mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-21 03:31:40 +00:00
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
This commit is contained in:
parent
6ab104cc3c
commit
98881c3a6a
@ -549,7 +549,7 @@ void Actor::setDirection(int direction) {
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}
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void Actor::putActor(int dstX, int dstY, byte newRoom) {
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if (visible && _vm->_currentRoom != newRoom && _vm->_vars[_vm->VAR_TALK_ACTOR] == number) {
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if (visible && _vm->_currentRoom != newRoom && _vm->VAR(_vm->VAR_TALK_ACTOR) == number) {
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_vm->clearMsgQueue();
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}
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@ -559,7 +559,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) {
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needRedraw = true;
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needBgReset = true;
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if (_vm->_vars[_vm->VAR_EGO] == number) {
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if (_vm->VAR(_vm->VAR_EGO) == number) {
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_vm->_egoPositioned = true;
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}
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@ -788,14 +788,14 @@ void Scumm::stopTalk() {
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_haveMsg = 0;
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_talkDelay = 0;
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act = _vars[VAR_TALK_ACTOR];
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act = VAR(VAR_TALK_ACTOR);
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if (act && act < 0x80) {
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Actor *a = derefActorSafe(act, "stopTalk");
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if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_NEW_COSTUMES)) {
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a->startAnimActor(a->talkFrame2);
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_useTalkAnims = false;
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}
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_vars[VAR_TALK_ACTOR] = 0xFF;
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VAR(VAR_TALK_ACTOR) = 0xFF;
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}
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_keepText = false;
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restoreCharsetBg();
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@ -1159,7 +1159,7 @@ void Scumm::actorTalk() {
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if (_actorToPrintStrFor == 0xFF) {
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if (!_keepText)
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stopTalk();
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_vars[VAR_TALK_ACTOR] = 0xFF;
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VAR(VAR_TALK_ACTOR) = 0xFF;
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oldact = 0;
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} else {
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a = derefActorSafe(_actorToPrintStrFor, "actorTalk");
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@ -1168,27 +1168,27 @@ void Scumm::actorTalk() {
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} else {
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if (!_keepText)
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stopTalk();
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_vars[VAR_TALK_ACTOR] = a->number;
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VAR(VAR_TALK_ACTOR) = a->number;
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if (!_string[0].no_talk_anim) {
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a->startAnimActor(a->talkFrame1);
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_useTalkAnims = true;
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}
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oldact = _vars[VAR_TALK_ACTOR];
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oldact = VAR(VAR_TALK_ACTOR);
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}
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}
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if (oldact >= 0x80)
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return;
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if (_vars[VAR_TALK_ACTOR] > 0x7F) {
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if (VAR(VAR_TALK_ACTOR) > 0x7F) {
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_charsetColor = (byte)_string[0].color;
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} else {
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a = derefActorSafe(_vars[VAR_TALK_ACTOR], "actorTalk(2)");
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a = derefActorSafe(VAR(VAR_TALK_ACTOR), "actorTalk(2)");
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_charsetColor = a->talkColor;
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}
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_charsetBufPos = 0;
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_talkDelay = 0;
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_haveMsg = 0xFF;
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_vars[VAR_HAVE_MSG] = 0xFF;
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VAR(VAR_HAVE_MSG) = 0xFF;
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CHARSET_1();
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}
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@ -644,7 +644,7 @@ void AkosRenderer::codec1() {
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v1.scaletable = default_scale_table;
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// FIXME - which value for VAR_CUSTOMSCALETABLE in V8 ?
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if (_vm->isGlobInMemory(rtString, _vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) {
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if (_vm->isGlobInMemory(rtString, _vm->VAR(_vm->VAR_CUSTOMSCALETABLE))) {
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v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE);
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}
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@ -1319,7 +1319,7 @@ void CostumeRenderer::setPalette(byte *palette) {
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byte color;
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if (_vm->_features & GF_OLD_BUNDLE) {
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if ((_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_actor_color)) {
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if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
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memcpy(_palette, palette, 16);
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} else {
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memset(_palette, 8, 16);
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@ -1332,7 +1332,7 @@ void CostumeRenderer::setPalette(byte *palette) {
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_palette[_loaded._ptr[8]] = _palette[0];
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} else {
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for (i = 0; i < _loaded._numColors; i++) {
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if ((_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_actor_color) || (_vm->_features & GF_AFTER_V6)) {
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if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color) || (_vm->_features & GF_AFTER_V6)) {
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color = palette[i];
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if (color == 255)
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color = _loaded._ptr[8 + i];
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@ -113,7 +113,7 @@ bool ScummDebugger::do_command(int cmd)
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printf("Current room: %d [%d]\n", _s->_currentRoom, _s->_roomResource);
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} else {
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int room = atoi(_parameters);
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_s->_actors[_s->_vars[_s->VAR_EGO]].room = room;
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_s->_actors[_s->VAR(_s->VAR_EGO)].room = room;
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_s->startScene(room, 0, 0);
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_s->_fullRedraw = 1;
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}
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@ -68,7 +68,7 @@ void ScummDebugger::attach(Scumm *s, char *entry) {
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DVar_Register("scumm_speed", &_s->_fastMode, DVAR_INT, 0);
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DVar_Register("scumm_room", &_s->_currentRoom, DVAR_INT, 0);
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DVar_Register("scumm_roomresource", &_s->_roomResource, DVAR_INT, 0);
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DVar_Register("scumm_vars", &_s->_vars, DVAR_INTARRAY, _s->_numVariables);
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DVar_Register("scumm_vars", &_s->_scummVars, DVAR_INTARRAY, _s->_numVariables);
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DVar_Register("scumm_gamename", &_s->_game_name, DVAR_STRING, 0);
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DVar_Register("scumm_exename", &_s->_exe_name, DVAR_STRING, 0);
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@ -338,7 +338,7 @@ bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
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bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
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if (argc > 1) {
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int room = atoi(argv[1]);
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_s->_actors[_s->_vars[_s->VAR_EGO]].room = room;
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_s->_actors[_s->VAR(_s->VAR_EGO)].room = room;
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_s->startScene(room, 0, 0);
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_s->_fullRedraw = 1;
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return false;
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@ -594,7 +594,7 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
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if (!strcmp(argv[2], "pickup")) {
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for (i = 1; i < _s->_maxInventoryItems; i++) {
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if (_s->_inventory[i] == (uint16)obj) {
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_s->putOwner(obj, _s->_vars[_s->VAR_EGO]);
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_s->putOwner(obj, _s->VAR(_s->VAR_EGO));
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_s->runHook(obj);
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return true;
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}
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@ -605,7 +605,7 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
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else
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_s->addObjectToInventory(obj, atoi(argv[3]));
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_s->putOwner(obj, _s->_vars[_s->VAR_EGO]);
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_s->putOwner(obj, _s->VAR(_s->VAR_EGO));
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_s->putClass(obj, 32, 1);
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_s->putState(obj, 1);
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_s->removeObjectFromRoom(obj);
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@ -769,8 +769,8 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
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if (strcmp(argv[1], "learn") == 0) {
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for (i = 0; i < 16; i++)
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_s->_vars[base + 2 * i] |= 0x2000;
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_s->_vars[base + 72] = 8;
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_s->_scummVars[base + 2 * i] |= 0x2000;
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_s->_scummVars[base + 72] = 8;
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// In theory, we could run script 18 here to redraw
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// the distaff, but I don't know if that's a safe
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@ -787,7 +787,7 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
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if (strcmp(argv[1], "fix") == 0) {
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for (i = 0; i < 16; i++)
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_s->_vars[base + 2 * i + 1] = odds[i];
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_s->_scummVars[base + 2 * i + 1] = odds[i];
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Debug_Printf(
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"An attempt has been made to repair\n"
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"the internal drafts data structure.\n"
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@ -799,7 +799,7 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
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// Probably the most useful command for ordinary use: list the drafts.
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for (i = 0; i < 16; i++) {
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draft = _s->_vars[base + i * 2];
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draft = _s->_scummVars[base + i * 2];
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Debug_Printf("%d %-13s %c%c%c%c %c%c %5d %c\n",
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base + 2 * i,
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names[i],
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@ -809,8 +809,8 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
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notes[(draft & 0x0e00) >> 9],
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(draft & 0x2000) ? 'K' : ' ',
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(draft & 0x4000) ? 'U' : ' ',
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_s->_vars[base + 2 * i + 1],
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(_s->_vars[base + 2 * i + 1] != odds[i]) ? '!' : ' ');
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_s->_scummVars[base + 2 * i + 1],
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(_s->_scummVars[base + 2 * i + 1] != odds[i]) ? '!' : ' ');
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}
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return true;
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@ -177,9 +177,9 @@ const ScummVM::String ScummDialog::queryResString(int stringno) {
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return String();
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if (_scumm->_features & GF_AFTER_V7)
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string = _scumm->_vars[string_map_table_v7[stringno - 1].num];
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string = _scumm->readVar(string_map_table_v7[stringno - 1].num);
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else if (_scumm->_features & GF_AFTER_V6)
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string = _scumm->_vars[string_map_table_v6[stringno - 1].num];
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string = _scumm->readVar(string_map_table_v6[stringno - 1].num);
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else
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string = string_map_table_v5[stringno - 1].num;
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146
scumm/gfx.cpp
146
scumm/gfx.cpp
@ -204,7 +204,7 @@ void Scumm::getGraphicsPerformance() {
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}
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if (!(_features & GF_SMALL_HEADER)) // Variable is reserved for game scripts in earlier games
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_vars[VAR_PERFORMANCE_1] = 0;
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VAR(VAR_PERFORMANCE_1) = 0;
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for (i = 10; i != 0; i--) {
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setDirtyRange(0, 0, _realHeight); //ender
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@ -212,7 +212,7 @@ void Scumm::getGraphicsPerformance() {
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}
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if (!(_features & GF_SMALL_HEADER)) // Variable is reserved for game scripts in earlier games
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_vars[VAR_PERFORMANCE_2] = 0;
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VAR(VAR_PERFORMANCE_2) = 0;
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if (_features & GF_AFTER_V7)
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initScreens(0, 0, _realWidth, _realHeight);
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@ -497,7 +497,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
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numLinesToProcess = bottom - top;
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if (numLinesToProcess) {
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if ((_vm->_features & GF_AFTER_V6) || (_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_screen)) {
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if ((_vm->_features & GF_AFTER_V6) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen)) {
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if (_vm->hasCharsetMask(strip << 3, top, (strip + 1) << 3, bottom))
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draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, _mask_ptr);
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else
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@ -602,7 +602,7 @@ void Scumm::drawFlashlight() {
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x = _virtual_mouse_x;
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y = _virtual_mouse_y;
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} else {
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Actor *a = a = derefActorSafe(_vars[VAR_EGO], "drawFlashlight");
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Actor *a = a = derefActorSafe(VAR(VAR_EGO), "drawFlashlight");
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x = a->x;
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y = a->y;
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}
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@ -774,7 +774,7 @@ void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor)
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width = right - left;
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// Check whether lights are turned on or not
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lightsOn = (_features & GF_AFTER_V6) || (vs->number != 0) || (_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen);
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lightsOn = (_features & GF_AFTER_V6) || (vs->number != 0) || (VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
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if (vs->alloctwobuffers && _currentRoom != 0 && lightsOn ) {
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blit(backbuff, bgbak, width, height);
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@ -853,7 +853,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h,
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bool useOrDecompress = false;
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// Check whether lights are turned on or not
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lightsOn = (_vm->_features & GF_AFTER_V6) || (vs->number != 0) || (_vm->_vars[_vm->VAR_CURRENT_LIGHTS] & LIGHTMODE_screen);
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lightsOn = (_vm->_features & GF_AFTER_V6) || (vs->number != 0) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
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CHECK_HEAP;
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if (_vm->_features & GF_SMALL_HEADER)
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@ -1958,16 +1958,16 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
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clampCameraPos(&camera._cur);
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camera._dest = camera._cur;
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_vars[VAR_CAMERA_DEST_X] = camera._dest.x;
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_vars[VAR_CAMERA_DEST_Y] = camera._dest.y;
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VAR(VAR_CAMERA_DEST_X) = camera._dest.x;
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VAR(VAR_CAMERA_DEST_Y) = camera._dest.y;
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assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
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if ((camera._cur.x != old.x || camera._cur.y != old.y)
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&& _vars[VAR_SCROLL_SCRIPT]) {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
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runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
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&& VAR(VAR_SCROLL_SCRIPT)) {
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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} else {
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@ -1976,15 +1976,15 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
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}
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camera._dest.x = pos_x;
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if (camera._cur.x < _vars[VAR_CAMERA_MIN_X])
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camera._cur.x = _vars[VAR_CAMERA_MIN_X];
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if (camera._cur.x < VAR(VAR_CAMERA_MIN_X))
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camera._cur.x = VAR(VAR_CAMERA_MIN_X);
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if (camera._cur.x > _vars[VAR_CAMERA_MAX_X])
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camera._cur.x = _vars[VAR_CAMERA_MAX_X];
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if (camera._cur.x > VAR(VAR_CAMERA_MAX_X))
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camera._cur.x = VAR(VAR_CAMERA_MAX_X);
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if (_vars[VAR_SCROLL_SCRIPT]) {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
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if (VAR(VAR_SCROLL_SCRIPT)) {
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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if (camera._cur.x != camera._last.x && _charset->_hasMask)
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@ -1998,7 +1998,7 @@ void Scumm::setCameraFollows(Actor *a) {
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int ax, ay;
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camera._follows = a->number;
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_vars[VAR_CAMERA_FOLLOWED_ACTOR] = a->number;
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VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->number;
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if (!a->isInCurrentRoom()) {
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startScene(a->getRoom(), 0, 0);
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@ -2007,7 +2007,7 @@ void Scumm::setCameraFollows(Actor *a) {
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ax = abs(a->x - camera._cur.x);
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ay = abs(a->y - camera._cur.y);
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if (ax > _vars[VAR_CAMERA_THRESHOLD_X] || ay > _vars[VAR_CAMERA_THRESHOLD_Y] || ax > (_realWidth / 2) || ay > (_realHeight / 2)) {
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if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_realWidth / 2) || ay > (_realHeight / 2)) {
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setCameraAt(a->x, a->y);
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}
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@ -2041,17 +2041,17 @@ void Scumm::setCameraFollows(Actor *a) {
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}
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void Scumm::clampCameraPos(ScummPoint *pt) {
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if (pt->x < _vars[VAR_CAMERA_MIN_X])
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pt->x = _vars[VAR_CAMERA_MIN_X];
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if (pt->x < VAR(VAR_CAMERA_MIN_X))
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pt->x = VAR(VAR_CAMERA_MIN_X);
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if (pt->x > _vars[VAR_CAMERA_MAX_X])
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pt->x = _vars[VAR_CAMERA_MAX_X];
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if (pt->x > VAR(VAR_CAMERA_MAX_X))
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pt->x = VAR(VAR_CAMERA_MAX_X);
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if (pt->y < _vars[VAR_CAMERA_MIN_Y])
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pt->y = _vars[VAR_CAMERA_MIN_Y];
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if (pt->y < VAR(VAR_CAMERA_MIN_Y))
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pt->y = VAR(VAR_CAMERA_MIN_Y);
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if (pt->y > _vars[VAR_CAMERA_MAX_Y])
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pt->y = _vars[VAR_CAMERA_MAX_Y];
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if (pt->y > VAR(VAR_CAMERA_MAX_Y))
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pt->y = VAR(VAR_CAMERA_MAX_Y);
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}
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void Scumm::moveCamera() {
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@ -2061,12 +2061,12 @@ void Scumm::moveCamera() {
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if (camera._follows) {
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a = derefActorSafe(camera._follows, "moveCamera");
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if (abs(camera._cur.x - a->x) > _vars[VAR_CAMERA_THRESHOLD_X] ||
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abs(camera._cur.y - a->y) > _vars[VAR_CAMERA_THRESHOLD_Y]) {
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if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
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abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
|
||||
camera._movingToActor = true;
|
||||
if (_vars[VAR_CAMERA_THRESHOLD_X] == 0)
|
||||
if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
|
||||
camera._cur.x = a->x;
|
||||
if (_vars[VAR_CAMERA_THRESHOLD_Y] == 0)
|
||||
if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
|
||||
camera._cur.y = a->y;
|
||||
clampCameraPos(&camera._cur);
|
||||
}
|
||||
@ -2075,8 +2075,8 @@ void Scumm::moveCamera() {
|
||||
}
|
||||
|
||||
if (camera._movingToActor) {
|
||||
_vars[VAR_CAMERA_DEST_X] = camera._dest.x = a->x;
|
||||
_vars[VAR_CAMERA_DEST_Y] = camera._dest.y = a->y;
|
||||
VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
|
||||
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
|
||||
}
|
||||
|
||||
assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
|
||||
@ -2084,25 +2084,25 @@ void Scumm::moveCamera() {
|
||||
clampCameraPos(&camera._dest);
|
||||
|
||||
if (camera._cur.x < camera._dest.x) {
|
||||
camera._cur.x += _vars[VAR_CAMERA_SPEED_X];
|
||||
camera._cur.x += VAR(VAR_CAMERA_SPEED_X);
|
||||
if (camera._cur.x > camera._dest.x)
|
||||
camera._cur.x = camera._dest.x;
|
||||
}
|
||||
|
||||
if (camera._cur.x > camera._dest.x) {
|
||||
camera._cur.x -= _vars[VAR_CAMERA_SPEED_X];
|
||||
camera._cur.x -= VAR(VAR_CAMERA_SPEED_X);
|
||||
if (camera._cur.x < camera._dest.x)
|
||||
camera._cur.x = camera._dest.x;
|
||||
}
|
||||
|
||||
if (camera._cur.y < camera._dest.y) {
|
||||
camera._cur.y += _vars[VAR_CAMERA_SPEED_Y];
|
||||
camera._cur.y += VAR(VAR_CAMERA_SPEED_Y);
|
||||
if (camera._cur.y > camera._dest.y)
|
||||
camera._cur.y = camera._dest.y;
|
||||
}
|
||||
|
||||
if (camera._cur.y > camera._dest.y) {
|
||||
camera._cur.y -= _vars[VAR_CAMERA_SPEED_Y];
|
||||
camera._cur.y -= VAR(VAR_CAMERA_SPEED_Y);
|
||||
if (camera._cur.y < camera._dest.y)
|
||||
camera._cur.y = camera._dest.y;
|
||||
}
|
||||
@ -2111,31 +2111,31 @@ void Scumm::moveCamera() {
|
||||
|
||||
camera._movingToActor = false;
|
||||
camera._accel.x = camera._accel.y = 0;
|
||||
_vars[VAR_CAMERA_SPEED_X] = _vars[VAR_CAMERA_SPEED_Y] = 0;
|
||||
VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
|
||||
} else {
|
||||
|
||||
camera._accel.x += _vars[VAR_CAMERA_ACCEL_X];
|
||||
camera._accel.y += _vars[VAR_CAMERA_ACCEL_Y];
|
||||
camera._accel.x += VAR(VAR_CAMERA_ACCEL_X);
|
||||
camera._accel.y += VAR(VAR_CAMERA_ACCEL_Y);
|
||||
|
||||
_vars[VAR_CAMERA_SPEED_X] += camera._accel.x / 100;
|
||||
_vars[VAR_CAMERA_SPEED_Y] += camera._accel.y / 100;
|
||||
VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
|
||||
VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
|
||||
|
||||
if (_vars[VAR_CAMERA_SPEED_X] < 8)
|
||||
_vars[VAR_CAMERA_SPEED_X] = 8;
|
||||
if (VAR(VAR_CAMERA_SPEED_X) < 8)
|
||||
VAR(VAR_CAMERA_SPEED_X) = 8;
|
||||
|
||||
if (_vars[VAR_CAMERA_SPEED_Y] < 8)
|
||||
_vars[VAR_CAMERA_SPEED_Y] = 8;
|
||||
if (VAR(VAR_CAMERA_SPEED_Y) < 8)
|
||||
VAR(VAR_CAMERA_SPEED_Y) = 8;
|
||||
|
||||
}
|
||||
|
||||
cameraMoved();
|
||||
|
||||
if (camera._cur.x != old.x || camera._cur.y != old.y) {
|
||||
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
||||
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
|
||||
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
||||
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
|
||||
|
||||
if (_vars[VAR_SCROLL_SCRIPT])
|
||||
runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
|
||||
if (VAR(VAR_SCROLL_SCRIPT))
|
||||
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
|
||||
}
|
||||
} else {
|
||||
int pos = camera._cur.x;
|
||||
@ -2144,18 +2144,18 @@ void Scumm::moveCamera() {
|
||||
|
||||
camera._cur.x &= 0xFFF8;
|
||||
|
||||
if (camera._cur.x < _vars[VAR_CAMERA_MIN_X]) {
|
||||
if (_vars[VAR_CAMERA_FAST_X])
|
||||
camera._cur.x = _vars[VAR_CAMERA_MIN_X];
|
||||
if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
|
||||
if (VAR(VAR_CAMERA_FAST_X))
|
||||
camera._cur.x = VAR(VAR_CAMERA_MIN_X);
|
||||
else
|
||||
camera._cur.x += 8;
|
||||
cameraMoved();
|
||||
return;
|
||||
}
|
||||
|
||||
if (camera._cur.x > _vars[VAR_CAMERA_MAX_X]) {
|
||||
if (_vars[VAR_CAMERA_FAST_X])
|
||||
camera._cur.x = _vars[VAR_CAMERA_MAX_X];
|
||||
if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
|
||||
if (VAR(VAR_CAMERA_FAST_X))
|
||||
camera._cur.x = VAR(VAR_CAMERA_MAX_X);
|
||||
else
|
||||
camera._cur.x -= 8;
|
||||
cameraMoved();
|
||||
@ -2169,7 +2169,7 @@ void Scumm::moveCamera() {
|
||||
t = (actorx >> 3) - _screenStartStrip;
|
||||
|
||||
if (t < camera._leftTrigger || t > camera._rightTrigger) {
|
||||
if (_vars[VAR_CAMERA_FAST_X]) {
|
||||
if (VAR(VAR_CAMERA_FAST_X)) {
|
||||
if (t > 35)
|
||||
camera._dest.x = actorx + 80;
|
||||
if (t < 5)
|
||||
@ -2184,13 +2184,13 @@ void Scumm::moveCamera() {
|
||||
camera._dest.x = a->x;
|
||||
}
|
||||
|
||||
if (camera._dest.x < _vars[VAR_CAMERA_MIN_X])
|
||||
camera._dest.x = _vars[VAR_CAMERA_MIN_X];
|
||||
if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
|
||||
camera._dest.x = VAR(VAR_CAMERA_MIN_X);
|
||||
|
||||
if (camera._dest.x > _vars[VAR_CAMERA_MAX_X])
|
||||
camera._dest.x = _vars[VAR_CAMERA_MAX_X];
|
||||
if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
|
||||
camera._dest.x = VAR(VAR_CAMERA_MAX_X);
|
||||
|
||||
if (_vars[VAR_CAMERA_FAST_X]) {
|
||||
if (VAR(VAR_CAMERA_FAST_X)) {
|
||||
camera._cur.x = camera._dest.x;
|
||||
} else {
|
||||
if (camera._cur.x < camera._dest.x)
|
||||
@ -2206,9 +2206,9 @@ void Scumm::moveCamera() {
|
||||
|
||||
cameraMoved();
|
||||
|
||||
if (pos != camera._cur.x && _vars[VAR_SCROLL_SCRIPT]) {
|
||||
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
||||
runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
|
||||
if (pos != camera._cur.x && VAR(VAR_SCROLL_SCRIPT)) {
|
||||
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
||||
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2249,9 +2249,9 @@ void Scumm::cameraMoved() {
|
||||
void Scumm::panCameraTo(int x, int y) {
|
||||
if (_features & GF_AFTER_V7) {
|
||||
|
||||
_vars[VAR_CAMERA_FOLLOWED_ACTOR] = camera._follows = 0;
|
||||
_vars[VAR_CAMERA_DEST_X] = camera._dest.x = x;
|
||||
_vars[VAR_CAMERA_DEST_Y] = camera._dest.y = y;
|
||||
VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0;
|
||||
VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x;
|
||||
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y;
|
||||
} else {
|
||||
|
||||
camera._dest.x = x;
|
||||
@ -2759,9 +2759,9 @@ void Scumm::cyclePalette() {
|
||||
byte *start, *end;
|
||||
byte tmp[3];
|
||||
|
||||
valueToAdd = _vars[VAR_TIMER];
|
||||
if (valueToAdd < _vars[VAR_TIMER_NEXT])
|
||||
valueToAdd = _vars[VAR_TIMER_NEXT];
|
||||
valueToAdd = VAR(VAR_TIMER);
|
||||
if (valueToAdd < VAR(VAR_TIMER_NEXT))
|
||||
valueToAdd = VAR(VAR_TIMER_NEXT);
|
||||
|
||||
if (!_colorCycle) // FIXME
|
||||
return;
|
||||
|
@ -294,7 +294,17 @@ protected:
|
||||
const OpcodeEntryV6 *_opcodesV6;
|
||||
|
||||
public:
|
||||
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
||||
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
|
||||
{
|
||||
VAR_VIDEONAME = 0xFF;
|
||||
|
||||
VAR_TIMEDATE_YEAR = 0xFF;
|
||||
VAR_TIMEDATE_MONTH = 0xFF;
|
||||
VAR_TIMEDATE_DAY = 0xFF;
|
||||
VAR_TIMEDATE_HOUR = 0xFF;
|
||||
VAR_TIMEDATE_MINUTE = 0xFF;
|
||||
VAR_TIMEDATE_SECOND = 0xFF;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
|
@ -1099,7 +1099,7 @@ void Scumm::SamInventoryHack(int obj) {
|
||||
if (value == obj)
|
||||
return;
|
||||
if (value == 0) {
|
||||
_vars[179]++;
|
||||
_scummVars[179]++;
|
||||
writeArray(178, 0, base, obj);
|
||||
return;
|
||||
}
|
||||
|
@ -77,8 +77,8 @@ void Scumm::openRoom(int room) {
|
||||
if (!(_features & GF_SMALL_HEADER)) {
|
||||
|
||||
if (_features & GF_AFTER_V7) {
|
||||
if (room > 0)
|
||||
_vars[VAR_CURRENTDISK] = res.roomno[rtRoom][room];
|
||||
if (room > 0 && (_features & GF_AFTER_V8))
|
||||
VAR(VAR_CURRENTDISK) = res.roomno[rtRoom][room];
|
||||
sprintf(buf, "%s.la%d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
|
||||
sprintf(buf2, "%s.%.3d", _exe_name, room == 0 ? 0 : res.roomno[rtRoom][room]);
|
||||
} else if (_features & GF_HUMONGOUS)
|
||||
@ -586,7 +586,7 @@ void Scumm::ensureResourceLoaded(int type, int i) {
|
||||
|
||||
if (!(_features & GF_AFTER_V7) && !(_features & GF_SMALL_HEADER))
|
||||
if (type == rtRoom && i == _roomResource)
|
||||
_vars[VAR_ROOM_FLAG] = 1;
|
||||
VAR(VAR_ROOM_FLAG) = 1;
|
||||
}
|
||||
|
||||
int Scumm::loadResource(int type, int idx) {
|
||||
@ -1253,9 +1253,9 @@ byte *Scumm::getStringAddress(int i) {
|
||||
byte *Scumm::getStringAddressVar(int i) {
|
||||
byte *addr;
|
||||
|
||||
addr = getResourceAddress(rtString, _vars[i]);
|
||||
addr = getResourceAddress(rtString, _scummVars[i]);
|
||||
if (addr == NULL)
|
||||
error("NULL string var %d slot %d", i, _vars[i]);
|
||||
error("NULL string var %d slot %d", i, _scummVars[i]);
|
||||
|
||||
if (_features & GF_NEW_OPCODES)
|
||||
return ((ArrayHeader *)addr)->data;
|
||||
@ -1745,7 +1745,7 @@ void Scumm::allocateArrays() {
|
||||
_verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot));
|
||||
_objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData));
|
||||
debug(2, "Allocated %d space in numObjects\n", _numLocalObjects);
|
||||
_vars = (int32 *)calloc(_numVariables, sizeof(int32));
|
||||
_scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
|
||||
_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
|
||||
|
||||
allocResTypeData(rtCostume, (_features & GF_NEW_COSTUMES) ? MKID('AKOS') : MKID('COST'),
|
||||
|
@ -195,7 +195,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
|
||||
|
||||
initBGBuffers(_scrHeight);
|
||||
|
||||
if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0)
|
||||
if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0)
|
||||
_sound->startCDTimer();
|
||||
|
||||
CHECK_HEAP debug(1, "State loaded from '%s'", filename);
|
||||
@ -659,19 +659,19 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
|
||||
|
||||
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
|
||||
|
||||
var120Backup = _vars[120];
|
||||
var98Backup = _vars[98];
|
||||
var120Backup = _scummVars[120];
|
||||
var98Backup = _scummVars[98];
|
||||
|
||||
// The variables grew from 16 to 32 bit.
|
||||
if (savegameVersion < VER_V15)
|
||||
s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
|
||||
s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt16);
|
||||
else
|
||||
s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt32);
|
||||
s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt32);
|
||||
|
||||
if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea
|
||||
_vars[120] = var120Backup;
|
||||
_scummVars[120] = var120Backup;
|
||||
if (_gameId == GID_INDY4)
|
||||
_vars[98] = var98Backup;;
|
||||
_scummVars[98] = var98Backup;;
|
||||
|
||||
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
|
||||
|
||||
|
@ -362,7 +362,7 @@ int Scumm::readVar(uint var) {
|
||||
}
|
||||
#endif
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
|
||||
return _vars[var];
|
||||
return _scummVars[var];
|
||||
}
|
||||
|
||||
if (var & 0x8000) {
|
||||
@ -380,7 +380,7 @@ int Scumm::readVar(uint var) {
|
||||
}
|
||||
#endif
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)");
|
||||
return (_vars[ var ] & ( 1 << bit ) ) ? 1 : 0;
|
||||
return (_scummVars[ var ] & ( 1 << bit ) ) ? 1 : 0;
|
||||
} else {
|
||||
var &= 0x7FFF;
|
||||
checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)");
|
||||
@ -408,9 +408,9 @@ void Scumm::writeVar(uint var, int value) {
|
||||
|
||||
// FIXME: Find some better place to put this.
|
||||
if (var == VAR_CHARINC)
|
||||
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
||||
VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
|
||||
else
|
||||
_vars[var] = value;
|
||||
_scummVars[var] = value;
|
||||
|
||||
if ((_varwatch == (int)var) || (_varwatch == 0)) {
|
||||
if (vm.slot[_currentScript].number < 100)
|
||||
@ -430,9 +430,9 @@ void Scumm::writeVar(uint var, int value) {
|
||||
var = (var >> 4) & 0xFF;
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)");
|
||||
if(value)
|
||||
_vars[var] |= ( 1 << bit );
|
||||
_scummVars[var] |= ( 1 << bit );
|
||||
else
|
||||
_vars[var] &= ~( 1 << bit );
|
||||
_scummVars[var] &= ~( 1 << bit );
|
||||
} else {
|
||||
var &= 0x7FFF;
|
||||
checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)");
|
||||
@ -591,8 +591,8 @@ bool Scumm::isScriptInUse(int script) {
|
||||
void Scumm::runHook(int i) {
|
||||
int tmp[16];
|
||||
tmp[0] = i;
|
||||
if (_vars[VAR_HOOK_SCRIPT]) {
|
||||
runScript(_vars[VAR_HOOK_SCRIPT], 0, 0, tmp);
|
||||
if (VAR(VAR_HOOK_SCRIPT)) {
|
||||
runScript(VAR(VAR_HOOK_SCRIPT), 0, 0, tmp);
|
||||
}
|
||||
}
|
||||
|
||||
@ -653,8 +653,8 @@ void Scumm::runAllScripts() {
|
||||
}
|
||||
|
||||
void Scumm::runExitScript() {
|
||||
if (!(_features & GF_AFTER_V2) && _vars[VAR_EXIT_SCRIPT])
|
||||
runScript(_vars[VAR_EXIT_SCRIPT], 0, 0, 0);
|
||||
if (!(_features & GF_AFTER_V2) && VAR(VAR_EXIT_SCRIPT))
|
||||
runScript(VAR(VAR_EXIT_SCRIPT), 0, 0, 0);
|
||||
if (_EXCD_offs) {
|
||||
int slot = getScriptSlot();
|
||||
vm.slot[slot].status = ssRunning;
|
||||
@ -684,13 +684,13 @@ void Scumm::runExitScript() {
|
||||
|
||||
runScriptNested(slot);
|
||||
}
|
||||
if (!(_features & GF_AFTER_V2) && _vars[VAR_EXIT_SCRIPT2])
|
||||
runScript(_vars[VAR_EXIT_SCRIPT2], 0, 0, 0);
|
||||
if (!(_features & GF_AFTER_V2) && VAR(VAR_EXIT_SCRIPT2))
|
||||
runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0);
|
||||
}
|
||||
|
||||
void Scumm::runEntryScript() {
|
||||
if (!(_features & GF_AFTER_V2) && _vars[VAR_ENTRY_SCRIPT])
|
||||
runScript(_vars[VAR_ENTRY_SCRIPT], 0, 0, 0);
|
||||
if (!(_features & GF_AFTER_V2) && VAR(VAR_ENTRY_SCRIPT))
|
||||
runScript(VAR(VAR_ENTRY_SCRIPT), 0, 0, 0);
|
||||
if (_ENCD_offs) {
|
||||
int slot = getScriptSlot();
|
||||
vm.slot[slot].status = ssRunning;
|
||||
@ -703,8 +703,8 @@ void Scumm::runEntryScript() {
|
||||
vm.slot[slot].delayFrameCount = 0;
|
||||
runScriptNested(slot);
|
||||
}
|
||||
if (!(_features & GF_AFTER_V2) && _vars[VAR_ENTRY_SCRIPT2])
|
||||
runScript(_vars[VAR_ENTRY_SCRIPT2], 0, 0, 0);
|
||||
if (!(_features & GF_AFTER_V2) && VAR(VAR_ENTRY_SCRIPT2))
|
||||
runScript(VAR(VAR_ENTRY_SCRIPT2), 0, 0, 0);
|
||||
}
|
||||
|
||||
void Scumm::killScriptsAndResources() {
|
||||
@ -786,10 +786,10 @@ void Scumm::checkAndRunSentenceScript() {
|
||||
ScriptSlot *ss;
|
||||
|
||||
memset(_localParamList, 0, sizeof(_localParamList));
|
||||
if (isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) {
|
||||
if (isScriptInUse(VAR(VAR_SENTENCE_SCRIPT))) {
|
||||
ss = vm.slot;
|
||||
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
|
||||
if (ss->number == _vars[VAR_SENTENCE_SCRIPT] && ss->status != ssDead && ss->freezeCount == 0)
|
||||
if (ss->number == VAR(VAR_SENTENCE_SCRIPT) && ss->status != ssDead && ss->freezeCount == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
@ -806,8 +806,8 @@ void Scumm::checkAndRunSentenceScript() {
|
||||
_localParamList[1] = _sentence[_sentenceNum].unk4;
|
||||
_localParamList[2] = _sentence[_sentenceNum].unk3;
|
||||
_currentScript = 0xFF;
|
||||
if (_vars[VAR_SENTENCE_SCRIPT])
|
||||
runScript(_vars[VAR_SENTENCE_SCRIPT], 0, 0, _localParamList);
|
||||
if (VAR(VAR_SENTENCE_SCRIPT))
|
||||
runScript(VAR(VAR_SENTENCE_SCRIPT), 0, 0, _localParamList);
|
||||
}
|
||||
|
||||
void Scumm::runInputScript(int a, int cmd, int mode) {
|
||||
@ -816,8 +816,8 @@ void Scumm::runInputScript(int a, int cmd, int mode) {
|
||||
args[0] = a;
|
||||
args[1] = cmd;
|
||||
args[2] = mode;
|
||||
if (_vars[VAR_VERB_SCRIPT])
|
||||
runScript(_vars[VAR_VERB_SCRIPT], 0, 0, args);
|
||||
if (VAR(VAR_VERB_SCRIPT))
|
||||
runScript(VAR(VAR_VERB_SCRIPT), 0, 0, args);
|
||||
}
|
||||
|
||||
void Scumm::decreaseScriptDelay(int amount) {
|
||||
@ -1074,8 +1074,8 @@ void Scumm::cutscene(int *args) {
|
||||
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
||||
|
||||
vm.cutSceneScriptIndex = scr;
|
||||
if (_vars[VAR_CUTSCENE_START_SCRIPT])
|
||||
runScript(_vars[VAR_CUTSCENE_START_SCRIPT], 0, 0, args);
|
||||
if (VAR(VAR_CUTSCENE_START_SCRIPT))
|
||||
runScript(VAR(VAR_CUTSCENE_START_SCRIPT), 0, 0, args);
|
||||
vm.cutSceneScriptIndex = 0xFF;
|
||||
}
|
||||
|
||||
@ -1089,7 +1089,7 @@ void Scumm::endCutscene() {
|
||||
ss->cutsceneOverride--;
|
||||
|
||||
args[0] = vm.cutSceneData[vm.cutSceneStackPointer];
|
||||
_vars[VAR_OVERRIDE] = 0;
|
||||
VAR(VAR_OVERRIDE) = 0;
|
||||
|
||||
if (vm.cutScenePtr[vm.cutSceneStackPointer] && (ss->cutsceneOverride > 0)) // Only terminate if active
|
||||
ss->cutsceneOverride--;
|
||||
@ -1098,8 +1098,8 @@ void Scumm::endCutscene() {
|
||||
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
||||
vm.cutSceneStackPointer--;
|
||||
|
||||
if (_vars[VAR_CUTSCENE_END_SCRIPT])
|
||||
runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args);
|
||||
if (VAR(VAR_CUTSCENE_END_SCRIPT))
|
||||
runScript(VAR(VAR_CUTSCENE_END_SCRIPT), 0, 0, args);
|
||||
}
|
||||
|
||||
void Scumm::exitCutscene() {
|
||||
@ -1113,7 +1113,7 @@ void Scumm::exitCutscene() {
|
||||
if (ss->cutsceneOverride > 0)
|
||||
ss->cutsceneOverride--;
|
||||
|
||||
_vars[VAR_OVERRIDE] = 1;
|
||||
VAR(VAR_OVERRIDE) = 1;
|
||||
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
||||
}
|
||||
}
|
||||
@ -1132,7 +1132,7 @@ void Scumm::beginOverride() {
|
||||
// why we record the current script position in vm.cutScenePtr).
|
||||
fetchScriptByte();
|
||||
fetchScriptWord();
|
||||
_vars[VAR_OVERRIDE] = 0;
|
||||
VAR(VAR_OVERRIDE) = 0;
|
||||
}
|
||||
|
||||
void Scumm::endOverride() {
|
||||
@ -1143,5 +1143,5 @@ void Scumm::endOverride() {
|
||||
|
||||
vm.cutScenePtr[idx] = 0;
|
||||
vm.cutSceneScript[idx] = 0;
|
||||
_vars[VAR_OVERRIDE] = 0;
|
||||
VAR(VAR_OVERRIDE) = 0;
|
||||
}
|
||||
|
@ -399,15 +399,15 @@ void Scumm_v2::decodeParseString() {
|
||||
|
||||
int Scumm_v2::readVar(uint var) {
|
||||
if (var >= 14 && var <= 16)
|
||||
var = _vars[var];
|
||||
var = _scummVars[var];
|
||||
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
|
||||
debug(6, "readvar(%d) = %d", var, _vars[var]);
|
||||
return _vars[var];
|
||||
debug(6, "readvar(%d) = %d", var, _scummVars[var]);
|
||||
return _scummVars[var];
|
||||
}
|
||||
|
||||
void Scumm_v2::getResultPosIndirect() {
|
||||
_resultVarNumber = _vars[fetchScriptByte()];
|
||||
_resultVarNumber = _scummVars[fetchScriptByte()];
|
||||
}
|
||||
|
||||
void Scumm_v2::getResultPos() {
|
||||
@ -504,9 +504,9 @@ void Scumm_v2::o2_setBitVar() {
|
||||
bit_var >>= 4;
|
||||
|
||||
if (getVarOrDirectByte(0x40))
|
||||
_vars[bit_var] |= (1 << bit_offset);
|
||||
_scummVars[bit_var] |= (1 << bit_offset);
|
||||
else
|
||||
_vars[bit_var] &= ~(1 << bit_offset);
|
||||
_scummVars[bit_var] &= ~(1 << bit_offset);
|
||||
}
|
||||
|
||||
void Scumm_v2::o2_getBitVar() {
|
||||
@ -519,7 +519,7 @@ void Scumm_v2::o2_getBitVar() {
|
||||
int bit_offset = bit_var & 0x0f;
|
||||
bit_var >>= 4;
|
||||
|
||||
setResult((_vars[bit_var] & (1 << bit_offset)) ? 1 : 0);
|
||||
setResult((_scummVars[bit_var] & (1 << bit_offset)) ? 1 : 0);
|
||||
}
|
||||
|
||||
void Scumm_v2::ifStateCommon(byte type) {
|
||||
@ -576,14 +576,14 @@ void Scumm_v2::o2_addIndirect() {
|
||||
int a;
|
||||
getResultPosIndirect();
|
||||
a = getVarOrDirectWord(0x80);
|
||||
_vars[_resultVarNumber] += a;
|
||||
_scummVars[_resultVarNumber] += a;
|
||||
}
|
||||
|
||||
void Scumm_v2::o2_subIndirect() {
|
||||
int a;
|
||||
getResultPosIndirect();
|
||||
a = getVarOrDirectWord(0x80);
|
||||
_vars[_resultVarNumber] -= a;
|
||||
_scummVars[_resultVarNumber] -= a;
|
||||
}
|
||||
|
||||
void Scumm_v2::o2_waitForActor() {
|
||||
@ -595,7 +595,7 @@ void Scumm_v2::o2_waitForActor() {
|
||||
|
||||
void Scumm_v2::o2_waitForMessage() {
|
||||
|
||||
if (_vars[VAR_HAVE_MSG]) {
|
||||
if (VAR(VAR_HAVE_MSG)) {
|
||||
_scriptPointer--;
|
||||
o5_breakHere();
|
||||
}
|
||||
@ -927,7 +927,7 @@ void Scumm_v2::o2_loadRoomWithEgo() {
|
||||
obj = getVarOrDirectWord(0x80);
|
||||
room = getVarOrDirectByte(0x40);
|
||||
|
||||
a = derefActorSafe(_vars[VAR_EGO], "o2_loadRoomWithEgo");
|
||||
a = derefActorSafe(VAR(VAR_EGO), "o2_loadRoomWithEgo");
|
||||
|
||||
a->putActor(0, 0, room);
|
||||
_egoPositioned = false;
|
||||
@ -997,8 +997,8 @@ void Scumm_v2::o2_roomOps() {
|
||||
a = _scrWidth - (_realWidth / 2);
|
||||
if (b > _scrWidth - (_realWidth / 2))
|
||||
b = _scrWidth - (_realWidth / 2);
|
||||
_vars[VAR_CAMERA_MIN_X] = a;
|
||||
_vars[VAR_CAMERA_MAX_X] = b;
|
||||
VAR(VAR_CAMERA_MIN_X) = a;
|
||||
VAR(VAR_CAMERA_MAX_X) = b;
|
||||
break;
|
||||
case 2: /* room color */
|
||||
_shadowPalette[b] = a;
|
||||
@ -1041,7 +1041,7 @@ void Scumm_v2::o2_pickupObject() {
|
||||
|
||||
addObjectToInventory(obj, _roomResource);
|
||||
removeObjectFromRoom(obj);
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putOwner(obj, VAR(VAR_EGO));
|
||||
putClass(obj, 32, 1);
|
||||
putState(obj, 1);
|
||||
clearDrawObjectQueue();
|
||||
|
@ -679,8 +679,8 @@ void Scumm_v5::o5_cursorCommand() {
|
||||
}
|
||||
|
||||
if (!(_features & GF_OLD_BUNDLE) && _gameId != GID_INDY3_256) {
|
||||
_vars[VAR_CURSORSTATE] = _cursor.state;
|
||||
_vars[VAR_USERPUT] = _userPut;
|
||||
VAR(VAR_CURSORSTATE) = _cursor.state;
|
||||
VAR(VAR_USERPUT) = _userPut;
|
||||
}
|
||||
}
|
||||
|
||||
@ -737,7 +737,7 @@ void Scumm_v5::o5_doSentence() {
|
||||
a = getVarOrDirectByte(0x80);
|
||||
if (a == 0xFE) {
|
||||
_sentenceNum = 0;
|
||||
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
|
||||
stopScriptNr(VAR(VAR_SENTENCE_SCRIPT));
|
||||
clearClickedStatus();
|
||||
return;
|
||||
}
|
||||
@ -876,7 +876,7 @@ void Scumm_v5::o5_expression() {
|
||||
case 6: /* normal opcode */
|
||||
_opcode = fetchScriptByte();
|
||||
executeOpcode(_opcode);
|
||||
push(_vars[0]);
|
||||
push(_scummVars[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1082,7 +1082,7 @@ void Scumm_v5::o5_getClosestObjActor() {
|
||||
getResultPos();
|
||||
|
||||
act = getVarOrDirectWord(0x80);
|
||||
obj = _vars[VAR_ACTOR_RANGE_MAX];
|
||||
obj = VAR(VAR_ACTOR_RANGE_MAX);
|
||||
|
||||
do {
|
||||
dist = getObjActToObjActDist(act, obj);
|
||||
@ -1090,7 +1090,7 @@ void Scumm_v5::o5_getClosestObjActor() {
|
||||
closest_dist = dist;
|
||||
closest_obj = obj;
|
||||
}
|
||||
} while (--obj >= _vars[VAR_ACTOR_RANGE_MIN]);
|
||||
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
|
||||
|
||||
setResult(closest_dist);
|
||||
}
|
||||
@ -1309,7 +1309,7 @@ void Scumm_v5::o5_lights() {
|
||||
c = fetchScriptByte();
|
||||
|
||||
if (c == 0)
|
||||
_vars[VAR_CURRENT_LIGHTS] = a;
|
||||
VAR(VAR_CURRENT_LIGHTS) = a;
|
||||
else if (c == 1) {
|
||||
_flashlightXStrips = a;
|
||||
_flashlightYStrips = b;
|
||||
@ -1337,7 +1337,7 @@ void Scumm_v5::o5_loadRoomWithEgo() {
|
||||
obj = getVarOrDirectWord(0x80);
|
||||
room = getVarOrDirectByte(0x40);
|
||||
|
||||
a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo");
|
||||
a = derefActorSafe(VAR(VAR_EGO), "o5_loadRoomWithEgo");
|
||||
|
||||
a->putActor(0, 0, room);
|
||||
_egoPositioned = false;
|
||||
@ -1345,9 +1345,9 @@ void Scumm_v5::o5_loadRoomWithEgo() {
|
||||
x = (int16)fetchScriptWord();
|
||||
y = (int16)fetchScriptWord();
|
||||
|
||||
_vars[VAR_WALKTO_OBJ] = obj;
|
||||
VAR(VAR_WALKTO_OBJ) = obj;
|
||||
startScene(a->room, a, obj);
|
||||
_vars[VAR_WALKTO_OBJ] = 0;
|
||||
VAR(VAR_WALKTO_OBJ) = 0;
|
||||
|
||||
// FIXME: Can this be removed?
|
||||
camera._cur.x = a->x;
|
||||
@ -1437,7 +1437,7 @@ void Scumm_v5::o5_pickupObject() {
|
||||
if (room == 0)
|
||||
room = _roomResource;
|
||||
addObjectToInventory(obj, room);
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putOwner(obj, VAR(VAR_EGO));
|
||||
putClass(obj, 32, 1);
|
||||
putState(obj, 1);
|
||||
removeObjectFromRoom(obj);
|
||||
@ -1451,7 +1451,7 @@ void Scumm_v5::o5_print() {
|
||||
}
|
||||
|
||||
void Scumm_v5::o5_printEgo() {
|
||||
_actorToPrintStrFor = (byte)_vars[VAR_EGO];
|
||||
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
|
||||
decodeParseString();
|
||||
}
|
||||
|
||||
@ -1500,7 +1500,7 @@ void Scumm_v5::o5_putActorInRoom() {
|
||||
room = getVarOrDirectByte(0x40);
|
||||
|
||||
if (a == NULL) return; // FIXME - yet another null dref hack, see bug 639201
|
||||
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
|
||||
clearMsgQueue();
|
||||
}
|
||||
a->room = room;
|
||||
@ -1668,8 +1668,8 @@ void Scumm_v5::o5_roomOps() {
|
||||
a = _scrWidth - (_realWidth / 2);
|
||||
if (b > _scrWidth - (_realWidth / 2))
|
||||
b = _scrWidth - (_realWidth / 2);
|
||||
_vars[VAR_CAMERA_MIN_X] = a;
|
||||
_vars[VAR_CAMERA_MAX_X] = b;
|
||||
VAR(VAR_CAMERA_MIN_X) = a;
|
||||
VAR(VAR_CAMERA_MAX_X) = b;
|
||||
break;
|
||||
case 2: /* room color */
|
||||
if (_features & GF_SMALL_HEADER) {
|
||||
@ -2007,7 +2007,7 @@ void Scumm_v5::o5_startMusic() {
|
||||
}
|
||||
|
||||
void Scumm_v5::o5_startSound() {
|
||||
_vars[VAR_MUSIC_TIMER] = 0;
|
||||
VAR(VAR_MUSIC_TIMER) = 0;
|
||||
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
|
||||
}
|
||||
|
||||
@ -2034,9 +2034,9 @@ void Scumm_v5::o5_soundKludge() {
|
||||
|
||||
if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
|
||||
if (_sentenceNum) {
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
} else if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
|
||||
_scriptPointer--;
|
||||
@ -2320,7 +2320,7 @@ void Scumm_v5::o5_wait() {
|
||||
return;
|
||||
}
|
||||
case 2: /* wait for message */
|
||||
if (_vars[VAR_HAVE_MSG])
|
||||
if (VAR(VAR_HAVE_MSG))
|
||||
break;
|
||||
return;
|
||||
case 3: /* wait for camera */
|
||||
@ -2329,11 +2329,11 @@ void Scumm_v5::o5_wait() {
|
||||
return;
|
||||
case 4: /* wait for sentence */
|
||||
if (_sentenceNum) {
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
@ -2491,7 +2491,7 @@ void Scumm_v5::decodeParseString() {
|
||||
int delay = (uint16)getVarOrDirectWord(0x40);
|
||||
|
||||
if (_gameId == GID_LOOM256) {
|
||||
_vars[VAR_MUSIC_TIMER] = 0;
|
||||
VAR(VAR_MUSIC_TIMER) = 0;
|
||||
if (offset == 0 && delay == 0) {
|
||||
_sound->stopCD();
|
||||
} else {
|
||||
@ -2639,7 +2639,7 @@ void Scumm_v5::o5_pickupObjectOld() {
|
||||
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
|
||||
addObjectToInventory(obj, _roomResource);
|
||||
removeObjectFromRoom(obj);
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putOwner(obj, VAR(VAR_EGO));
|
||||
putClass(obj, 32, 1);
|
||||
putState(obj, 1);
|
||||
clearDrawObjectQueue();
|
||||
|
@ -836,8 +836,8 @@ void Scumm_v6::o6_cursorCommand() {
|
||||
error("o6_cursorCommand: default case");
|
||||
}
|
||||
|
||||
_vars[VAR_CURSORSTATE] = _cursor.state;
|
||||
_vars[VAR_USERPUT] = _userPut;
|
||||
VAR(VAR_CURSORSTATE) = _cursor.state;
|
||||
VAR(VAR_USERPUT) = _userPut;
|
||||
}
|
||||
|
||||
void Scumm_v6::o6_breakHere() {
|
||||
@ -953,7 +953,7 @@ void Scumm_v6::o6_setCameraAt() {
|
||||
int x, y;
|
||||
|
||||
camera._follows = 0;
|
||||
_vars[VAR_CAMERA_FOLLOWED_ACTOR] = 0;
|
||||
VAR(VAR_CAMERA_FOLLOWED_ACTOR) = 0;
|
||||
|
||||
y = pop();
|
||||
x = pop();
|
||||
@ -1037,7 +1037,7 @@ void Scumm_v6::o6_putActorInRoom() {
|
||||
if (room == 0xFF || room == 0x7FFFFFFF) {
|
||||
room = a->room;
|
||||
} else {
|
||||
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
|
||||
clearMsgQueue();
|
||||
}
|
||||
if (room != 0)
|
||||
@ -1104,14 +1104,14 @@ void Scumm_v6::o6_pickupObject() {
|
||||
|
||||
for (i = 1; i < _maxInventoryItems; i++) {
|
||||
if (_inventory[i] == (uint16)obj) {
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putOwner(obj, VAR(VAR_EGO));
|
||||
runHook(obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
addObjectToInventory(obj, room);
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putOwner(obj, VAR(VAR_EGO));
|
||||
putClass(obj, 32, 1);
|
||||
putState(obj, 1);
|
||||
removeObjectFromRoom(obj);
|
||||
@ -1128,15 +1128,15 @@ void Scumm_v6::o6_loadRoomWithEgo() {
|
||||
|
||||
obj = popRoomAndObj(&room);
|
||||
|
||||
a = derefActorSafe(_vars[VAR_EGO], "o6_loadRoomWithEgo");
|
||||
a = derefActorSafe(VAR(VAR_EGO), "o6_loadRoomWithEgo");
|
||||
assert(a);
|
||||
|
||||
a->putActor(0, 0, room);
|
||||
_egoPositioned = false;
|
||||
|
||||
_vars[VAR_WALKTO_OBJ] = obj;
|
||||
VAR(VAR_WALKTO_OBJ) = obj;
|
||||
startScene(a->room, a, obj);
|
||||
_vars[VAR_WALKTO_OBJ] = 0;
|
||||
VAR(VAR_WALKTO_OBJ) = 0;
|
||||
|
||||
/* startScene maybe modifies VAR_EGO, i hope not */
|
||||
|
||||
@ -1155,7 +1155,7 @@ void Scumm_v6::o6_loadRoomWithEgo() {
|
||||
void Scumm_v6::o6_getRandomNumber() {
|
||||
int rnd;
|
||||
rnd = _rnd.getRandomNumber(pop());
|
||||
_vars[VAR_V6_RANDOM_NR] = rnd;
|
||||
VAR(VAR_V6_RANDOM_NR) = rnd;
|
||||
push(rnd);
|
||||
}
|
||||
|
||||
@ -1163,7 +1163,7 @@ void Scumm_v6::o6_getRandomNumberRange() {
|
||||
int max = pop();
|
||||
int min = pop();
|
||||
int rnd = _rnd.getRandomNumberRng(min, max);
|
||||
_vars[VAR_V6_RANDOM_NR] = rnd;
|
||||
VAR(VAR_V6_RANDOM_NR) = rnd;
|
||||
push(rnd);
|
||||
}
|
||||
|
||||
@ -1468,8 +1468,8 @@ void Scumm_v6::o6_roomOps() {
|
||||
a = _scrWidth - (_realWidth / 2);
|
||||
if (b > _scrWidth - (_realWidth / 2))
|
||||
b = _scrWidth - (_realWidth / 2);
|
||||
_vars[VAR_CAMERA_MIN_X] = a;
|
||||
_vars[VAR_CAMERA_MAX_X] = b;
|
||||
VAR(VAR_CAMERA_MIN_X) = a;
|
||||
VAR(VAR_CAMERA_MAX_X) = b;
|
||||
break;
|
||||
|
||||
case 174: /* set screen */
|
||||
@ -2028,7 +2028,7 @@ void Scumm_v6::o6_wait() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_vars[VAR_HAVE_MSG])
|
||||
if (VAR(VAR_HAVE_MSG))
|
||||
break;
|
||||
return;
|
||||
case 170:
|
||||
@ -2043,11 +2043,11 @@ void Scumm_v6::o6_wait() {
|
||||
return;
|
||||
case 171:
|
||||
if (_sentenceNum) {
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
case 226:{ /* wait until actor drawn */
|
||||
@ -2151,7 +2151,7 @@ void Scumm_v6::o6_delayMinutes() {
|
||||
|
||||
void Scumm_v6::o6_stopSentence() {
|
||||
_sentenceNum = 0;
|
||||
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
|
||||
stopScriptNr(VAR(VAR_SENTENCE_SCRIPT));
|
||||
clearClickedStatus();
|
||||
}
|
||||
|
||||
@ -2177,7 +2177,7 @@ void Scumm_v6::o6_printActor() {
|
||||
}
|
||||
|
||||
void Scumm_v6::o6_printEgo() {
|
||||
push(_vars[VAR_EGO]);
|
||||
push(VAR(VAR_EGO));
|
||||
decodeParseString(0, 1);
|
||||
}
|
||||
|
||||
@ -2214,7 +2214,7 @@ void Scumm_v6::o6_talkActor() {
|
||||
}
|
||||
|
||||
void Scumm_v6::o6_talkEgo() {
|
||||
push(_vars[VAR_EGO]);
|
||||
push(VAR(VAR_EGO));
|
||||
o6_talkActor();
|
||||
}
|
||||
|
||||
@ -2624,7 +2624,7 @@ void Scumm_v6::o6_kernelSetFunctions() {
|
||||
|
||||
case 122:
|
||||
|
||||
_vars[VAR_SOUNDRESULT] =
|
||||
VAR(VAR_SOUNDRESULT) =
|
||||
(short)_imuse->doCommand(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
|
||||
break;
|
||||
|
||||
@ -2707,7 +2707,7 @@ void Scumm_v6::o6_kernelGetFunctions() {
|
||||
}
|
||||
|
||||
if( ((args[1] == 328) || (args[1] == 336) || (args[1] == 13)) &&
|
||||
((_vars[VAR_LEFTBTN_HOLD]) || (_lastKeyHit == 13) || (_lastKeyHit == 274) ||
|
||||
((VAR(VAR_LEFTBTN_HOLD)) || (_lastKeyHit == 13) || (_lastKeyHit == 274) ||
|
||||
(_lastKeyHit == 273)) ) {
|
||||
push(1); // thrust
|
||||
return;
|
||||
@ -2937,14 +2937,14 @@ void Scumm_v6::o6_getDateTime() {
|
||||
|
||||
t = localtime(&now);
|
||||
|
||||
_vars[VAR_TIMEDATE_YEAR] = t->tm_year;
|
||||
_vars[VAR_TIMEDATE_MONTH] = t->tm_mon;
|
||||
_vars[VAR_TIMEDATE_DAY] = t->tm_mday;
|
||||
_vars[VAR_TIMEDATE_HOUR] = t->tm_hour;
|
||||
_vars[VAR_TIMEDATE_MINUTE] = t->tm_min;
|
||||
VAR(VAR_TIMEDATE_YEAR) = t->tm_year;
|
||||
VAR(VAR_TIMEDATE_MONTH) = t->tm_mon;
|
||||
VAR(VAR_TIMEDATE_DAY) = t->tm_mday;
|
||||
VAR(VAR_TIMEDATE_HOUR) = t->tm_hour;
|
||||
VAR(VAR_TIMEDATE_MINUTE) = t->tm_min;
|
||||
|
||||
if (_features & GF_AFTER_V8)
|
||||
_vars[VAR_TIMEDATE_SECOND] = t->tm_sec;
|
||||
VAR(VAR_TIMEDATE_SECOND) = t->tm_sec;
|
||||
}
|
||||
|
||||
void Scumm_v6::o6_unknownE1() {
|
||||
|
@ -392,7 +392,7 @@ int Scumm_v8::readVar(uint var) {
|
||||
|
||||
if (!(var & 0xF0000000)) {
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
|
||||
return _vars[var];
|
||||
return _scummVars[var];
|
||||
}
|
||||
|
||||
if (var & 0x80000000) {
|
||||
@ -417,7 +417,7 @@ void Scumm_v8::writeVar(uint var, int value) {
|
||||
if (!(var & 0xF0000000)) {
|
||||
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
|
||||
|
||||
_vars[var] = value;
|
||||
_scummVars[var] = value;
|
||||
|
||||
if ((_varwatch == (int)var) || (_varwatch == 0)) {
|
||||
if (vm.slot[_currentScript].number < 100)
|
||||
@ -650,7 +650,7 @@ void Scumm_v8::o8_wait() {
|
||||
}
|
||||
return;
|
||||
case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
|
||||
if (_vars[VAR_HAVE_MSG])
|
||||
if (VAR(VAR_HAVE_MSG))
|
||||
break;
|
||||
return;
|
||||
case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?)
|
||||
@ -659,11 +659,11 @@ void Scumm_v8::o8_wait() {
|
||||
return;
|
||||
case 0x21: // SO_WAIT_FOR_SENTENCE
|
||||
if (_sentenceNum) {
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
||||
return;
|
||||
break;
|
||||
case 0x22: // SO_WAIT_FOR_ANIMATION
|
||||
@ -858,8 +858,8 @@ void Scumm_v8::o8_cursorCommand() {
|
||||
error("o8_cursorCommand: default case 0x%x", subOp);
|
||||
}
|
||||
|
||||
_vars[VAR_CURSORSTATE] = _cursor.state;
|
||||
_vars[VAR_USERPUT] = _userPut;
|
||||
VAR(VAR_CURSORSTATE) = _cursor.state;
|
||||
VAR(VAR_USERPUT) = _userPut;
|
||||
}
|
||||
|
||||
void Scumm_v8::o8_createBoxMatrix() {
|
||||
|
@ -388,9 +388,19 @@ protected:
|
||||
byte *_arrays;
|
||||
uint16 *_newNames;
|
||||
public:
|
||||
int32 *_vars;
|
||||
// VAR is a wrapper around scummVar, which attempts to include additional
|
||||
// useful information should an illegal var access be detected.
|
||||
#define VAR(x) scummVar(x, #x, __FILE__, __LINE__)
|
||||
inline int32& scummVar(byte var, const char *varName, const char *file, int line)
|
||||
{
|
||||
if (var == 0xFF)
|
||||
warning("Illegal access to variable %s in file %s, line %d", varName, file, line);
|
||||
return _scummVars[var];
|
||||
}
|
||||
|
||||
protected:
|
||||
int16 _varwatch;
|
||||
int32 *_scummVars;
|
||||
byte *_bitVars;
|
||||
|
||||
/* Global resource tables */
|
||||
|
@ -215,7 +215,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
|
||||
_inventory = NULL;
|
||||
_arrays = NULL;
|
||||
_newNames = NULL;
|
||||
_vars = NULL;
|
||||
_scummVars = NULL;
|
||||
_varwatch = 0;
|
||||
_bitVars = NULL;
|
||||
_numVariables = 0;
|
||||
@ -396,6 +396,121 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
|
||||
_languageStrCount = 0;
|
||||
memset(_transText,0,sizeof(_transText));
|
||||
|
||||
//
|
||||
// Init all VARS to 0xFF
|
||||
//
|
||||
VAR_LANGUAGE = 0xFF;
|
||||
VAR_KEYPRESS = 0xFF;
|
||||
VAR_EGO = 0xFF;
|
||||
VAR_CAMERA_POS_X = 0xFF;
|
||||
VAR_HAVE_MSG = 0xFF;
|
||||
VAR_ROOM = 0xFF;
|
||||
VAR_OVERRIDE = 0xFF;
|
||||
VAR_MACHINE_SPEED = 0xFF;
|
||||
VAR_ME = 0xFF;
|
||||
VAR_NUM_ACTOR = 0xFF;
|
||||
VAR_CURRENT_LIGHTS = 0xFF;
|
||||
VAR_CURRENTDRIVE = 0xFF; // How about merging this with VAR_CURRENTDISK?
|
||||
VAR_CURRENTDISK = 0xFF;
|
||||
VAR_TMR_1 = 0xFF;
|
||||
VAR_TMR_2 = 0xFF;
|
||||
VAR_TMR_3 = 0xFF;
|
||||
VAR_MUSIC_TIMER = 0xFF;
|
||||
VAR_ACTOR_RANGE_MIN = 0xFF;
|
||||
VAR_ACTOR_RANGE_MAX = 0xFF;
|
||||
VAR_CAMERA_MIN_X = 0xFF;
|
||||
VAR_CAMERA_MAX_X = 0xFF;
|
||||
VAR_TIMER_NEXT = 0xFF;
|
||||
VAR_VIRT_MOUSE_X = 0xFF;
|
||||
VAR_VIRT_MOUSE_Y = 0xFF;
|
||||
VAR_ROOM_RESOURCE = 0xFF;
|
||||
VAR_LAST_SOUND = 0xFF;
|
||||
VAR_CUTSCENEEXIT_KEY = 0xFF;
|
||||
VAR_OPTIONS_KEY = 0xFF;
|
||||
VAR_TALK_ACTOR = 0xFF;
|
||||
VAR_CAMERA_FAST_X = 0xFF;
|
||||
VAR_SCROLL_SCRIPT = 0xFF;
|
||||
VAR_ENTRY_SCRIPT = 0xFF;
|
||||
VAR_ENTRY_SCRIPT2 = 0xFF;
|
||||
VAR_EXIT_SCRIPT = 0xFF;
|
||||
VAR_EXIT_SCRIPT2 = 0xFF;
|
||||
VAR_VERB_SCRIPT = 0xFF;
|
||||
VAR_SENTENCE_SCRIPT = 0xFF;
|
||||
VAR_HOOK_SCRIPT = 0xFF;
|
||||
VAR_CUTSCENE_START_SCRIPT = 0xFF;
|
||||
VAR_CUTSCENE_END_SCRIPT = 0xFF;
|
||||
VAR_CHARINC = 0xFF;
|
||||
VAR_WALKTO_OBJ = 0xFF;
|
||||
VAR_DEBUGMODE = 0xFF;
|
||||
VAR_HEAPSPACE = 0xFF;
|
||||
VAR_RESTART_KEY = 0xFF;
|
||||
VAR_PAUSE_KEY = 0xFF;
|
||||
VAR_MOUSE_X = 0xFF;
|
||||
VAR_MOUSE_Y = 0xFF;
|
||||
VAR_TIMER = 0xFF;
|
||||
VAR_TMR_4 = 0xFF;
|
||||
VAR_SOUNDCARD = 0xFF;
|
||||
VAR_VIDEOMODE = 0xFF;
|
||||
VAR_SAVELOADDIALOG_KEY = 0xFF;
|
||||
VAR_FIXEDDISK = 0xFF;
|
||||
VAR_CURSORSTATE = 0xFF;
|
||||
VAR_USERPUT = 0xFF;
|
||||
VAR_SOUNDRESULT = 0xFF;
|
||||
VAR_TALKSTOP_KEY = 0xFF;
|
||||
VAR_59 = 0xFF;
|
||||
|
||||
VAR_SOUNDPARAM = 0xFF;
|
||||
VAR_SOUNDPARAM2 = 0xFF;
|
||||
VAR_SOUNDPARAM3 = 0xFF;
|
||||
VAR_MOUSEPRESENT = 0xFF;
|
||||
VAR_PERFORMANCE_1 = 0xFF;
|
||||
VAR_PERFORMANCE_2 = 0xFF;
|
||||
VAR_ROOM_FLAG = 0xFF;
|
||||
VAR_GAME_LOADED = 0xFF;
|
||||
VAR_NEW_ROOM = 0xFF;
|
||||
VAR_VERSION = 0xFF;
|
||||
|
||||
VAR_V5_TALK_STRING_Y = 0xFF;
|
||||
|
||||
VAR_V6_SCREEN_WIDTH = 0xFF;
|
||||
VAR_V6_SCREEN_HEIGHT = 0xFF;
|
||||
VAR_V6_EMSSPACE = 0xFF;
|
||||
VAR_V6_RANDOM_NR = 0xFF;
|
||||
|
||||
VAR_STRING2DRAW = 0xFF;
|
||||
VAR_CAMERA_POS_Y = 0xFF;
|
||||
|
||||
VAR_CAMERA_MIN_Y = 0xFF;
|
||||
VAR_CAMERA_MAX_Y = 0xFF;
|
||||
VAR_CAMERA_THRESHOLD_X = 0xFF;
|
||||
VAR_CAMERA_THRESHOLD_Y = 0xFF;
|
||||
VAR_CAMERA_SPEED_X = 0xFF;
|
||||
VAR_CAMERA_SPEED_Y = 0xFF;
|
||||
VAR_CAMERA_ACCEL_X = 0xFF;
|
||||
VAR_CAMERA_ACCEL_Y = 0xFF;
|
||||
|
||||
VAR_CAMERA_DEST_X = 0xFF;
|
||||
|
||||
VAR_CAMERA_DEST_Y = 0xFF;
|
||||
|
||||
VAR_CAMERA_FOLLOWED_ACTOR = 0xFF;
|
||||
|
||||
VAR_LEFTBTN_DOWN = 0xFF;
|
||||
VAR_RIGHTBTN_DOWN = 0xFF;
|
||||
VAR_LEFTBTN_HOLD = 0xFF;
|
||||
VAR_RIGHTBTN_HOLD = 0xFF;
|
||||
VAR_MOUSE_BUTTONS = 0xFF;
|
||||
VAR_MOUSE_HOLD = 0xFF;
|
||||
VAR_UNK_SCRIPT = 0xFF;
|
||||
VAR_UNK_SCRIPT_2 = 0xFF;
|
||||
|
||||
VAR_DEFAULT_TALK_DELAY = 0xFF;
|
||||
VAR_CHARSET_MASK = 0xFF;
|
||||
|
||||
VAR_CUSTOMSCALETABLE = 0xFF;
|
||||
VAR_V6_SOUNDMODE = 0xFF;
|
||||
|
||||
|
||||
// Use g_scumm from error() ONLY
|
||||
g_scumm = this;
|
||||
|
||||
@ -672,39 +787,39 @@ void Scumm::scummInit() {
|
||||
|
||||
void Scumm::initScummVars() {
|
||||
if (!(_features & GF_AFTER_V6))
|
||||
_vars[VAR_V5_TALK_STRING_Y] = -0x50;
|
||||
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
|
||||
|
||||
if (!(_features & GF_AFTER_V7)) {
|
||||
_vars[VAR_CURRENTDRIVE] = 0;
|
||||
_vars[VAR_FIXEDDISK] = true;
|
||||
_vars[VAR_SOUNDCARD] = 3;
|
||||
_vars[VAR_VIDEOMODE] = 0x13;
|
||||
_vars[VAR_HEAPSPACE] = 1400;
|
||||
_vars[VAR_MOUSEPRESENT] = true; // FIXME - used to be 0, but that seems odd?!?
|
||||
VAR(VAR_CURRENTDRIVE) = 0;
|
||||
VAR(VAR_FIXEDDISK) = true;
|
||||
VAR(VAR_SOUNDCARD) = 3;
|
||||
VAR(VAR_VIDEOMODE) = 0x13;
|
||||
VAR(VAR_HEAPSPACE) = 1400;
|
||||
VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
|
||||
// if (_features & GF_HUMONGOUS) // FIXME uncomment when XMI support is added
|
||||
// _vars[VAR_SOUNDPARAM] = 1; // soundblaster for music
|
||||
// VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
|
||||
// else
|
||||
_vars[VAR_SOUNDPARAM] = 0;
|
||||
_vars[VAR_SOUNDPARAM2] = 0;
|
||||
_vars[VAR_SOUNDPARAM3] = 0;
|
||||
VAR(VAR_SOUNDPARAM) = 0;
|
||||
VAR(VAR_SOUNDPARAM2) = 0;
|
||||
VAR(VAR_SOUNDPARAM3) = 0;
|
||||
if (_features & GF_AFTER_V6)
|
||||
_vars[VAR_V6_EMSSPACE] = 10000;
|
||||
VAR(VAR_V6_EMSSPACE) = 10000;
|
||||
|
||||
_vars[VAR_59] = 3;
|
||||
VAR(VAR_59) = 3;
|
||||
|
||||
// Setup light
|
||||
_vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
|
||||
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
|
||||
} else {
|
||||
_vars[VAR_V6_EMSSPACE] = 10000;
|
||||
VAR(VAR_V6_EMSSPACE) = 10000;
|
||||
}
|
||||
|
||||
if (_features & GF_AFTER_V8) { // Fixme: How do we deal with non-cd installs?
|
||||
_vars[VAR_CURRENTDISK] = 1;
|
||||
_vars[VAR_LANGUAGE] = _language;
|
||||
VAR(VAR_CURRENTDISK) = 1;
|
||||
VAR(VAR_LANGUAGE) = _language;
|
||||
}
|
||||
|
||||
_vars[VAR_CHARINC] = 4;
|
||||
_vars[VAR_TALK_ACTOR] = 0;
|
||||
VAR(VAR_CHARINC) = 4;
|
||||
VAR(VAR_TALK_ACTOR) = 0;
|
||||
}
|
||||
|
||||
void Scumm::checkRange(int max, int min, int no, const char *str) {
|
||||
@ -730,10 +845,10 @@ int Scumm::scummLoop(int delta) {
|
||||
// that it will be in a different state each time you run the program.
|
||||
_rnd.getRandomNumber(2);
|
||||
|
||||
_vars[VAR_TMR_1] += delta;
|
||||
_vars[VAR_TMR_2] += delta;
|
||||
_vars[VAR_TMR_3] += delta;
|
||||
_vars[VAR_TMR_4] += delta;
|
||||
VAR(VAR_TMR_1) += delta;
|
||||
VAR(VAR_TMR_2) += delta;
|
||||
VAR(VAR_TMR_3) += delta;
|
||||
VAR(VAR_TMR_4) += delta;
|
||||
|
||||
if (delta > 15)
|
||||
delta = 15;
|
||||
@ -753,17 +868,17 @@ int Scumm::scummLoop(int delta) {
|
||||
processKbd();
|
||||
|
||||
if (_features & GF_AFTER_V7) {
|
||||
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
||||
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
|
||||
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
||||
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
|
||||
} else {
|
||||
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
|
||||
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
||||
}
|
||||
_vars[VAR_HAVE_MSG] = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
|
||||
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
|
||||
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
|
||||
_vars[VAR_MOUSE_X] = mouse.x;
|
||||
_vars[VAR_MOUSE_Y] = mouse.y;
|
||||
_vars[VAR_DEBUGMODE] = _debugMode;
|
||||
VAR(VAR_HAVE_MSG) = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
|
||||
VAR(VAR_VIRT_MOUSE_X) = _virtual_mouse_x;
|
||||
VAR(VAR_VIRT_MOUSE_Y) = _virtual_mouse_y;
|
||||
VAR(VAR_MOUSE_X) = mouse.x;
|
||||
VAR(VAR_MOUSE_Y) = mouse.y;
|
||||
VAR(VAR_DEBUGMODE) = _debugMode;
|
||||
|
||||
if (_features & GF_AUDIOTRACKS) {
|
||||
// Covered automatically by the Sound class
|
||||
@ -775,7 +890,7 @@ int Scumm::scummLoop(int delta) {
|
||||
tempMusic += delta * 15; // Convert delta to milliseconds
|
||||
if (tempMusic >= MUSIC_DELAY) {
|
||||
tempMusic %= MUSIC_DELAY;
|
||||
_vars[VAR_MUSIC_TIMER] += 1;
|
||||
VAR(VAR_MUSIC_TIMER) += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -788,7 +903,7 @@ int Scumm::scummLoop(int delta) {
|
||||
}
|
||||
|
||||
if (!(_features & GF_SMALL_HEADER) && !(_features && GF_AFTER_V8))
|
||||
_vars[VAR_GAME_LOADED] = 0;
|
||||
VAR(VAR_GAME_LOADED) = 0;
|
||||
if (_saveLoadFlag) {
|
||||
load_game:
|
||||
bool success;
|
||||
@ -804,7 +919,7 @@ load_game:
|
||||
// variables (eg, Zak256 cashcard values). Temp disabled for V8
|
||||
// because of odd timing issue with scripts and the variable reset
|
||||
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8))
|
||||
_vars[VAR_GAME_LOADED] = 201;
|
||||
VAR(VAR_GAME_LOADED) = 201;
|
||||
} else {
|
||||
success = loadState(_saveLoadSlot, _saveLoadCompatible);
|
||||
if (!success)
|
||||
@ -813,7 +928,7 @@ load_game:
|
||||
// Ender: Disabled for small_header games, as can overwrite game
|
||||
// variables (eg, Zak256 cashcard values).
|
||||
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
|
||||
_vars[VAR_GAME_LOADED] = 203;
|
||||
VAR(VAR_GAME_LOADED) = 203;
|
||||
}
|
||||
|
||||
makeSavegameName(filename, _saveLoadSlot, _saveLoadCompatible);
|
||||
@ -885,8 +1000,9 @@ load_game:
|
||||
setActorRedrawFlags(true, true);
|
||||
resetActorBgs();
|
||||
|
||||
if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) &&
|
||||
_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) {
|
||||
if (!(_features & GF_AFTER_V7) &&
|
||||
!(VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen) &&
|
||||
VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_flashlight) {
|
||||
drawFlashlight();
|
||||
setActorRedrawFlags(true, false);
|
||||
}
|
||||
@ -931,8 +1047,8 @@ load_game:
|
||||
/* show or hide mouse */
|
||||
_system->show_mouse(_cursor.state > 0);
|
||||
|
||||
_vars[VAR_TIMER] = 0;
|
||||
return _vars[VAR_TIMER_NEXT];
|
||||
VAR(VAR_TIMER) = 0;
|
||||
return VAR(VAR_TIMER_NEXT);
|
||||
|
||||
}
|
||||
|
||||
@ -964,7 +1080,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
|
||||
}
|
||||
|
||||
if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
|
||||
_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
|
||||
VAR(VAR_NEW_ROOM) = room; // gamevars, eg Zak cashcards
|
||||
|
||||
runExitScript();
|
||||
killScriptsAndResources();
|
||||
@ -985,20 +1101,20 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
|
||||
|
||||
clearDrawObjectQueue();
|
||||
|
||||
_vars[VAR_ROOM] = room;
|
||||
VAR(VAR_ROOM) = room;
|
||||
_fullRedraw = true;
|
||||
|
||||
increaseResourceCounter();
|
||||
|
||||
_currentRoom = room;
|
||||
_vars[VAR_ROOM] = room;
|
||||
VAR(VAR_ROOM) = room;
|
||||
|
||||
if (room >= 0x80 && !(_features & GF_AFTER_V7))
|
||||
_roomResource = _resourceMapper[room & 0x7F];
|
||||
else
|
||||
_roomResource = room;
|
||||
|
||||
_vars[VAR_ROOM_RESOURCE] = _roomResource;
|
||||
VAR(VAR_ROOM_RESOURCE) = _roomResource;
|
||||
|
||||
if (room != 0)
|
||||
ensureResourceLoaded(rtRoom, room);
|
||||
@ -1026,16 +1142,16 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
|
||||
}
|
||||
|
||||
if (_features & GF_AFTER_V6) {
|
||||
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
|
||||
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
|
||||
VAR(VAR_V6_SCREEN_WIDTH) = _scrWidth;
|
||||
VAR(VAR_V6_SCREEN_HEIGHT) = _scrHeight;
|
||||
}
|
||||
|
||||
_vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
|
||||
_vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
|
||||
VAR(VAR_CAMERA_MIN_X) = _realWidth / 2;
|
||||
VAR(VAR_CAMERA_MAX_X) = _scrWidth - (_realWidth / 2);
|
||||
|
||||
if (_features & GF_AFTER_V7) {
|
||||
_vars[VAR_CAMERA_MIN_Y] = _realHeight / 2;
|
||||
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - (_realHeight / 2);
|
||||
VAR(VAR_CAMERA_MIN_Y) = _realHeight / 2;
|
||||
VAR(VAR_CAMERA_MAX_Y) = _scrHeight - (_realHeight / 2);
|
||||
setCameraAt(_realWidth / 2, _realHeight / 2);
|
||||
}
|
||||
|
||||
@ -1578,7 +1694,7 @@ void Scumm::processKbd() {
|
||||
if ((_features & GF_OLD256) || (_gameId == GID_CMI) || (_features & GF_OLD_BUNDLE)) /* FIXME: Support ingame screen */
|
||||
saveloadkey = 319;
|
||||
else
|
||||
saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY];
|
||||
saveloadkey = VAR(VAR_SAVELOADDIALOG_KEY);
|
||||
|
||||
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
|
||||
|
||||
@ -1608,33 +1724,33 @@ void Scumm::processKbd() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_lastKeyHit == _vars[VAR_RESTART_KEY]) {
|
||||
if (_lastKeyHit == VAR(VAR_RESTART_KEY)) {
|
||||
warning("Restart not implemented");
|
||||
// pauseGame(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_lastKeyHit == _vars[VAR_PAUSE_KEY]) {
|
||||
if (_lastKeyHit == VAR(VAR_PAUSE_KEY)) {
|
||||
pauseGame(true);
|
||||
/* pause */
|
||||
return;
|
||||
}
|
||||
|
||||
if (_lastKeyHit == _vars[VAR_CUTSCENEEXIT_KEY]) {
|
||||
if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
|
||||
if (_insaneState) {
|
||||
_videoFinished = true;
|
||||
} else
|
||||
exitCutscene();
|
||||
} else if (_lastKeyHit == saveloadkey && _currentRoom != 0) {
|
||||
if (_features & GF_AFTER_V7)
|
||||
runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0);
|
||||
runScript(VAR(VAR_UNK_SCRIPT), 0, 0, 0);
|
||||
|
||||
saveloadDialog(); // Display NewGui
|
||||
|
||||
if (_features & GF_AFTER_V7)
|
||||
runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
|
||||
runScript(VAR(VAR_UNK_SCRIPT_2), 0, 0, 0);
|
||||
return;
|
||||
} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
|
||||
} else if (_lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
|
||||
_talkDelay = 0;
|
||||
if (_sound->_sfxMode & 2)
|
||||
stopTalk();
|
||||
@ -1659,13 +1775,13 @@ void Scumm::processKbd() {
|
||||
if (_defaultTalkDelay > 90)
|
||||
_defaultTalkDelay = 90;
|
||||
|
||||
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
||||
VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
|
||||
} else if (_lastKeyHit == '+') { // + text speed up
|
||||
_defaultTalkDelay -= 5;
|
||||
if (_defaultTalkDelay < 5)
|
||||
_defaultTalkDelay = 5;
|
||||
|
||||
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
||||
VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
|
||||
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
|
||||
g_debugger->attach(this, NULL);
|
||||
}
|
||||
@ -1690,7 +1806,7 @@ int Scumm::getKeyInput() {
|
||||
|
||||
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
|
||||
_mouseButStat = 0;
|
||||
_lastKeyHit = (uint)_vars[VAR_CUTSCENEEXIT_KEY];
|
||||
_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
|
||||
} else if (_leftBtnPressed & msClicked) {
|
||||
_mouseButStat = MBS_LEFT_CLICK;
|
||||
} else if (_rightBtnPressed & msClicked) {
|
||||
@ -1698,28 +1814,28 @@ int Scumm::getKeyInput() {
|
||||
}
|
||||
|
||||
if (_features & GF_AFTER_V8) {
|
||||
_vars[VAR_MOUSE_BUTTONS] = 0;
|
||||
_vars[VAR_MOUSE_HOLD] = 0;
|
||||
_vars[VAR_RIGHTBTN_HOLD] = 0;
|
||||
VAR(VAR_MOUSE_BUTTONS) = 0;
|
||||
VAR(VAR_MOUSE_HOLD) = 0;
|
||||
VAR(VAR_RIGHTBTN_HOLD) = 0;
|
||||
|
||||
if (_leftBtnPressed & msClicked)
|
||||
_vars[VAR_MOUSE_BUTTONS] += 1;
|
||||
VAR(VAR_MOUSE_BUTTONS) += 1;
|
||||
|
||||
if (_rightBtnPressed & msClicked)
|
||||
_vars[VAR_MOUSE_BUTTONS] += 2;
|
||||
VAR(VAR_MOUSE_BUTTONS) += 2;
|
||||
|
||||
if (_leftBtnPressed & msDown)
|
||||
_vars[VAR_MOUSE_HOLD] += 1;
|
||||
VAR(VAR_MOUSE_HOLD) += 1;
|
||||
|
||||
if (_rightBtnPressed & msDown) {
|
||||
_vars[VAR_RIGHTBTN_HOLD] = 1;
|
||||
_vars[VAR_MOUSE_HOLD] += 2;
|
||||
VAR(VAR_RIGHTBTN_HOLD) = 1;
|
||||
VAR(VAR_MOUSE_HOLD) += 2;
|
||||
}
|
||||
} else if (_features & GF_AFTER_V7) {
|
||||
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
|
||||
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed & msDown) != 0;
|
||||
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
|
||||
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed & msDown) != 0;
|
||||
// VAR(VAR_LEFTBTN_DOWN) = (_leftBtnPressed&msClicked) != 0;
|
||||
VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
|
||||
// VAR(VAR_RIGHTBTN_DOWN) = (_rightBtnPressed&msClicked) != 0;
|
||||
VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
|
||||
}
|
||||
|
||||
_leftBtnPressed &= ~msClicked;
|
||||
@ -1779,7 +1895,7 @@ void Scumm::destroy() {
|
||||
free(_arrays);
|
||||
free(_verbs);
|
||||
free(_objs);
|
||||
free(_vars);
|
||||
free(_scummVars);
|
||||
free(_bitVars);
|
||||
free(_newNames);
|
||||
free(_classData);
|
||||
@ -2093,12 +2209,12 @@ void Scumm::launch() {
|
||||
scummInit();
|
||||
|
||||
if (!(_features & GF_AFTER_V7))
|
||||
_vars[VAR_VERSION] = 21;
|
||||
VAR(VAR_VERSION) = 21;
|
||||
|
||||
_vars[VAR_DEBUGMODE] = _debugMode;
|
||||
VAR(VAR_DEBUGMODE) = _debugMode;
|
||||
|
||||
if (_gameId == GID_MONKEY)
|
||||
_vars[74] = 1225;
|
||||
_scummVars[74] = 1225;
|
||||
|
||||
_sound->setupSound();
|
||||
|
||||
|
@ -51,7 +51,7 @@ Sound::~Sound() {
|
||||
|
||||
void Sound::addSoundToQueue(int sound) {
|
||||
if (!(_scumm->_features & GF_AFTER_V7)) {
|
||||
_scumm->_vars[_scumm->VAR_LAST_SOUND] = sound;
|
||||
_scumm->VAR(_scumm->VAR_LAST_SOUND) = sound;
|
||||
_scumm->ensureResourceLoaded(rtSound, sound);
|
||||
addSoundToQueue2(sound);
|
||||
} else {
|
||||
@ -103,12 +103,12 @@ void Sound::processSoundQues() {
|
||||
|
||||
if (!(_scumm->_features & GF_AFTER_V7)) {
|
||||
if (_scumm->_imuse)
|
||||
_scumm->_vars[_scumm->VAR_SOUNDRESULT] =
|
||||
_scumm->VAR(_scumm->VAR_SOUNDRESULT) =
|
||||
(short)_scumm->_imuse->doCommand(data[0], data[1], data[2], data[3], data[4],
|
||||
data[5], data[6], data[7]);
|
||||
} else {
|
||||
if (_scumm->_imuseDigital)
|
||||
_scumm->_vars[_scumm->VAR_SOUNDRESULT] =
|
||||
_scumm->VAR(_scumm->VAR_SOUNDRESULT) =
|
||||
(short)_scumm->_imuseDigital->doCommand(data[0], data[1], data[2], data[3], data[4],
|
||||
data[5], data[6], data[7]);
|
||||
}
|
||||
@ -190,7 +190,7 @@ void Sound::playSound(int soundID) {
|
||||
}
|
||||
else if (READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) {
|
||||
ptr += 8;
|
||||
_scumm->_vars[_scumm->VAR_MUSIC_TIMER] = 0;
|
||||
_scumm->VAR(_scumm->VAR_MUSIC_TIMER) = 0;
|
||||
playCDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
|
||||
(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
|
||||
|
||||
@ -456,8 +456,8 @@ void Sound::processSfxQueues() {
|
||||
_talk_sound_mode = 0;
|
||||
}
|
||||
|
||||
if (_scumm->_vars[_scumm->VAR_TALK_ACTOR]) { //_sfxMode & 2) {
|
||||
act = _scumm->_vars[_scumm->VAR_TALK_ACTOR];
|
||||
if (_scumm->VAR(_scumm->VAR_TALK_ACTOR)) { //_sfxMode & 2) {
|
||||
act = _scumm->VAR(_scumm->VAR_TALK_ACTOR);
|
||||
if (_talkChannel < 0)
|
||||
finished = false;
|
||||
else if (_scumm->_mixer->_channels[_talkChannel] == NULL) {
|
||||
@ -796,7 +796,7 @@ void Sound::pauseSounds(bool pause) {
|
||||
_scumm->_imuseDigital->pause(pause);
|
||||
}
|
||||
|
||||
if ((_scumm->_features & GF_AUDIOTRACKS) && _scumm->_vars[_scumm->VAR_MUSIC_TIMER] > 0) {
|
||||
if ((_scumm->_features & GF_AUDIOTRACKS) && _scumm->VAR(_scumm->VAR_MUSIC_TIMER) > 0) {
|
||||
if (pause)
|
||||
stopCDTimer();
|
||||
else
|
||||
@ -1009,8 +1009,8 @@ void Sound::playBundleMusic(char *song) {
|
||||
_outputMixerSize = 66150; // ((22050 * 2 * 2) / 4) * 3
|
||||
if (_scumm->_gameId == GID_CMI) {
|
||||
char bunfile[20];
|
||||
sprintf(bunfile, "musdisk%d.bun", _scumm->_vars[_scumm->VAR_CURRENTDISK]);
|
||||
if (_musicDisk != _scumm->_vars[_scumm->VAR_CURRENTDISK])
|
||||
sprintf(bunfile, "musdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
|
||||
if (_musicDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK))
|
||||
_scumm->_bundle->_musicFile.close();
|
||||
|
||||
if (_scumm->_bundle->openMusicFile(bunfile, _scumm->getGameDataPath()) == false) {
|
||||
@ -1020,7 +1020,7 @@ void Sound::playBundleMusic(char *song) {
|
||||
}
|
||||
}
|
||||
|
||||
_musicDisk = (byte)_scumm->_vars[_scumm->VAR_CURRENTDISK];
|
||||
_musicDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
|
||||
_outputMixerSize = 88140; // ((22050 * 2 * 2)
|
||||
} else {
|
||||
if (_scumm->_bundle->openMusicFile("digmusic.bun", _scumm->getGameDataPath()) == false)
|
||||
@ -1194,15 +1194,15 @@ int Sound::playBundleSound(char *sound) {
|
||||
|
||||
if (_scumm->_gameId == GID_CMI) {
|
||||
char voxfile[20];
|
||||
sprintf(voxfile, "voxdisk%d.bun", _scumm->_vars[_scumm->VAR_CURRENTDISK]);
|
||||
if (_voiceDisk != _scumm->_vars[_scumm->VAR_CURRENTDISK])
|
||||
sprintf(voxfile, "voxdisk%d.bun", _scumm->VAR(_scumm->VAR_CURRENTDISK));
|
||||
if (_voiceDisk != _scumm->VAR(_scumm->VAR_CURRENTDISK))
|
||||
_scumm->_bundle->_voiceFile.close();
|
||||
|
||||
result = _scumm->_bundle->openVoiceFile(voxfile, _scumm->getGameDataPath());
|
||||
|
||||
if (result == false)
|
||||
result = _scumm->_bundle->openVoiceFile("voice.bun", _scumm->getGameDataPath());
|
||||
_voiceDisk = (byte)_scumm->_vars[_scumm->VAR_CURRENTDISK];
|
||||
_voiceDisk = (byte)_scumm->VAR(_scumm->VAR_CURRENTDISK);
|
||||
} else if (_scumm->_gameId == GID_DIG)
|
||||
result = _scumm->_bundle->openVoiceFile("digvoice.bun", _scumm->getGameDataPath());
|
||||
else
|
||||
@ -1406,7 +1406,7 @@ static void cd_timer_handler(void *ptr) {
|
||||
// should be possible to check with pollCD(), but since CD sound isn't
|
||||
// properly restarted when reloading a saved game, I don't dare to.
|
||||
|
||||
scumm->_vars[scumm->VAR_MUSIC_TIMER] += 6;
|
||||
scumm->VAR(scumm->VAR_MUSIC_TIMER) += 6;
|
||||
}
|
||||
|
||||
void Sound::startCDTimer() {
|
||||
@ -1522,7 +1522,7 @@ int Sound::getCachedTrack(int track) {
|
||||
|
||||
int Sound::playMP3CDTrack(int track, int num_loops, int start, int delay) {
|
||||
int index;
|
||||
_scumm->_vars[_scumm->VAR_MUSIC_TIMER] = 0;
|
||||
_scumm->VAR(_scumm->VAR_MUSIC_TIMER) = 0;
|
||||
|
||||
if (_soundsPaused)
|
||||
return 0;
|
||||
|
@ -49,7 +49,7 @@ void Scumm::unkMessage1() {
|
||||
// and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
|
||||
// FIXME: There are other VAR_V6_SOUNDMODE states, as
|
||||
// mentioned in the patch. FIXME after iMUSE is done.
|
||||
if (_gameId != GID_SAMNMAX || (_vars[VAR_V6_SOUNDMODE] != 2))
|
||||
if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
|
||||
_sound->talkSound(a, b, 1, -1);
|
||||
}
|
||||
}
|
||||
@ -66,7 +66,7 @@ void Scumm::unkMessage2() {
|
||||
InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf);
|
||||
// FIXME: I know this is the right thing to do for MI1 and MI2. For
|
||||
// all other games it's just a guess.
|
||||
_vars[VAR_KEYPRESS] = runDialog (dialog);
|
||||
VAR(VAR_KEYPRESS) = runDialog (dialog);
|
||||
delete dialog;
|
||||
|
||||
_messagePtr = tmp;
|
||||
@ -89,24 +89,24 @@ void Scumm::CHARSET_1() {
|
||||
// 'secret room while walking' hang. It doesn't do the camera check
|
||||
// when the talk target isn't an actor. The question is, can we make
|
||||
// this a more general case? Does it really need to be Zak specific?
|
||||
if (!(_features & GF_AFTER_V7) && !(_gameId==GID_ZAK256 && _vars[VAR_TALK_ACTOR] == 0xFF)) {
|
||||
if (!(_features & GF_AFTER_V7) && !(_gameId==GID_ZAK256 && VAR(VAR_TALK_ACTOR) == 0xFF)) {
|
||||
if ((camera._dest.x >> 3) != (camera._cur.x >> 3) || camera._cur.x != camera._last.x)
|
||||
return;
|
||||
}
|
||||
|
||||
a = NULL;
|
||||
if (_vars[VAR_TALK_ACTOR] != 0xFF)
|
||||
a = derefActorSafe(_vars[VAR_TALK_ACTOR], "CHARSET_1");
|
||||
if (VAR(VAR_TALK_ACTOR) != 0xFF)
|
||||
a = derefActorSafe(VAR(VAR_TALK_ACTOR), "CHARSET_1");
|
||||
|
||||
if (a && _string[0].overhead != 0) {
|
||||
if (!(_features & GF_AFTER_V6)) {
|
||||
_string[0].xpos = a->x - camera._cur.x + (_realWidth / 2);
|
||||
|
||||
if (_vars[VAR_V5_TALK_STRING_Y] < 0) {
|
||||
s = (a->scaley * (int)_vars[VAR_V5_TALK_STRING_Y]) / 0xFF;
|
||||
_string[0].ypos = ((_vars[VAR_V5_TALK_STRING_Y] - s) >> 1) + s - a->elevation + a->y;
|
||||
if (VAR(VAR_V5_TALK_STRING_Y) < 0) {
|
||||
s = (a->scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
|
||||
_string[0].ypos = ((VAR(VAR_V5_TALK_STRING_Y) - s) >> 1) + s - a->elevation + a->y;
|
||||
} else {
|
||||
_string[0].ypos = (int)_vars[VAR_V5_TALK_STRING_Y];
|
||||
_string[0].ypos = (int)VAR(VAR_V5_TALK_STRING_Y);
|
||||
}
|
||||
if (_string[0].ypos < 1)
|
||||
_string[0].ypos = 1;
|
||||
@ -182,7 +182,7 @@ void Scumm::CHARSET_1() {
|
||||
|
||||
if (_gameId == GID_LOOM256) {
|
||||
_defaultTalkDelay = 100;
|
||||
_vars[VAR_CHARINC] = 5;
|
||||
VAR(VAR_CHARINC) = 5;
|
||||
}
|
||||
|
||||
_talkDelay = _defaultTalkDelay;
|
||||
@ -264,7 +264,7 @@ void Scumm::CHARSET_1() {
|
||||
|
||||
_charset->_nextLeft = _charset->_left;
|
||||
_charset->_nextTop = _charset->_top;
|
||||
_talkDelay += (int)_vars[VAR_CHARINC];
|
||||
_talkDelay += (int)VAR(VAR_CHARINC);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -79,6 +79,7 @@ void Scumm::setupScummVars() {
|
||||
VAR_FIXEDDISK = 51;
|
||||
VAR_CURSORSTATE = 52;
|
||||
VAR_USERPUT = 53;
|
||||
VAR_V5_TALK_STRING_Y = 54;
|
||||
VAR_SOUNDRESULT = 56;
|
||||
VAR_TALKSTOP_KEY = 57;
|
||||
VAR_59 = 59;
|
||||
@ -88,13 +89,38 @@ void Scumm::setupScummVars() {
|
||||
VAR_SOUNDPARAM3 = 66;
|
||||
VAR_MOUSEPRESENT = 67;
|
||||
VAR_PERFORMANCE_1 = 68;
|
||||
VAR_PERFORMANCE_2 = 69; // Zak256 Note: Cashcard for Zak
|
||||
VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie
|
||||
VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa
|
||||
VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie
|
||||
if (!(_features & GF_SMALL_HEADER)) {
|
||||
VAR_PERFORMANCE_2 = 69; // Zak256 Note: Cashcard for Zak
|
||||
VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie
|
||||
VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa
|
||||
VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie
|
||||
}
|
||||
VAR_VERSION = 75;
|
||||
}
|
||||
|
||||
VAR_V5_TALK_STRING_Y = 54;
|
||||
void Scumm_v2::setupScummVars() {
|
||||
VAR_EGO = 0;
|
||||
VAR_CAMERA_POS_X = 2;
|
||||
VAR_HAVE_MSG = 3;
|
||||
VAR_ROOM = 4;
|
||||
VAR_OVERRIDE = 5;
|
||||
VAR_MACHINE_SPEED = 6;
|
||||
VAR_NUM_ACTOR = 11;
|
||||
VAR_CURRENT_LIGHTS = 12;
|
||||
VAR_CURRENTDRIVE = 13;
|
||||
VAR_MUSIC_TIMER = 17;
|
||||
VAR_ACTOR_RANGE_MIN = 19;
|
||||
VAR_ACTOR_RANGE_MAX = 20;
|
||||
VAR_CAMERA_MIN_X = 23;
|
||||
VAR_CAMERA_MAX_X = 24;
|
||||
VAR_TIMER_NEXT = 25;
|
||||
VAR_VIRT_MOUSE_X = 30;
|
||||
VAR_VIRT_MOUSE_Y = 31;
|
||||
VAR_ROOM_RESOURCE = 36;
|
||||
VAR_LAST_SOUND = 37;
|
||||
VAR_KEYPRESS = 39;
|
||||
VAR_CUTSCENEEXIT_KEY = 40;
|
||||
VAR_TALK_ACTOR = 41;
|
||||
}
|
||||
|
||||
void Scumm_v6::setupScummVars() {
|
||||
@ -285,29 +311,3 @@ void Scumm_v8::setupScummVars() {
|
||||
|
||||
VAR_CHARINC = 221;
|
||||
}
|
||||
|
||||
void Scumm_v2::setupScummVars() {
|
||||
VAR_EGO = 0;
|
||||
VAR_CAMERA_POS_X = 2;
|
||||
VAR_HAVE_MSG = 3;
|
||||
VAR_ROOM = 4;
|
||||
VAR_OVERRIDE = 5;
|
||||
VAR_MACHINE_SPEED = 6;
|
||||
VAR_NUM_ACTOR = 11;
|
||||
VAR_CURRENT_LIGHTS = 12;
|
||||
VAR_CURRENTDRIVE = 13;
|
||||
VAR_MUSIC_TIMER = 17;
|
||||
VAR_ACTOR_RANGE_MIN = 19;
|
||||
VAR_ACTOR_RANGE_MAX = 20;
|
||||
VAR_CAMERA_MIN_X = 23;
|
||||
VAR_CAMERA_MAX_X = 24;
|
||||
VAR_TIMER_NEXT = 25;
|
||||
VAR_VIRT_MOUSE_X = 30;
|
||||
VAR_VIRT_MOUSE_Y = 31;
|
||||
VAR_ROOM_RESOURCE = 36;
|
||||
VAR_LAST_SOUND = 37;
|
||||
VAR_KEYPRESS = 39;
|
||||
VAR_CUTSCENEEXIT_KEY = 40;
|
||||
VAR_TALK_ACTOR = 41;
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user