SHERLOCK: Fix placement of Sherlock

This commit is contained in:
Paul Gilbert 2015-03-22 18:24:13 -04:00
parent b313079654
commit 989d268974
2 changed files with 5 additions and 1 deletions

View File

@ -117,6 +117,9 @@ public:
void adjustSprite();
void checkSprite();
int frameWidth() const { return _imageFrame ? _imageFrame->_frame.w : 0; }
int frameHeight() const { return _imageFrame ? _imageFrame->_frame.h : 0; }
};
struct ActionType {

View File

@ -777,7 +777,8 @@ void Scene::updateBackground() {
player._sequenceNumber == WALK_DOWNRIGHT || player._sequenceNumber == STOP_DOWNRIGHT;
surface.transBlitFrom(player._imageFrame->_frame,
Common::Point(player._position.x / 100, player._position.y / 100), flipped);
Common::Point(player._position.x / 100,
player._position.y / 100 - player.frameHeight()), flipped);
}
// Draw all static and active shapes that are NORMAL and are in front of the player