HUGO: Cleanup drawRectangle() and keyHandler()

svn-id: r55642
This commit is contained in:
Arnaud Boutonné 2011-01-29 23:05:12 +00:00
parent 9c17cedd40
commit 98e329bbd1
3 changed files with 44 additions and 69 deletions

View File

@ -106,9 +106,9 @@ void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) {
debugC(3, kDebugDisplay, "displayRect(%d, %d, %d, %d)", x, y, dx, dy);
int16 xClip, yClip;
xClip = CLIP<int16>(x, 0, 320);
yClip = CLIP<int16>(y, 0, 200);
g_system->copyRectToScreen(&_frontBuffer[x + y * 320], 320, xClip, yClip, CLIP<int16>(dx, 0, 320 - x), CLIP<int16>(dy, 0, 200 - y));
xClip = CLIP<int16>(x, 0, 319);
yClip = CLIP<int16>(y, 0, 199);
g_system->copyRectToScreen(&_frontBuffer[xClip + yClip * 320], 320, xClip, yClip, CLIP<int16>(dx, 0, 319 - xClip), CLIP<int16>(dy, 0, 199 - yClip));
}
/**
@ -493,21 +493,20 @@ void Screen::drawShape(int x, int y, int color1, int color2) {
void Screen::drawRectangle(bool filledFl, int16 x1, int16 y1, int16 x2, int16 y2, int color) {
assert(x1 <= x2);
assert(y1 <= y2);
int16 x2Clip = CLIP<int16>(x2, 0, 320);
int16 y2Clip = CLIP<int16>(y2, 0, 200);
if (filledFl) {
for (int i = y1; i <= CLIP<int16>(y2, 0, 200); i++) {
for (int j = x1; j <= CLIP<int16>(x2, 0, 320); j++) {
_backBuffer[320 * i + j] = color;
for (int i = y1; i < y2Clip; i++) {
for (int j = x1; j < x2Clip; j++)
_frontBuffer[320 * i + j] = color;
_backBufferBackup[320 * i + j] = color;
}
}
} else {
for (int i = y1; i <= CLIP<int16>(y2, 0, 200); i++) {
for (int i = y1; i < y2Clip; i++) {
_frontBuffer[320 * i + x1] = color;
_frontBuffer[320 * i + x2] = color;
}
for (int i = x1; i < CLIP<int16>(x2, 0, 320); i++) {
for (int i = x1; i < x2Clip; i++) {
_frontBuffer[320 * y1 + i] = color;
_frontBuffer[320 * y2 + i] = color;
}

View File

@ -264,10 +264,6 @@ Common::Error HugoEngine::run() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
this->getDebugger()->attach();
this->getDebugger()->onFrame();
}
_parser->keyHandler(event);
break;
case Common::EVENT_MOUSEMOVE:

View File

@ -33,6 +33,10 @@
#include "common/system.h"
#include "common/events.h"
#include "common/random.h"
#include "common/EventRecorder.h"
#include "common/debug-channels.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/parser.h"
@ -131,6 +135,37 @@ void Parser::keyHandler(Common::Event event) {
status_t &gameStatus = _vm->getGameStatus();
uint16 nChar = event.kbd.keycode;
if ((event.kbd.hasFlags(Common::KBD_ALT)) || (event.kbd.hasFlags(Common::KBD_SCRL)))
return;
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
switch (nChar) {
case Common::KEYCODE_d:
_vm->getDebugger()->attach();
_vm->getDebugger()->onFrame();
break;
case Common::KEYCODE_l:
_vm->_file->restoreGame(-1);
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = kViewPlay;
break;
case Common::KEYCODE_n:
warning("STUB: CTRL-N (WIN) - New Game");
break;
case Common::KEYCODE_s:
if (gameStatus.viewState == kViewPlay) {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
}
break;
default:
break;
}
return;
}
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
@ -197,61 +232,6 @@ void Parser::keyHandler(Common::Event event) {
case Common::KEYCODE_F9: // Boss button
warning("STUB: F9 (DOS) - BossKey");
break;
case Common::KEYCODE_l:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
_vm->_file->restoreGame(-1);
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = kViewPlay;
} else {
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
bnext = 0;
if (bnext != _getIndex) {
_ringBuffer[_putIndex] = event.kbd.ascii;
_putIndex = bnext;
}
}
}
break;
case Common::KEYCODE_n:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
warning("STUB: CTRL-N (WIN) - New Game");
} else {
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
bnext = 0;
if (bnext != _getIndex) {
_ringBuffer[_putIndex] = event.kbd.ascii;
_putIndex = bnext;
}
}
}
break;
case Common::KEYCODE_s:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (gameStatus.viewState == kViewPlay) {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
}
} else {
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
bnext = 0;
if (bnext != _getIndex) {
_ringBuffer[_putIndex] = event.kbd.ascii;
_putIndex = bnext;
}
}
}
break;
default: // Any other key
if (!gameStatus.storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer