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FULLPIPE: Plug scene08 in
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parent
e5462f415f
commit
9816794f8c
@ -351,7 +351,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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_updateCursorCallback = defaultUpdateCursor;
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_updateCursorCallback = defaultUpdateCursor;
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break;
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break;
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#if 0
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case SC_8:
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case SC_8:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
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scene->preloadMovements(sceneVar);
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scene->preloadMovements(sceneVar);
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@ -359,11 +358,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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_behaviorManager->initBehavior(scene, sceneVar);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_8");
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scene->initObjectCursors("SC_8");
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setSceneMusicParameters(sceneVar);
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setSceneMusicParameters(sceneVar);
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sub_416890();
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scene08_setupMusic();
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addMessageHandler(sceneHandler08, 2);
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addMessageHandler(sceneHandler08, 2);
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_updateCursorCallback = scene08_updateCursor;
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_updateCursorCallback = scene08_updateCursor;
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break;
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break;
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#if 0
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case SC_9:
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case SC_9:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
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scene->preloadMovements(sceneVar);
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scene->preloadMovements(sceneVar);
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@ -62,6 +62,11 @@ int scene06_updateCursor();
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void scene07_initScene(Scene *sc);
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void scene07_initScene(Scene *sc);
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int sceneHandler07(ExCommand *cmd);
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int sceneHandler07(ExCommand *cmd);
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void scene08_initScene(Scene *sc);
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void scene08_setupMusic();
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int sceneHandler08(ExCommand *cmd);
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int scene08_updateCursor();
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void sceneDbgMenu_initScene(Scene *sc);
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void sceneDbgMenu_initScene(Scene *sc);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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@ -101,6 +101,18 @@ void scene08_initScene(Scene *sc) {
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g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3);
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g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3);
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}
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}
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void scene08_setupMusic() {
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warning("STUB: scene08_setupMusic()");
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}
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int scene08_updateCursor() {
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warning("STUB: scene08_updateCursor()");
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g_fullpipe->updateCursorCommon();
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return g_fullpipe->_cursorId;
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}
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void sceneHandler08_winArcade() {
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void sceneHandler08_winArcade() {
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warning("STUB: sceneHandler08_winArcade()");
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warning("STUB: sceneHandler08_winArcade()");
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}
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}
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