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KINGDOM: Turn Cursor position into a common::point
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db4852e3bd
commit
989a8a6b89
@ -139,13 +139,11 @@ void KingdomGame::initVariables() {
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_mouseButton = 0;
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// _cursorActive = false;
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_cursorDrawn = false;
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_oldCursorY = 0;
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_oldCursorX = 0;
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_oldCursorPos = Common::Point(0, 0);
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// _cursorShape = nullptr;
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_oldCursorDef = 0;
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_cursorDef = 0;
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_cursorY = 0;
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_cursorX = 0;
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_cursorPos = Common::Point(0, 0);
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_asMap = 0;
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}
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@ -436,8 +434,7 @@ void KingdomGame::initMouse() {
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void KingdomGame::setMouse() {
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g_system->warpMouse(272, 157);
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_cursorX = 272;
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_cursorY = 157;
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_cursorPos = Common::Point(272, 157);
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}
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void KingdomGame::initMPlayer() {
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@ -466,8 +463,7 @@ void KingdomGame::playMovie(int movieNum) {
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_iconsClosed = true;
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checkMainScreen();
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setMouse();
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_oldCursorX = _cursorX;
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_oldCursorY = _cursorY;
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_oldCursorPos = _cursorPos;
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}
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_pMovie = movieNum;
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@ -896,10 +892,8 @@ void KingdomGame::readMouse() {
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Common::Event event;
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g_system->getEventManager()->pollEvent(event);
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if (event.type == Common::EVENT_MOUSEMOVE) {
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_cursorX = event.mouse.x;
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_cursorY = event.mouse.y;
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}
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if (event.type == Common::EVENT_MOUSEMOVE)
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_cursorPos = event.mouse;
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if (event.type == Common::EVENT_LBUTTONUP)
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_mouseButton |= 1;
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if (event.type == Common::EVENT_RBUTTONUP)
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@ -1415,8 +1409,7 @@ int KingdomGame::getAKey() {
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retval = _mouseValue;
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break;
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case Common::EVENT_MOUSEMOVE:
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_cursorX = event.mouse.x;
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_cursorY = event.mouse.y;
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_cursorPos = event.mouse;
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default:
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refreshSound();
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@ -1447,8 +1440,7 @@ void KingdomGame::drawCursor() {
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cursorType();
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setCursor(_cursorDef);
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_oldCursorX = _cursorX;
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_oldCursorY = _cursorY;
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_oldCursorPos = _cursorPos;
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_oldCursorDef = _cursorDef;
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CursorMan.showMouse(true);
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@ -1469,7 +1461,7 @@ void KingdomGame::cursorType() {
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return;
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} else
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_mouseValue = tmpVal;
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} else if (_cursorX >= mouseMapMS[var2 + i]._minX && _cursorX < mouseMapMS[var2 + i]._maxX && _cursorY >= mouseMapMS[var2 + i]._minY && _cursorY < mouseMapMS[var2 + i]._maxY) {
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} else if (_cursorPos.x >= mouseMapMS[var2 + i]._minX && _cursorPos.x < mouseMapMS[var2 + i]._maxX && _cursorPos.y >= mouseMapMS[var2 + i]._minY && _cursorPos.y < mouseMapMS[var2 + i]._maxY) {
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_mouseValue = mouseMapMS[var2 + i]._mouseValue;
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break;
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}
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@ -1593,27 +1585,27 @@ void KingdomGame::cursorTypeExit() {
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int KingdomGame::checkMouseMapAS() {
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if (isDemo()) {
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for (int i = 0; i < 16; i++) {
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if (_cursorX >= _mouseMapASDemo[_logic->_currMap][i]._minX && _cursorX < _mouseMapASDemo[_logic->_currMap][i]._maxX
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&& _cursorY >= _mouseMapASDemo[_logic->_currMap][i]._minY && _cursorY < _mouseMapASDemo[_logic->_currMap][i]._maxY)
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if (_cursorPos.x >= _mouseMapASDemo[_logic->_currMap][i]._minX && _cursorPos.x < _mouseMapASDemo[_logic->_currMap][i]._maxX
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&& _cursorPos.y >= _mouseMapASDemo[_logic->_currMap][i]._minY && _cursorPos.y < _mouseMapASDemo[_logic->_currMap][i]._maxY)
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return _mouseMapASDemo[_logic->_currMap][i]._mouseValue;
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}
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if (_logic->_currMap == 11) {
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for (int i = 0; i < 16; i++) {
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if (_cursorX >= _mouseMapASDemo[12][i]._minX && _cursorX < _mouseMapASDemo[12][i]._maxX
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&& _cursorY >= _mouseMapASDemo[12][i]._minY && _cursorY < _mouseMapASDemo[12][i]._maxY)
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if (_cursorPos.x >= _mouseMapASDemo[12][i]._minX && _cursorPos.x < _mouseMapASDemo[12][i]._maxX
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&& _cursorPos.y >= _mouseMapASDemo[12][i]._minY && _cursorPos.y < _mouseMapASDemo[12][i]._maxY)
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return _mouseMapASDemo[12][i]._mouseValue;
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}
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}
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} else {
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for (int i = 0; i < 16; i++) {
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if (_cursorX >= _mouseMapASFull[_logic->_currMap][i]._minX && _cursorX < _mouseMapASFull[_logic->_currMap][i]._maxX
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&& _cursorY >= _mouseMapASFull[_logic->_currMap][i]._minY && _cursorY < _mouseMapASFull[_logic->_currMap][i]._maxY)
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if (_cursorPos.x >= _mouseMapASFull[_logic->_currMap][i]._minX && _cursorPos.x < _mouseMapASFull[_logic->_currMap][i]._maxX
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&& _cursorPos.y >= _mouseMapASFull[_logic->_currMap][i]._minY && _cursorPos.y < _mouseMapASFull[_logic->_currMap][i]._maxY)
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return _mouseMapASFull[_logic->_currMap][i]._mouseValue;
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}
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if (_logic->_currMap == 11) {
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for (int i = 0; i < 16; i++) {
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if (_cursorX >= _mouseMapASFull[12][i]._minX && _cursorX < _mouseMapASFull[12][i]._maxX
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&& _cursorY >= _mouseMapASFull[12][i]._minY && _cursorY < _mouseMapASFull[12][i]._maxY)
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if (_cursorPos.x >= _mouseMapASFull[12][i]._minX && _cursorPos.x < _mouseMapASFull[12][i]._maxX
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&& _cursorPos.y >= _mouseMapASFull[12][i]._minY && _cursorPos.y < _mouseMapASFull[12][i]._maxY)
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return _mouseMapASFull[12][i]._mouseValue;
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}
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}
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@ -168,10 +168,10 @@ namespace Kingdom {
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int _mouseValue;
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int _cursorDef; // TODO: Could be removed by using the return value of CursorTypeExit()
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int _oldCursorDef; // CHECKME: Unused in our implementation?
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int _cursorX;
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int _cursorY;
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int _oldCursorX; // CHECKME: Unused in out implementation?
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int _oldCursorY; // CHECKME: Unused in out implementation?
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Common::Point _cursorPos;
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Common::Point _oldCursorPos; // CHECKME: Unused in out implementation?
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int _iconSel;
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int _iconSelect;
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bool _mouseDebound;
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