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MACVENTURE: Split detection features & adapt to new plugins.
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parent
5593b47e88
commit
985faf8d8c
2
configure
vendored
2
configure
vendored
@ -6164,7 +6164,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
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"ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP"
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"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO" "ILLUSIONS" "KINGDOM"
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"KYRA" "LAB" "LASTEXPRESS" "LILLIPUT")
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"KYRA" "LAB" "LASTEXPRESS" "LILLIPUT" "MACVENTURE")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -23,9 +23,6 @@
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "macventure/macventure.h"
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namespace MacVenture {
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@ -40,9 +37,6 @@ static const ADGameDescription gameDescriptions[] = {
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AD_TABLE_END_MARKER
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};
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const char *MacVentureEngine::getGameFileName() const {
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return _gameDescription->filesDescriptions[0].fileName;
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}
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} // End of namespace MacVenture
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static const PlainGameDescriptor macventureGames[] = {
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@ -74,112 +68,8 @@ public:
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const char *getOriginalCopyright() const override {
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return "(C) ICOM Simulations";
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}
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protected:
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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}
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bool MacVentureEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList MacVentureMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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SaveStateDescriptor desc;
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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desc.setDeletableFlag(slotNum != 0);
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desc.setWriteProtectedFlag(slotNum == 0);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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desc = loadMetaData(in, slotNum);
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if (desc.getSaveSlot() != slotNum) {
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// invalid
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delete in;
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continue;
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}
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saveList.push_back(desc);
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int MacVentureMetaEngine::getMaximumSaveSlot() const { return 999; }
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bool MacVentureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *game) const {
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if (game) {
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*engine = new MacVenture::MacVentureEngine(syst, game);
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}
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return game != 0;
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}
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void MacVentureMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
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}
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SaveStateDescriptor MacVentureMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateDescriptor desc;
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Common::String saveFileName;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum == slot) {
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saveFileName = *file;
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}
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}
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Common::InSaveFile *in = saveFileMan->openForLoading(saveFileName);
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if (in) {
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desc = loadMetaData(in, slot, false);
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delete in;
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return desc;
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}
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return SaveStateDescriptor(-1, "");
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}
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} // End of namespace MacVenture
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#if PLUGIN_ENABLED_DYNAMIC(MACVENTURE)
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REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(MACVENTURE_DETECTION, PLUGIN_TYPE_METAENGINE, MacVenture::MacVentureMetaEngine);
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157
engines/macventure/metaengine.cpp
Normal file
157
engines/macventure/metaengine.cpp
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@ -0,0 +1,157 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "macventure/macventure.h"
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namespace MacVenture {
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const char *MacVentureEngine::getGameFileName() const {
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return _gameDescription->filesDescriptions[0].fileName;
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}
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} // End of namespace MacVenture
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namespace MacVenture {
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SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail = true);
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class MacVentureMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "macventure";
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}
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protected:
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool MacVentureMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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}
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bool MacVentureEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList MacVentureMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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SaveStateDescriptor desc;
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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desc.setDeletableFlag(slotNum != 0);
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desc.setWriteProtectedFlag(slotNum == 0);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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desc = loadMetaData(in, slotNum);
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if (desc.getSaveSlot() != slotNum) {
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// invalid
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delete in;
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continue;
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}
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saveList.push_back(desc);
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int MacVentureMetaEngineConnect::getMaximumSaveSlot() const { return 999; }
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bool MacVentureMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *game) const {
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if (game) {
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*engine = new MacVenture::MacVentureEngine(syst, game);
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}
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return game != 0;
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}
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void MacVentureMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
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}
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SaveStateDescriptor MacVentureMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateDescriptor desc;
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Common::String saveFileName;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum == slot) {
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saveFileName = *file;
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}
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}
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Common::InSaveFile *in = saveFileMan->openForLoading(saveFileName);
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if (in) {
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desc = loadMetaData(in, slot, false);
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delete in;
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return desc;
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}
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return SaveStateDescriptor(-1, "");
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}
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} // End of namespace MacVenture
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#if PLUGIN_ENABLED_DYNAMIC(MACVENTURE)
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REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngineConnect);
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#endif
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@ -5,11 +5,11 @@ MODULE_OBJS := \
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controls.o \
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cursor.o \
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datafiles.o \
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detection.o \
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dialog.o \
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gui.o \
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image.o \
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macventure.o \
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metaengine.o \
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prebuilt_dialogs.o \
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saveload.o \
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script.o \
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@ -29,3 +29,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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