SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode

(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)
This commit is contained in:
athrxx 2011-06-19 14:46:02 +02:00
parent 9f8850fd91
commit 984407de84

View File

@ -789,8 +789,10 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor);
#endif
if (is2byte)
if (is2byte) {
origWidth /= _vm->_textSurfaceMultiplier;
height /= _vm->_textSurfaceMultiplier;
}
}
if (_str.left > _left)
@ -804,8 +806,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
_str.right++;
}
if (_str.bottom < _top + height / _vm->_textSurfaceMultiplier)
_str.bottom = _top + height / _vm->_textSurfaceMultiplier;
if (_str.bottom < _top + height)
_str.bottom = _top + height;
}
void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) {