restAdjust should be a signed integer. Fixes crashes with SCI1 games that take absolute lofs parameters (a regression of commit #42260)

svn-id: r42297
This commit is contained in:
Filippos Karapetis 2009-07-09 15:46:26 +00:00
parent a17333ed1b
commit 982153e0ab
2 changed files with 2 additions and 2 deletions

View File

@ -46,7 +46,7 @@ struct ScriptState {
int old_pc_offset;
StackPtr old_sp;
ExecStack *xs;
uint16 restadjust;
int16 restadjust;
reg_t *variables[4]; // global, local, temp, param, as immediate pointers
reg_t *variables_base[4]; // Used for referencing VM ops
SegmentId variables_seg[4]; // Same as above, contains segment IDs

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@ -208,7 +208,7 @@ public:
bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */
reg_t r_acc; /**< Accumulator */
uint16 restAdjust; /**< &rest register (only used for save games) */
int16 restAdjust; /**< &rest register (only used for save games) */
reg_t r_prev; /**< previous comparison result */
SegmentId stack_segment; /**< Heap area for the stack to use */