screen.pixels && _backBuffer.pixels) {
_initOk = true;
clearAll();
}
if (_screen->w >= 400 && _screen->h >= 300) {
// TODO: Instead of hard coding the font here, it should be possible
// to specify the fonts to be used for each resolution in the theme XML.
if (_screen.w >= 400 && _screen.h >= 300) {
_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
} else {
_font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
}
if (isThemeLoadingRequired() || !_themeOk) {
loadTheme(_themeFileName);
}
loadTheme(_themeId);
return true;
}
void ThemeEngine::deinit() {
delete _vectorRenderer;
_vectorRenderer = 0;
if (_screen != 0) {
_screen->free();
delete _screen;
_screen = 0;
}
if (_backBuffer != 0) {
_backBuffer->free();
delete _backBuffer;
_backBuffer = 0;
}
_initOk = false;
}
void ThemeEngine::unloadTheme() {
if (!_themeOk)
return;
for (int i = 0; i < kDrawDataMAX; ++i) {
delete _widgets[i];
_widgets[i] = 0;
}
for (int i = 0; i < kTextDataMAX; ++i) {
delete _texts[i];
_texts[i] = 0;
}
// Release all graphics surfaces
for (ImagesMap::iterator i = _bitmaps.begin(); i != _bitmaps.end(); ++i) {
Graphics::Surface *surf = i->_value;
if (surf) {
surf->free();
delete surf;
}
}
_bitmaps.clear();
delete _themeArchive;
_themeArchive = 0;
_themeEval->reset();
_themeOk = false;
return ready();
}
void ThemeEngine::clearAll() {
if (!_initOk)
return;
_system->clearOverlay();
_system->grabOverlay((OverlayColor *)_screen->pixels, _screen->w);
if (_initOk) {
_system->clearOverlay();
_system->grabOverlay((OverlayColor *)_screen.pixels, _screen.w);
}
}
void ThemeEngine::refresh() {
@ -226,8 +178,11 @@ void ThemeEngine::refresh() {
void ThemeEngine::enable() {
init();
if (_useCursor)
setUpCursor();
if (_useCursor) {
CursorMan.pushCursorPalette(_cursorPal, 0, MAX_CURS_COLORS);
CursorMan.pushCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, _cursorTargetScale);
CursorMan.showMouse(true);
}
_system->showOverlay();
clearAll();
@ -245,28 +200,6 @@ void ThemeEngine::disable() {
_enabled = false;
}
template<typename PixelType>
void ThemeEngine::screenInit(bool backBuffer) {
uint32 width = _system->getOverlayWidth();
uint32 height = _system->getOverlayHeight();
if (backBuffer) {
if (_backBuffer)
_backBuffer->free();
else
_backBuffer = new Graphics::Surface;
_backBuffer->create(width, height, sizeof(PixelType));
}
if (_screen)
_screen->free();
else
_screen = new Graphics::Surface;
_screen->create(width, height, sizeof(PixelType));
_system->clearOverlay();
}
void ThemeEngine::setGraphicsMode(GraphicsMode mode) {
switch (mode) {
case kGfxStandard16bit:
@ -274,16 +207,24 @@ void ThemeEngine::setGraphicsMode(GraphicsMode mode) {
case kGfxAntialias16bit:
#endif
_bytesPerPixel = sizeof(uint16);
screenInit<uint16>(kEnableBackCaching);
break;
default:
error("Invalid graphics mode");
}
uint32 width = _system->getOverlayWidth();
uint32 height = _system->getOverlayHeight();
_backBuffer.free();
_backBuffer.create(width, height, _bytesPerPixel);
_screen.free();
_screen.create(width, height, _bytesPerPixel);
delete _vectorRenderer;
_vectorRenderer = Graphics::createRenderer(mode);
_vectorRenderer->setSurface(_screen);
_vectorRenderer->setSurface(&_screen);
}
bool ThemeEngine::isWidgetCached(DrawData type, const Common::Rect &r) {
@ -293,7 +234,7 @@ bool ThemeEngine::isWidgetCached(DrawData type, const Common::Rect &r) {
}
void ThemeEngine::drawCached(DrawData type, const Common::Rect &r) {
assert(_widgets[type]->_surfaceCache->bytesPerPixel == _screen->bytesPerPixel);
assert(_widgets[type]->_surfaceCache->bytesPerPixel == _screen.bytesPerPixel);
_vectorRenderer->blitSurface(_widgets[type]->_surfaceCache, r);
}
@ -312,23 +253,10 @@ void ThemeEngine::calcBackgroundOffset(DrawData type) {
}
void ThemeEngine::restoreBackground(Common::Rect r) {
r.clip(_screen->w, _screen->h); // AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA... Oh god. :(
_vectorRenderer->blitSurface(_backBuffer, r);
r.clip(_screen.w, _screen.h); // AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA... Oh god. :(
_vectorRenderer->blitSurface(&_backBuffer, r);
}
bool ThemeEngine::isThemeLoadingRequired() {
int x = g_system->getOverlayWidth(), y = g_system->getOverlayHeight();
if (_loadedThemeX == x && _loadedThemeY == y)
return false;
_loadedThemeX = x;
_loadedThemeY = y;
return true;
}
/**********************************************************
@ -434,21 +362,19 @@ bool ThemeEngine::addDrawData(const Common::String &data, bool cached) {
/**********************************************************
* Theme XML loading
*********************************************************/
bool ThemeEngine::loadTheme(const Common::String &fileName) {
void ThemeEngine::loadTheme(const Common::String &themeid) {
unloadTheme();
bool tryAgain = false;
if (fileName != "builtin") {
if (themeid == "builtin") {
_themeOk = loadDefaultXML();
} else {
// Load the archive containing image and XML data
if (!loadThemeXML(fileName)) {
warning("Could not parse custom theme '%s'. Falling back to default theme", fileName.c_str());
tryAgain = true; // Fall back to default builtin theme
}
_themeOk = loadThemeXML(themeid);
}
if (fileName == "builtin" || tryAgain) {
if (!loadDefaultXML()) // if we can't load the embedded theme, this is a complete failure
error("Could not load default embedded theme");
if (!_themeOk) {
warning("Failed to load theme '%s'", themeid.c_str());
return;
}
for (int i = 0; i < kDrawDataMAX; ++i) {
@ -461,9 +387,37 @@ bool ThemeEngine::loadTheme(const Common::String &fileName) {
if (_widgets[i]->_cached) {}
}
}
}
_themeOk = true;
return true;
void ThemeEngine::unloadTheme() {
if (!_themeOk)
return;
for (int i = 0; i < kDrawDataMAX; ++i) {
delete _widgets[i];
_widgets[i] = 0;
}
for (int i = 0; i < kTextDataMAX; ++i) {
delete _texts[i];
_texts[i] = 0;
}
// Release all graphics surfaces
for (ImagesMap::iterator i = _bitmaps.begin(); i != _bitmaps.end(); ++i) {
Graphics::Surface *surf = i->_value;
if (surf) {
surf->free();
delete surf;
}
}
_bitmaps.clear();
delete _themeArchive;
_themeArchive = 0;
_themeEval->reset();
_themeOk = false;
}
bool ThemeEngine::loadDefaultXML() {
@ -483,7 +437,7 @@ bool ThemeEngine::loadDefaultXML() {
return false;
_themeName = "ScummVM Classic Theme (Builtin Version)";
_themeFileName = "builtin";
_themeId = "builtin";
result = _parser->parse();
_parser->close();
@ -535,7 +489,7 @@ bool ThemeEngine::loadThemeXML(const Common::String &themeName) {
Common::String stxHeader = themercFile.readLine();
if (!themeConfigParseHeader(stxHeader, _themeName) || _themeName.empty()) {
delete archive;
warning("Corrupted 'THEMERC' file in theme '%s'", _themeFileName.c_str());
warning("Corrupted 'THEMERC' file in theme '%s'", _themeId.c_str());
return false;
}
@ -585,7 +539,7 @@ void ThemeEngine::queueDD(DrawData type, const Common::Rect &r, uint32 dynamic)
return;
Common::Rect area = r;
area.clip(_screen->w, _screen->h);
area.clip(_screen.w, _screen.h);
ThemeItemDrawData *q = new ThemeItemDrawData(this, _widgets[type], area, dynamic);
@ -611,7 +565,7 @@ void ThemeEngine::queueDDText(TextData type, const Common::Rect &r, const Common
return;
Common::Rect area = r;
area.clip(_screen->w, _screen->h);
area.clip(_screen.w, _screen.h);
ThemeItemTextData *q = new ThemeItemTextData(this, _texts[type], area, text, alignH, alignV, ellipsis, restoreBg, deltax);
@ -626,7 +580,7 @@ void ThemeEngine::queueDDText(TextData type, const Common::Rect &r, const Common
void ThemeEngine::queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha) {
Common::Rect area = r;
area.clip(_screen->w, _screen->h);
area.clip(_screen.w, _screen.h);
ThemeItemBitmap *q = new ThemeItemBitmap(this, area, bitmap, alpha);
@ -891,22 +845,22 @@ void ThemeEngine::drawChar(const Common::Rect &r, byte ch, const Graphics::Font
return;
Common::Rect charArea = r;
charArea.clip(_screen->w, _screen->h);
charArea.clip(_screen.w, _screen.h);
Graphics::PixelFormat format = _system->getOverlayFormat();
uint32 color = Graphics::RGBToColor(_texts[kTextDataDefault]->_color.r, _texts[kTextDataDefault]->_color.g, _texts[kTextDataDefault]->_color.b, format);
restoreBackground(charArea);
font->drawChar(_screen, ch, charArea.left, charArea.top, color);
font->drawChar(&_screen, ch, charArea.left, charArea.top, color);
addDirtyRect(charArea);
}
void ThemeEngine::debugWidgetPosition(const char *name, const Common::Rect &r) {
_font->drawString(_screen, name, r.left, r.top, r.width(), 0xFFFF, Graphics::kTextAlignRight, 0, true);
_screen->hLine(r.left, r.top, r.right, 0xFFFF);
_screen->hLine(r.left, r.bottom, r.right, 0xFFFF);
_screen->vLine(r.left, r.top, r.bottom, 0xFFFF);
_screen->vLine(r.right, r.top, r.bottom, 0xFFFF);
_font->drawString(&_screen, name, r.left, r.top, r.width(), 0xFFFF, Graphics::kTextAlignRight, 0, true);
_screen.hLine(r.left, r.top, r.right, 0xFFFF);
_screen.hLine(r.left, r.bottom, r.right, 0xFFFF);
_screen.vLine(r.left, r.top, r.bottom, 0xFFFF);
_screen.vLine(r.right, r.top, r.bottom, 0xFFFF);
}
@ -916,15 +870,15 @@ void ThemeEngine::debugWidgetPosition(const char *name, const Common::Rect &r) {
*********************************************************/
void ThemeEngine::updateScreen() {
if (!_bufferQueue.empty()) {
_vectorRenderer->setSurface(_backBuffer);
_vectorRenderer->setSurface(&_backBuffer);
for (Common::List<ThemeItem*>::iterator q = _bufferQueue.begin(); q != _bufferQueue.end(); ++q) {
(*q)->drawSelf(true, false);
delete *q;
}
_vectorRenderer->setSurface(_screen);
memcpy(_screen->getBasePtr(0,0), _backBuffer->getBasePtr(0,0), _screen->pitch * _screen->h);
_vectorRenderer->setSurface(&_screen);
memcpy(_screen.getBasePtr(0,0), _backBuffer.getBasePtr(0,0), _screen.pitch * _screen.h);
_bufferQueue.clear();
}
@ -964,17 +918,11 @@ void ThemeEngine::openDialog(bool doBuffer, ShadingStyle style) {
if (style != kShadingNone) {
_vectorRenderer->applyScreenShading(style);
addDirtyRect(Common::Rect(0, 0, _screen->w, _screen->h));
addDirtyRect(Common::Rect(0, 0, _screen.w, _screen.h));
}
memcpy(_backBuffer->getBasePtr(0,0), _screen->getBasePtr(0,0), _screen->pitch * _screen->h);
_vectorRenderer->setSurface(_screen);
}
void ThemeEngine::setUpCursor() {
CursorMan.pushCursorPalette(_cursorPal, 0, MAX_CURS_COLORS);
CursorMan.pushCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, _cursorTargetScale);
CursorMan.showMouse(true);
memcpy(_backBuffer.getBasePtr(0,0), _screen.getBasePtr(0,0), _screen.pitch * _screen.h);
_vectorRenderer->setSurface(&_screen);
}
bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale) {
@ -1077,36 +1025,16 @@ ThemeEngine::TextData ThemeEngine::getTextData(DrawData ddId) {
*********************************************************/
const Graphics::Font *ThemeEngine::loadFontFromArchive(const Common::String &filename) {
Common::Archive *arch = 0;
Common::SeekableReadStream *stream = 0;
const Graphics::Font *font = 0;
Common::FSNode node(getThemeFileName());
if (node.getName().hasSuffix(".zip")) {
#ifdef USE_ZLIB
Common::ZipArchive *zip = new Common::ZipArchive(node);
if (!zip || !zip->isOpen())
return 0;
arch = zip;
#else
return 0;
#endif
} else {
Common::FSDirectory *dir = new Common::FSDirectory(node);
if (!dir || !dir->getFSNode().isDirectory())
return 0;
arch = dir;
}
Common::SeekableReadStream *stream(arch->openFile(filename));
if (_themeArchive)
stream = _themeArchive->openFile(filename);
if (stream) {
font = Graphics::NewFont::loadFromCache(*stream);
delete stream;
}
delete arch;
return font;
}

View File

@ -57,9 +57,6 @@ protected:
friend class GUI::Dialog;
friend class GUI::GuiObject;
/** Sets whether backcaching is enabled */
static const bool kEnableBackCaching = true;
/**
* DrawData sets enumeration.
* Each DD set corresponds to the actual looks
@ -244,7 +241,6 @@ public:
~ThemeEngine();
bool init();
void deinit();
void clearAll();
void refresh();
@ -343,7 +339,7 @@ public:
* @param special Deprecated.
*/
bool addDirtyRect(Common::Rect r, bool backup = false, bool special = false) {
r.clip(_screen->w, _screen->h);
r.clip(_screen.w, _screen.h);
_dirtyScreen.push_back(r);
return true;
}
@ -422,6 +418,7 @@ public:
*/
bool addTextData(const Common::String &drawDataId, const Common::String &textDataId, Graphics::TextAlign alignH, TextAlignVertical alignV);
protected:
/**
* Returns if the Theme is ready to draw stuff on screen.
* Must be called instead of just checking _initOk, because
@ -433,7 +430,7 @@ public:
}
/** Load the them from the file with the specified name. */
bool loadTheme(const Common::String &fileName);
void loadTheme(const Common::String &themeid);
/**
* Changes the active graphics mode of the GUI; may be used to either
@ -441,7 +438,7 @@ public:
*/
void setGraphicsMode(GraphicsMode mode);
public:
/**
* Finishes buffering: widgets from then on will be drawn straight on the screen
* without drawing queues.
@ -497,7 +494,7 @@ public:
bool isWidgetCached(DrawData type, const Common::Rect &r);
const Common::String &getThemeName() const { return _themeName; }
const Common::String &getThemeFileName() const { return _themeFileName; }
const Common::String &getThemeId() const { return _themeId; }
int getGraphicsMode() const { return _graphicsMode; }
protected:
@ -513,12 +510,11 @@ protected:
/**
* Loads the given theme into the ThemeEngine.
* Note that ThemeName is an identifier, not a filename.
*
* @param ThemeName Theme identifier.
* @param themeId Theme identifier.
* @returns true if the theme was successfully loaded.
*/
bool loadThemeXML(const Common::String &themeName);
bool loadThemeXML(const Common::String &themeId);
/**
* Loads the default theme file (the embedded XML file found
@ -533,6 +529,10 @@ protected:
*/
void unloadTheme();
const Graphics::Font *loadFont(const Common::String &filename);
const Graphics::Font *loadFontFromArchive(const Common::String &filename);
Common::String genCacheFilename(const char *filename);
/**
* Actual Dirty Screen handling function.
* Handles all the dirty squares in the list, merges and optimizes
@ -586,19 +586,9 @@ protected:
public:
/**
* LEGACY: Old GUI::Theme API
* @name LEGACY: Old GUI::Theme API
*/
bool needThemeReload() {
return ((_loadedThemeX != g_system->getOverlayWidth()) ||
(_loadedThemeY != g_system->getOverlayHeight()));
}
const Graphics::Font *loadFont(const Common::String &filename);
const Graphics::Font *loadFontFromArchive(const Common::String &filename);
Common::String genCacheFilename(const char *filename);
bool isThemeLoadingRequired();
//@{
static bool themeConfigUseable(const Common::FSNode &node, Common::String &themeName);
static bool themeConfigParseHeader(Common::String header, Common::String &themeName);
@ -606,6 +596,8 @@ public:
int getTabSpacing() const { return 0; }
int getTabPadding() const { return 3; }
//@}
protected:
OSystem *_system; /** Global system object. */
@ -619,10 +611,10 @@ protected:
GUI::ThemeEval *_themeEval;
/** Main screen surface. This is blitted straight into the overlay. */
Graphics::Surface *_screen;
Graphics::Surface _screen;
/** Backbuffer surface. Stores previous states of the screen to blit back */
Graphics::Surface *_backBuffer;
Graphics::Surface _backBuffer;
/** Sets whether the current drawing is being buffered (stored for later
processing) or drawn directly to the screen. */
@ -663,12 +655,9 @@ protected:
bool _enabled; //!< Whether the Theme is currently shown on the overlay
Common::String _themeName; //!< Name of the currently loaded theme
Common::String _themeFileName;
Common::String _themeId;
Common::Archive *_themeArchive;
/** Custom Cursor Management */
void setUpCursor();
bool _useCursor;
int _cursorHotspotX, _cursorHotspotY;
int _cursorTargetScale;
@ -679,7 +668,6 @@ protected:
bool _needPaletteUpdates;
uint _cursorWidth, _cursorHeight;
byte _cursorPal[4*MAX_CURS_COLORS];
int _loadedThemeX, _loadedThemeY;
};
} // end of namespace GUI.

View File

@ -59,10 +59,7 @@ Dialog::Dialog(const Common::String &name)
//
// Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"
// and bug #1595627: "SCUMM: F5 crashes game (640x480)"
if (g_gui.theme()->needThemeReload()) {
debug(2, "Theme forced to reload");
g_gui.screenChange();
}
g_gui.checkScreenChange();
}
int Dialog::runModal() {

View File

@ -64,7 +64,14 @@ GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled),
ConfMan.registerDefault("gui_renderer", ThemeEngine::findModeConfigName(ThemeEngine::_defaultRendererMode));
ThemeEngine::GraphicsMode gfxMode = (ThemeEngine::GraphicsMode)ThemeEngine::findMode(ConfMan.get("gui_renderer"));
loadNewTheme(themefile, gfxMode);
// Try to load the theme
if (!loadNewTheme(themefile, gfxMode)) {
// Loading the theme failed, try to load the built-in theme
if (!loadNewTheme("builtin", gfxMode)) {
// Loading the built-in theme failed as well. Bail out
error("Failed to load any GUI theme, aborting");
}
}
_themeChange = false;
}
@ -73,33 +80,40 @@ GuiManager::~GuiManager() {
}
bool GuiManager::loadNewTheme(Common::String filename, ThemeEngine::GraphicsMode gfx) {
if (_theme && filename == _theme->getThemeFileName() && gfx == _theme->getGraphicsMode())
// If we are asked to reload the currently active theme, just do nothing
// FIXME: Actually, why? It might be desirable at times to force a theme reload...
if (_theme && filename == _theme->getThemeId() && gfx == _theme->getGraphicsMode())
return true;
Common::String oldTheme = (_theme != 0) ? _theme->getThemeFileName() : "";
ThemeEngine *newTheme = 0;
if (gfx == ThemeEngine::kGfxDisabled)
gfx = ThemeEngine::_defaultRendererMode;
// Try to load the new theme
newTheme = new ThemeEngine(filename, gfx);
assert(newTheme);
if (!newTheme->init())
return false;
//
// Disable and delete the old theme
//
if (_theme)
_theme->disable();
delete _theme;
if (_useStdCursor) {
CursorMan.popCursorPalette();
CursorMan.popCursor();
}
delete _theme;
_theme = new ThemeEngine(filename, gfx);
if (!_theme)
return (!oldTheme.empty() ? loadNewTheme(oldTheme) : false);
_theme->init();
if (!oldTheme.empty())
screenChange();
//
// Enable the new theme
//
_theme = newTheme;
screenChange();
_themeChange = true;
return true;
@ -191,8 +205,14 @@ void GuiManager::runLoop() {
}
Common::Event event;
while (eventMan->pollEvent(event)) {
// The top dialog can change during the event loop. In that case, flush all the
// dialog-related events since they were probably generated while the old dialog
// was still visible, and therefore note intended for the new one.
//
// This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy
// to trigger in 3x mode or when running ScummVM under Valgrind.)
if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
continue;
@ -307,19 +327,8 @@ void GuiManager::openDialog(Dialog *dialog) {
// We reflow the dialog just before opening it. If the screen changed
// since the last time we looked, also refresh the loaded theme,
// and reflow all other open dialogs, too.
int tmpScreenChangeID = _system->getScreenChangeID();
if (_lastScreenChangeID != tmpScreenChangeID) {
_lastScreenChangeID = tmpScreenChangeID;
// reinit the whole theme
_theme->refresh();
// refresh all dialogs
for (int i = 0; i < _dialogStack.size(); ++i) {
_dialogStack[i]->reflowLayout();
}
} else {
if (!checkScreenChange())
dialog->reflowLayout();
}
}
void GuiManager::closeTopDialog() {
@ -371,6 +380,15 @@ void GuiManager::clearDragWidget() {
_dialogStack.top()->_dragWidget = 0;
}
bool GuiManager::checkScreenChange() {
int tmpScreenChangeID = _system->getScreenChangeID();
if (_lastScreenChangeID != tmpScreenChangeID) {
GuiManager::screenChange();
return true;
}
return false;
}
void GuiManager::screenChange() {
_lastScreenChangeID = _system->getScreenChangeID();

View File

@ -82,10 +82,20 @@ public:
int getStringWidth(const Common::String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
int getCharWidth(byte c, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
// FIXME: clearDragWidget is apparently there for the sake of PopUpWidget::handleMouseDown.
// This seems to be an ugly hack. At the very least, it should be thoroughly documented.
// Better would be to replace it with a proper solution.
void clearDragWidget();
void screenChange();
/**
* Tell the GuiManager to check whether the screen resolution has changed.
* If that is the case, the GuiManager will reload/refresh the active theme.
*
* @return true if the a screen change indeed occurred, false otherwise
*/
bool checkScreenChange();
protected:
enum RedrawStatus {
kRedrawDisabled = 0,
kRedrawOpenDialog,
@ -94,7 +104,8 @@ public:
kRedrawFull
};
protected:
OSystem *_system;
ThemeEngine *_theme;
@ -136,6 +147,8 @@ protected:
void animateCursor();
Dialog *getTopDialog() const;
void screenChange();
};
} // End of namespace GUI

View File

@ -849,7 +849,7 @@ void GlobalOptionsDialog::close() {
if (!ConfMan.get("gui_renderer").equalsIgnoreCase(cfg)) {
// FIXME: Actually, any changes (including the theme change) should
// only become active *after* the options dialog has closed.
g_gui.loadNewTheme(g_gui.theme()->getThemeFileName(), selected);
g_gui.loadNewTheme(g_gui.theme()->getThemeId(), selected);
ConfMan.set("gui_renderer", cfg, _domain);
}
}